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2017/05/23 19:48:47
Subject: Do we have any idea how flyers will work in the new edition?
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Been Around the Block
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Im going to be getting into an inquistion black templar army and im curious if I could get by with just dread knights and contemptors rather than having to worry about serious anti air
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2017/05/23 19:53:20
Subject: Do we have any idea how flyers will work in the new edition?
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Norn Queen
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We don't know how they will really work no.
I suspect a BS penalty (-1 or -2) if anything. But it could just as easily be that they simply have a great mobility and are immune to assault.
Nobody has any actual idea whats going to happen.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/05/23 20:00:49
Subject: Do we have any idea how flyers will work in the new edition?
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Locked in the Tower of Amareo
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All we know is movement wise they ignore intervening models, have minimum movement they need to move, turn around on spot like ballerina and can flee from combat and shoot.
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2024 painted/bought: 109/109 |
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2017/05/23 20:57:30
Subject: Do we have any idea how flyers will work in the new edition?
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Longtime Dakkanaut
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As far as I can tell, there's nothing stopping Flyers from moving backwards.
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2017/05/23 21:32:30
Subject: Do we have any idea how flyers will work in the new edition?
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Calculating Commissar
pontiac, michigan; usa
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Hopefully not OP and not super sucky.
Moving backwards would make no sense for a supersonic jet or bomber though even with eldar/dark eldar level engineering.
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Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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2017/05/24 11:21:50
Subject: Do we have any idea how flyers will work in the new edition?
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Shadowy Grot Kommittee Memba
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flamingkillamajig wrote:Hopefully not OP and not super sucky.
Moving backwards would make no sense for a supersonic jet or bomber though even with eldar/dark eldar level engineering.
And moving sideways makes no sense for a tracked tank.
Some things may be abstracted a bit tbh. The 90 degree turn restriction in place at present makes flyers almost hilariously easy to just ignore rather than ever trying to fight them.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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2017/05/24 11:28:01
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Fresh-Faced New User
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There was a leak of one page of rules. They mention that some models have minumum and maximum movement values like flyers do have now, but in 8th if the flier flies off the table it counts as being destroyed instead of going in to ongoing reserve.
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This message was edited 1 time. Last update was at 2017/05/24 11:28:28
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2017/05/24 11:42:32
Subject: Do we have any idea how flyers will work in the new edition?
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Elite Tyranid Warrior
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flamingkillamajig wrote:Hopefully not OP and not super sucky.
Moving backwards would make no sense for a supersonic jet or bomber though even with eldar/dark eldar level engineering.
Someone is obviously not thinking Kerbal enough. When you need more thrust, simply add more boosters.
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Still waiting for Godot. |
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2017/05/24 18:12:22
Subject: Do we have any idea how flyers will work in the new edition?
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Shas'la with Pulse Carbine
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flamingkillamajig wrote:Hopefully not OP and not super sucky.
Moving backwards would make no sense for a supersonic jet or bomber though even with eldar/dark eldar level engineering.
Sure it does. The plane just makes a loop in the air and rolls to a new facing. Even World War 1 Bi-planes could do this. You would think 40K years in the future they would have mastered this at super speeds.
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This message was edited 1 time. Last update was at 2017/05/24 18:13:18
I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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2017/05/24 18:24:54
Subject: Do we have any idea how flyers will work in the new edition?
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Mekboy on Kustom Deth Kopta
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the Signless wrote: flamingkillamajig wrote:Hopefully not OP and not super sucky.
Moving backwards would make no sense for a supersonic jet or bomber though even with eldar/dark eldar level engineering.
Someone is obviously not thinking Kerbal enough. When you need more thrust, simply add more boosters.
the old... if force is not working then you are not using enough of it!
but plenty of the 40k models would never fly without thrusters like a harrier so yes, they use that sort of thrust and boom moving backwards no problem
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2017/05/24 18:38:13
Subject: Do we have any idea how flyers will work in the new edition?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They'll probably have a major BS penalty to shoot them(likely provided by some rule like Flying, which in turn will be ignored by Skyfire), and they won't be able to be charged or locked in combat while flying.
