Well there's a number of obvious places where weapon selection could be improved, but given you are going with what's actually in the kit you seem to have the good choices. I would run two skyhooks instead of volley gun + drill cannon on the endrinriggers though, since the extra movement can be very beneficial in some games (and you can let those guys die first if it isn't). As for city, this list seems made for Mournar ; re-rolling battleshock for being in your opponent's half (which will be common if you are charging), running & shooting first turn cobo's well with Iron Sky Squadron giving extra shots first turn, and a once-per-game free melee attack with a unit in the hero phase would be great for Endrinriggers.
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