Switch Theme:

News - Primaris Marines Gravis Armor, Captain and Inceptor Squad  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pl
Regular Dakkanaut






https://www.warhammer-community.com/2017/05/26/new-warhammer-40000-primaris-space-marinesgw-homepage-post-4/

From what I gathered we have stats for Gravis Armor - 3+ save, no invulnerable save of any kind but +1 to toughness.

Captain having nifty ability to grant rerolls of 1 to those around him, Iron Halo (4+ Inv) and two weapons (power fist and power sword) COMBINED with 12" Pistol 3 - I think it's safe to assume that long gone is the era of specialist weapon not combining very well with power weapons.

Additionally we have Inceptor Squad - Gravis Armor (+1T on top of 3+ armor) and having TWO Assault Bolters (18" Heavy Bolter). That's up to 18 Heavy Bolters shots from a squad of 3.
They also give a little preview of something similar to Hammer of Wrath (now called a Crushing Charge) - roll a d6 and 6 means they suffer a mortal wound.
Can also drop-strike anywhere on the board that is 9" away from enemy models.

What I'm concerned about is lack of any customization option (what if I don't like power sword? Am I stuck with it?) but hopefully that are only the rules made specifically for starter set.

What do you think?
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

Probably specific to the starter set... 6 wounds though on a generic captain is crazy and makes me wonder what some of my favorite characters might be looking like come June 17.


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The rules given in the starter box are explicitly for those models, which as I understand doesn't come with options.

I'm sure when the actual, full rules from the five indexes come out, there will be options for those models (as kits would be not far behind).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Snord




Midwest USA

Looks cool to me. The more they release on the rules and Datasheets, the clearer the game becomes. I'm still looking forward to it! I just hope I can afford one copy of the Start Set now is all....
   
Made in us
Flashy Flashgitz




Armageddon

People are whining already about how nurgle units aren't 'unique' because gravis gives +1 toughness but I say get over it. Better that it gives more toughness then a 2+ save. Last thing we want is terminators not having a niche.

When talking about rerolling ones for the captain's ability: "and on plasma-toting Hellblasters? Well, we’ll just let you work that one out…." Gets hot confirmed?

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Snord




Midwest USA

I am curious as to how the Gravis Captain attacks in melee. Does he have that many attacks that can be split between his weapons? Or does he have to stick with one weapon in a single melee?
   
Made in pl
Regular Dakkanaut






 Don Savik wrote:
People are whining already about how nurgle units aren't 'unique' because gravis gives +1 toughness but I say get over it. Better that it gives more toughness then a 2+ save. Last thing we want is terminators not having a niche.

When talking about rerolling ones for the captain's ability: "and on plasma-toting Hellblasters? Well, we’ll just let you work that one out…." Gets hot confirmed?


Probably yea. If Gets Hot! was out of the game the Hellblaster squad would be ridiculously OP, especially with how the fire can be split up between squad members.
   
Made in us
Clousseau





East Bay, Ca, US

I already see an argument coming.

"Any time an Inceptor finishes its charge..."

The squad contains 2 Inceptor, and 1 Inceptor Sergeant.

I bet someone will make the case that since it explicitly says Inceptor, that this doesn't apply for the Inceptor Sergeant.

All in all though, these guys make me curious what will happen with Centurions.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ie
Norn Queen






Dublin, Ireland

These guys are tougher than termies and only 1 point below the Swarmlord toughness-wise? Hmmm.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut




Ute nation

Nothing I've seen really wows me yet, that's probably for the best though. It's better that they seem solid without being over the top. The assault bolter is interesting, as for all intents and purposes they are wielding two short range heavy bolters.

With the additional toughness and the two heavy bolters they seem much more like space marine jetbikes than they do an assault squad. I think I would have liked them as jetbikes more come to think of it because they have that Baron Harkonnen vibe to them:


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Clousseau





East Bay, Ca, US

 BunkhouseBuster wrote:
I am curious as to how the Gravis Captain attacks in melee. Does he have that many attacks that can be split between his weapons? Or does he have to stick with one weapon in a single melee?


This is an excellent question. We actually don't know, but it would be *really cool* if he could split his attacks. In fact that would make a strong case for dual wielding.

And the Inceptor squad is awesome. They're a very good answer to those alpha-strike charge armies. Keep 9-12 of these guys in orbit. fall back out of the charge, drop these bad boys in, and annihilate.

This message was edited 1 time. Last update was at 2017/05/26 16:14:51


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Ratius wrote:
These guys are tougher than termies and only 1 point below the Swarmlord toughness-wise? Hmmm.


I think the Tyranid Faction focus released the Swarmlord's stats, and he got rebalanced to being T8 or something.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Preacher of the Emperor






Good to see fly appears to be the standard rule for jet packs of any stripe

Maybe we'll hear less grousing over that one crisis suit who survives combat being able to disengage.

 Marmatag wrote:
All in all though, these guys make me curious what will happen with Centurions.


What if they could mix different kinds of Centurions in one squad?

   
Made in ie
Norn Queen






Dublin, Ireland

Ah ok.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in de
Longtime Dakkanaut





This Inceptor squad is supposed to be an assault squad, right? Well, their firepower is just far off the scale with six shots per model (S5 AP-1). Normally, the ranged firepower a unit can contribute to the battle looks like this:

Firepower:
Tactical Squad: Medium
Assault: Low
Devastator: High

SOB Seraphim squads also wield dual pistols but their offensive firepower is mediocre compared to these offenders. Interceptor´s are a Timmy´s wet dream come true.

The Cpt. ont the other hand looks alright.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Truthfully, the Inceptors seem less like an Assault Squad and more like a Crisis Suit Team.

