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Here's my collection of fan-made stuff for Shadow War: Armageddon so far. I'm interested in bridging Necromunda and Shadow War, and I'm bringing some Warhammer Fantasy Roleplay baggage with me (taking a rat catcher's view of 40K).
CAMPAIGNS http://www.outworld-studio.com/swa/SWA-CAMPAIGNS-vDag.pdf This alternate campaign system contains much of what I think the standard campaign system is missing. Fighters earn experience points individually, equipment purchases are limited, acquiring territories is a fundamental aspect of play, there's a wider range of serious injuries and the option to repair them with bionics, some built-in methods for balancing underdog teams (with Team Re-rolls as in Blood Bowl, and easier access to Special Operatives), a greater variety of twists (subplots) for the hunt in the Promethium Sprawl, a custom mix of skills (including a new category of skills available only to Team Leaders), and some other stuff.