They might actually be a lot more dangerous since it's much harder to kill vehicles now.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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2017/05/24 18:43:37
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Rough Rider with Boomstick
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I wonder if flyers will be immune to the penalty for shooting heavy weapons while moving.
It would be kind of silly if they weren't I guess, considering that with a minimum move it's not like they can choose not to move.
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2017/05/25 19:20:18
Subject: Do we have any idea how flyers will work in the new edition?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They will most likely have the Relentless rule, or whatever it's new equivalent is.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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2017/05/25 23:10:15
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Douglas Bader
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CovenantGuardian wrote:but in 8th if the flier flies off the table it counts as being destroyed instead of going in to ongoing reserve.
Well that's certainly stupid. Good job GW, taking a step backwards for every improvement in 8th.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2017/05/25 23:18:07
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Towering Hierophant Bio-Titan
Mexico
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Peregrine wrote:CovenantGuardian wrote:but in 8th if the flier flies off the table it counts as being destroyed instead of going in to ongoing reserve.
Well that's certainly stupid. Good job GW, taking a step backwards for every improvement in 8th.
Then simply don't fly off the table.
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2017/05/25 23:26:56
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Ancient Space Wolves Venerable Dreadnought
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Peregrine wrote:CovenantGuardian wrote:but in 8th if the flier flies off the table it counts as being destroyed instead of going in to ongoing reserve.
Well that's certainly stupid. Good job GW, taking a step backwards for every improvement in 8th.
I hope that's not true.
Unless you have a way of guaranteeing their arrival on the second turn Flyers are already a big lump of points that usually arrives too late to be of any use.
GW stooge "I got a great idea! Lets make it so any Guardsman can hurt them with consecutive 6s and if they leave the battlefield they get destroyed!"
The rest of the GW team "OMG! That's amazing. Let's do it"
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I don't break the rules but I'll bend them as far as they'll go. |
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2017/05/25 23:33:32
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Towering Hierophant Bio-Titan
Mexico
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Movement rules:
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This message was edited 1 time. Last update was at 2017/05/25 23:34:35
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2017/05/25 23:40:21
Subject: Do we have any idea how flyers will work in the new edition?
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Infiltrating Broodlord
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Well that is a big change for the flyers.. but makes them a lot more mobile
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2017/05/26 05:18:18
Subject: Do we have any idea how flyers will work in the new edition?
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Ancient Space Wolves Venerable Dreadnought
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Hopefully with the vehicle damage table gone getting stuck following a direction line is no longer a thing.
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I don't break the rules but I'll bend them as far as they'll go. |
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2017/05/26 05:32:21
Subject: Do we have any idea how flyers will work in the new edition?
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Sagitarius with a Big F'in Gun
Canada,eh
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Flyers can be assaulted, they're just exempt from the penalty to movement and shooting if/when they break from combat. I swear if my Vendetta has a strength and Attack characteristic I'll rage all over my FLGS and only play 7th, with no formations.
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2017/05/26 05:35:53
Subject: Do we have any idea how flyers will work in the new edition?
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Infiltrating Broodlord
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Gibblets wrote:Flyers can be assaulted, they're just exempt from the penalty to movement and shooting if/when they break from combat. I swear if my Vendetta has a strength and Attack characteristic I'll rage all over my FLGS and only play 7th, with no formations.
Units with the rule 'Fly' can move without penalty.. but this also includes jump units
Your Vendetta will have a Str and Atk characteristic like all vehicles, so go rage up son...
But I would expect flyers to have additional rules preventing units from charging them
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2017/05/26 06:06:39
Subject: Do we have any idea how flyers will work in the new edition?
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Foxy Wildborne
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Dunno, look at the dwarf flying boat rules I guess?
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2017/05/26 06:22:48
Subject: Do we have any idea how flyers will work in the new edition?
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Commander of the Mysterious 2nd Legion
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there's a scene in the space Marine video game that gives a GREAT example of how assaulting a flioer might work, where Titus is on a vendetta gunship being flown somewhere you get to man a gun, the Orks (Stormboys) are launching themselves into the air and flying at the vendetta on jet packs. it's a great little scene, and certainly shows one way a flier could be assaulted.
