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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Karist Enclaves List-149 Points

Spoiler:
Detachment 1
105

Command

15-Kaddar Nova
15

Core

6-Angel Minnow Pack
6

6-Angel Minnow Pack
6

6-Angel Minnow Pack
6

Hammer

9-Karist Praetorians
-6-Two Cybel Glaives
15

11-Tempest Elites
-6-Hellstorm Energy Mortars
17

11-Tempest Elites
-6-Hellstorm Energy Mortars
17

Anvil

23-Mature Angel
23

Detachment 2
44

Command

15-Kaddar Nova
15

Core

6-Angel Minnow Pack
-2-One Extra Minnow
8

6-Angel Minnow Pack
6

Hammer

9-Karist Praetorians
-6-Two Cybel Glaives
15


Epirian Foundation List-150 Points

Spoiler:
Detachment 1
59

Command

9-Scarecrow Sniper
-5-Command Array
-0-Chemtek Sprayer
14

Core

11-Spider Drones
-Negative 2-Two Flakk Guns
9

11-Spider Drones
-Negative 2-Two Flakk Guns
9

Vanguard

12-Firefly Recon Drones
12

Anvil

13-Hunter Class Warmech
-2-Two Strike Missile Pods
15

Detachment 2
63

Command

9-Scarecrow Sniper
-5-Command Array
-0-Chemtek Sprayer
14

Core

11-Spider Drones
-Negative 2-Two Flakk Guns
9

11-Spider Drones
-Negative 2-Two Flakk Guns
9

Vanguard

12-Firefly Recon Drones
12

Anvil

13-Hunter Class Warmech
-6-Two Cluster Missile Pods
19

Detachment 3
28

Command

9-Scarecrow Sniper
-5-Command Array
-0-Chemtek Sprayer
14

Core

11-Spider Drones
-Negative 2-Apprentice Bot Handler replaced with Spider Drone
-Negative 3-Three Flakk Guns
6

11-Spider Drones
-Negative 2-Apprentice Bot Handler replaced with Spider Drone
-Negative 3-Three Flakk Guns
-2-One Extra Drone with Flakk Gun
8

This message was edited 3 times. Last update was at 2017/05/29 17:09:49


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Sure Shot Scarecrow Sniper






I've no experience with these types of lists but I'm really curious as to how they'll fare. I do like having larger Firefly units: a large handful of those low power laser shots can be surprisingly effective, and if you get to pull off a hit and run that's very awesome. With a larger unit you can take defensive fire and still have enough clingfire pods to really hurt.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Updated the Mech list with some Apprentice Bot Handlers.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Karists:
The Minnows have Kill Mission, so you're going to have problems holding objectives. They also don't have a ton of staying power, so the list is a bit fragile. They do hit hard, though, and shooting from an enemy unit's rear arc is tasty.

Also, any close combat unit does better in a bigger unit due to defensive fire. Run a few simulated assaults with the Praetorians, see how they fare. It's TOUGH to get into assault.

Epirians:
The Bot armies are tough to run, as the Spider Drones don't have much staying power. You'll want to consider a few units of Contractors at the very least, and a Journeyman Bot Handler has some really, really good tools to use.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
 
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