I think it's worth noting that they got compared to Biker Squads in the article, which you don't exactly see people fielding for their hard hitting CC ability...
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I think the Inceptors are not meant as a Melee Squad, just close-range shooting guys.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Mighty Vampire Count






UK

 BunkhouseBuster wrote:
I am curious as to how the Gravis Captain attacks in melee. Does he have that many attacks that can be split between his weapons? Or does he have to stick with one weapon in a single melee?


Yeah I pondered the same on the main thread - I assume he can just split.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




Ute nation

 Strg Alt wrote:
This Inceptor squad is supposed to be an assault squad, right? Well, their firepower is just far off the scale with six shots per model (S5 AP-1). Normally, the ranged firepower a unit can contribute to the battle looks like this:

Firepower:
Tactical Squad: Medium
Assault: Low
Devastator: High

SOB Seraphim squads also wield dual pistols but their offensive firepower is mediocre compared to these offenders. Interceptor´s are a Timmy´s wet dream come true.

The Cpt. ont the other hand looks alright.


Think of them as jetbikes and not an assault squad. Besides if seraphim cost a fourth of what these guys cost, the SoB they would mop the floor with them. Everything is OP, nothing is OP, points determine all.

This message was edited 1 time. Last update was at 2017/05/26 16:22:21


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Pyromaniac Hellhound Pilot






Yeah, it'd be stupid if they completely invalidate HB devastators by having more firepower, way faster, and tougher vs small arms. If they're fast, killy and tough they need to pay for it so these don't turn into the scatterbikes of this edition. At least they don't have the 36 inch range those guys had

This message was edited 1 time. Last update was at 2017/05/26 16:21:07


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Clousseau





East Bay, Ca, US

 Captain Joystick wrote:
Good to see fly appears to be the standard rule for jet packs of any stripe

Maybe we'll hear less grousing over that one crisis suit who survives combat being able to disengage.

 Marmatag wrote:
All in all though, these guys make me curious what will happen with Centurions.


What if they could mix different kinds of Centurions in one squad?


I would like that. 2 assault cents with 3 ranged cents?

The bigger question is, what role will their grenades play? Always strike first?

I'm actually excited to use assault centurions. They pack a wicked punch, their problem was always mobility. but they'd make a great guardian unit for your ultra shooty unit.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Longtime Dakkanaut





So, with two assault bolters, they shoot 6 shots, right? Think this means that models can shoot every weapon they have; because that would mean a basic Tactical can shoot both his Bolter, his Pistol, and throw a Grenade! Or is it that you choose a weapon, and they fire a shot with each weapon of the chosen type that they have? Then I guess you need to have rules where you can fire multiple weapon types at the same time.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Contagious Dreadnought of Nurgle






I'm very interested to see weapon options on the Inceptors.

 
   
Made in de
Longtime Dakkanaut





@Kanluwen & MechaEmperor7000:

I guess you are both right. I still feel that hand-held Heavy Bolters are not only a bit much but ridiculous. Alas, size creep can´t be avoided.
   
Made in pl
Regular Dakkanaut






 Yarium wrote:
So, with two assault bolters, they shoot 6 shots, right? Think this means that models can shoot every weapon they have; because that would mean a basic Tactical can shoot both his Bolter, his Pistol, and throw a Grenade! Or is it that you choose a weapon, and they fire a shot with each weapon of the chosen type that they have? Then I guess you need to have rules where you can fire multiple weapon types at the same time.

You wouldn't be able to shot pistol at bolter range or bolter at pistol range (as only pistols can fire at targets that are 12" close to you), grenades probably will have a rule that states that the model have to forgo their shooting attack this turn or something.
Just what I think.

EDIT:
Now that I think about it - normal bolters are 24" Rapid Fire... if they can't shoot at something 12" close to them (as I think was stated in one of the preview) it means that they need additional rule or increased range.

EDIT of EDIT:
Disregard that, I am slowed - it's 1" not 12"

This message was edited 2 times. Last update was at 2017/05/26 16:32:04


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

It's pretty crazy that the gauntlet counts as pistol 3. That means he can fire it in melee.

So 8 attacks against hordes, or 5 if you need to use just the powerfist against heavy armor. What a blender.

This message was edited 1 time. Last update was at 2017/05/26 16:33:37


 
   
Made in us
Snord




Midwest USA

 BlaxicanX wrote:
It's pretty crazy that the gauntlet counts as pistol 3. That means he can fire it in melee.
Variable pistol shots now? It's about time! I'll add that to the tally of "rules that I would implement to fix 40K". I always wondered why that wasn't a standard thing (not counting the models with "burst fire" like those Skitarii guys). It would have been a way to buff up pistols back in 6th and 7th edtiion.

But yeah, that's really cool. The new models in addition to the new rules are getting me excited! I really hope that I will be able to afford the Starter Set like I am hoping for...

This message was edited 1 time. Last update was at 2017/05/26 16:40:08


 
   
Made in pl
Regular Dakkanaut






 BlaxicanX wrote:
It's pretty crazy that the gauntlet counts as pistol 3. That means he can fire it in melee.

So 8 attacks against hordes, or 5 if you need to use just the powerfist against heavy armor. What a blender.


That is a good thought... Now I kind of want two of them.
   
Made in us
Furious Fire Dragon




A forest

I see ATSKNF is back, wonder what it does with the changes to morale. Also I like the captain stats. I like ways that can make marines a little more tough without having to be on a bike or being a dreadnought
   
Made in us
Decrepit Dakkanaut




When you compare the regular Power Sword to the Master Crafted variant shown here, it does +1 Damage. Possibly a future look into how Master Crafted works now?

I'm totally fine with that. Rerolling to hit makes little sense anyway. Your weapon is better made so it hits SLIGHTLY more? That's just silly b

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
Forum Index » 40K General Discussion
Go to: