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This is a thread for making predictions about what GW will do with and after 8th edition.
Anything is fair game - no need to be shy!
For starters:
I think that multiple base sizes will become standard. As in the new boxset. Regular joes like guardsmen and guardians and grots may stay on 25s. Mahweens and big orks and bugs like genestealers on 32s. Primaries and meganobs and so on 40s. Big characters 50s.
Also I figure that GW will not squat all normal sized marines but will maintain two lines, one with one wound each base and one with more. At least this is how I see them rolling for the foreseeable future.
This message was edited 1 time. Last update was at 2017/05/30 14:13:44
I'd guess that's about right. Multiple base standards have been getting phased in for a long time, starting with Terminators moving from 25mm to 40mm way back when, Tacticals and Assaults and Stealth Suits scaling up to 32mm, Crisis Suits to 50mm, Broadsides going from 40mm to 60mm in 6e, and so forth. Don't see much reason for that to change.
I predict that they will continue to not have a particularly good idea how certain factions are meant to function, though I think they'll probably get closer than ever before. Keep an eye on Sisters, Dark Eldar, Inquisition, and to a lesser extent Tyranids and Blood Angels.
We'll see some new Chaos kits, but don't hold your breath for plastic Sisters or Aspect Warriors.
I predict that people who are already calling this edition "utter gak" before the full release will get to eat it, while everyone else has fun cheerfully ignoring them.
I also predict new models for SoB.
DQ:90S++G++MB++I--Pw40k01+D+A++/hWD-R+++T(D)DM+
Organiser of 40k Montreal There is only war in Montreal
kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party...
Chapter tactics and similar global army rules won't exist, it'll all be tied to characters giving buffs to their own faction. Subfactions will mainly be distinguished by different unique characters and minor adjustments to equipment and unit availability (what can be taken where).
At this point I'd say this is less of a prediction and more of an observation from the current index leaks, but people keep disagreeing with me so I guess it counts.
My big question is where Gws sales drive will be focused.
Previous editions have covered (and to a point ad nausem) flyers, super heavies, GMCs, psykers, new terrain kits, expansions ala CoD, PS etc and even tapped up "new" factions, IKs, GSC, Harlies etc etc.
Barring redoing marines with Numarines and updating some other lines Im struggling to see where new additions to the game come in. Naval combat maybe? More expansions like CoD? More terrain kits? A brand new faction?
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Ratius wrote: My big question is where Gws sales drive will be focused.
Previous editions have covered (and to a point ad nausem) flyers, super heavies, GMCs, psykers, new terrain kits, expansions ala CoD, PS etc and even tapped up "new" factions, IKs, GSC, Harlies etc etc.
Barring redoing marines with Numarines and updating some other lines Im struggling to see where new additions to the game come in. Naval combat maybe? More expansions like CoD? More terrain kits? A brand new faction?
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Primarchs are coming. Most likely all of them eventually. So that's a long spaced out series of releases.
After death guard, world eaters and emperor's children are due some new models. Possibly opening the way for something HH style, where every chapter and legion gets some new goodies. Probably would line up with the various primarchs returning, and might be primaris variations for loyalist marines.
Eldar will probably have the ynarri faction get expanded upon, new models for whatever that ends up being. Exodites or the non dark eldar pirates might get shuffled in here somewhere.
The other new smaller factions still have a lot of room to expand, GSC and Admech could stand some new releases eventually. Wouldn't hurt SoB either. Harlequins are bad and I despise them, but they could as well.
In the same theme as above, there are still some armies that exist in fluff which don't have much/any representation. Kroot mercenaries had a small list once for example, feral orks did as well. Renegades and heretics could move from FW exclusive to a more official army (same way admech did). Could even mean guard gets turned into a more general list, with options for loyalist, chaos, etc.
Armies new to both the game and the fluff are possible, they did have that whole "the tyranids were fleeing something" story hook set up for just such an occasion. This is more also likely now that the story advanced.
Fortifications will probably keep getting filled out slowly, wouldn't be shocked if it became like flyers where every faction has a one or two unique ones.
Honestly, what I've mentioned is already enough to fill out a few years of releases, at
I had more ideas for the races that didn't get covered above:
Spoiler:
Demons get updated when their cult troops/legion do, with new variations.
Tyranid can access GSC stuff hopefully, so fleshing out that army list will hopefully help, giving them access to more long range shooting and similar.
Orks couls get the feral orks, as mentioned, either as allies or get some of the units. Kinda like what fantasy did, if I understand.
T'au could get more xenos ally units, demiurge, more kroot/Vespid, or something new.
Necrons... bring back the cryptek's various toys and pariahs maybe? Outside of that, less sure.
Guard... dunno what they really need at this point, besides more customization for less standard regiments? Could be how traitor guard are worked in.
Oh and I forgot, custodes and sisters of silence could be expanded into a full army, possibly even two full armies given time/interest.
Edit: spoilers to avoid massive wall of text.
This message was edited 3 times. Last update was at 2017/05/30 18:25:05
another decade of the fluff doing absolutely nothing.
