So having some thoughts. And kind of hoping local folk decide to get a Necromunda or SWA campaign up and rolling again.
So as per the title - how well do the two mesh?
From what I've see the differences all come in terms of progression which means some sort of hybridisation would have to happen between...
Territories/Caches - I'd be tempted to use the Cache collection rules from SWA but keep the Necromunda territory and income approach. Basically count each cache straight as a 100 cred fuel rod or something and let everyone be able to store it up - that way if a GK or CSM team take a casualty and have enough banked they can recruit an equivalent and not be hosed. It also means that Necromunda gangs would scale up a bit faster as well.
Advancement - though I think this would be fairly easy to figure for Experience - New Recruits = Juve, Trooper = Ganger, Specialist = Heavy, Leader = Leader. It's more a case of figuring out what the maximum stat cap is (though 2nd ed books would help with that easily enough) for advancements.
Special Operatives - Treat like very expensive hired mercenaries?
Anyone tried meshing the two?
|