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Opinions are not facts please don't confuse the two |
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2017/05/26 06:34:23
Subject: Do we have any idea how flyers will work in the new edition?
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Prophetic Blood Angel Librarian
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BrianDavion wrote:
there's a scene in the space Marine video game that gives a GREAT example of how assaulting a flioer might work, where Titus is on a vendetta gunship being flown somewhere you get to man a gun, the Orks (Stormboys) are launching themselves into the air and flying at the vendetta on jet packs. it's a great little scene, and certainly shows one way a flier could be assaulted.
I see it with jump packs and low altitude... but what about say - a Plague Zombie, or an Assault Terminator/Mutilator? That would just be pushing it a bit.
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2017/05/26 07:29:00
Subject: Do we have any idea how flyers will work in the new edition?
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Norn Queen
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I would be very shocked if fliers didnt have a unit key word like "aircraft" or "airborne" that made it so they could only be assaulted by models with the fly keyword.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/05/26 13:46:33
Subject: Do we have any idea how flyers will work in the new edition?
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Fresh-Faced New User
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Lance845 wrote:I would be very shocked if fliers didnt have a unit key word like "aircraft" or "airborne" that made it so they could only be assaulted by models with the fly keyword.
Yes, i think the keyword "fly" includes a rule that only fly may assault fly. ...Which means a vendetta could also assault some jetpack units if they used their jump before
Im curious on the to hit modifiers theyll give against flyers.. for shooting and assault. It should still be very difficult for a stormboy with a firecracker on his back to intercept a flying apex predator like an eldar crimson hunter... But gw probably will not care about that and will simplify it a lot for playability.
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2017/05/26 14:29:21
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Servoarm Flailing Magos
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With that movement page in mind, I hope they've thought to mention on drop pods that the people in it disembark when it comes down. If they have not, then as the rules state that they count as having moved, and we also know that you can only disembark before movement, they'll be stuck in the pod for the first turn after coming down.
I believe they have thought of this, I'm just a little nervous that it's one of those things they may have missed, thinking of old GW and how they wrote rules.
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2017/05/26 15:33:05
Subject: Re:Do we have any idea how flyers will work in the new edition?
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Towering Hierophant Bio-Titan
Mexico
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Purifier wrote:With that movement page in mind, I hope they've thought to mention on drop pods that the people in it disembark when it comes down. If they have not, then as the rules state that they count as having moved, and we also know that you can only disembark before movement, they'll be stuck in the pod for the first turn after coming down.
I believe they have thought of this, I'm just a little nervous that it's one of those things they may have missed, thinking of old GW and how they wrote rules.
I imagine that the drop pod rules will be exactly the same as the Trygon's Subterranean Assault rule, so I wouldn't worry.
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2017/05/26 15:45:17
Subject: Do we have any idea how flyers will work in the new edition?
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Mighty Vampire Count
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Lance845 wrote:I would be very shocked if fliers didnt have a unit key word like "aircraft" or "airborne" that made it so they could only be assaulted by models with the fly keyword.
Doubt it - Flying Dwarf ships, gyrocopters ec can be attacked as normal - suspect the same is true for flyers in 40k.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2017/05/26 15:55:59
Subject: Do we have any idea how flyers will work in the new edition?
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Mekboy on Kustom Deth Kopta
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Poly Ranger wrote:BrianDavion wrote:
there's a scene in the space Marine video game that gives a GREAT example of how assaulting a flioer might work, where Titus is on a vendetta gunship being flown somewhere you get to man a gun, the Orks (Stormboys) are launching themselves into the air and flying at the vendetta on jet packs. it's a great little scene, and certainly shows one way a flier could be assaulted.
I see it with jump packs and low altitude... but what about say - a Plague Zombie, or an Assault Terminator/Mutilator? That would just be pushing it a bit.
further rules will likely make them harder to hit like override all unit that do not have jump pack, jet pack, or flyer special rule. melee hits on 6+ plague zombies throw rocks or something and maybe hit something important but probably not. terminators probably throw grenades?
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