They mentioned that they're simply moving the needle to a few minutes to midnight on the doomclock for 40k, without hitting the end times, which means that while we will get progression, it's still likely to end with aboslutely no resolution in sight. This is neither good nor bad, since it means we won't see the 40k universe get AoS'd, but also won't see any sort of closure in the foreseeable future.
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
Ratius wrote: My big question is where Gws sales drive will be focused.
Previous editions have covered (and to a point ad nausem) flyers, super heavies, GMCs, psykers, new terrain kits, expansions ala CoD, PS etc and even tapped up "new" factions, IKs, GSC, Harlies etc etc.
Barring redoing marines with Numarines and updating some other lines Im struggling to see where new additions to the game come in. Naval combat maybe? More expansions like CoD? More terrain kits? A brand new faction?
Yeah...I wonder if all of the existing factions won't get the numarines treatment. This is I suppose what they are supposed to be doing, supporting existing players and keeping the field fresh for new players at the same time. One might argue that numarines aren't exactly doing that and maybe this is right but I guess GW is trying... Terrain and narrative driven mode releases are DEFINITELY part of the formula though!
Automatically Appended Next Post:
SilverAlien wrote: Chapter tactics and similar global army rules won't exist, it'll all be tied to characters giving buffs to their own faction. Subfactions will mainly be distinguished by different unique characters and minor adjustments to equipment and unit availability (what can be taken where).
At this point I'd say this is less of a prediction and more of an observation from the current index leaks, but people keep disagreeing with me so I guess it counts.
Yes I can see this too but how far can this be taken? SoB have their faith stuff. Orks have their mob morale stuff. I guess that these just becomes themes around which character buffs and organization buffs and command point strategies are organized.
Automatically Appended Next Post:
10penceman wrote: I will say the new marines will get 2 new tank/transport variants and a flyer along with at least 3 troop types by the end of the year.
I also think you wont get any new normal space marine stuff at all besides the head chiefs them self there very own papa smurf .
Any new choas stuff will be to much mutated and look to busy or to stupid (in my opinion)
Choas will get new khorne stuff and slaneesh will get nothing until beginning of next year if at all.
All us poor xenos players will get nothing till next year and most of it wont be worth the wait lol
I suspect that your every suspicion is correct though I wish that it were not the case.
I especially suspect that you ma be right about the xenos... Ifnthey AoS orks then that will really suuuuuuck.
OK and I am adding a further prediction:
GW will increasingly use narrative to introduce new characters and model releases and to justify rules adjustments and points adjustments and the phasing out of old lines and the introduction of new lines.
And one more:
I expect to see a number of skirmish sized Shadow War scale boxed games each year lumping old kits with some bonus terrain bits to move stock just prior to introduction of new stock.
Also I predict Battle fleet Gothic to be remade.
This message was edited 4 times. Last update was at 2017/05/30 19:58:02
Pricing all the wargear the same regardless of what's carrying it will not result in fair costs for everything, forcing many models to be unusable in competitive play as a consequence of keeping the best combos in line.
Within a year, some army, probably Eldar, will get a bunch of game-breaking custom formations that grant special rules again.
New models will regularly start out with a low point cost, and then get a higher point cost after they've reached their sales targets.
There seems a trend for the novels to move the storyline.
How much sales come from that department? If it is significant I see that becoming more of the driver...ala the genie is out of the bottle and they wont or cant put it back if it is indeed significant. This whole edition is based on it...how many of the others have been?
wes
koooaei wrote: We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
my guess is the main attention for the rest of the year will be on "Battleground Ultramar" where we will see the return of Fulgrim towards years end. I'm predicting Lemen Russ for Christmas, and the first half of 2018 to be all about Armageddon, which will climax with a bog Khrone release and Angron.
Opinions are not facts please don't confuse the two
I expect grey Knights to be bad as could be. Dreadknights now can be 1 shot by a rail gun, on top of losing shunt and losing their Ap4 str 6 flamer, due to it being nerfed and price raised to 40 points. They also get movement nerfed. Also the heavy incinerator gets its range nerfed down to a foot.
Purifiers lose cleansing flame and an attack, which will render them useless, on top of gaining a price raise.
Terminators, and almost all other power armored grey Knights get a price raise while still being 1 wound T4 3/2+ models.
Apothecaries cost more and won't give FNP, making them functionally useless. Their ability to save 1 model a turn won't make up for the fact they cost as much as 3 paladins.
Their heroes still suck, and kaldor no longer can body guard units.
100% nerfs to all units, while taking away our Str 6 flamers and making them useless due to no longer being templates. All in all grey Knights will be useless, and be tabled turn one by tau even faster than in last edition on top of not having enough flamers to stop pink horrors or other hoard demon armies.
They may give buffs to storm bolters, but truth be told grey Knights will be made even worse than ever before.
This message was edited 5 times. Last update was at 2017/05/31 07:36:00
The rest of the year will bounce between numarine (meh) and chaos (blech) releases while all the other factions get progressively more frustrated. Meanwhile Chaos players still complain about not getting 'anything' despite being the faction with the second most releases since...October of last year?
Jaxler wrote: I expect grey Knights to be bad as could be. Dreadknights now can be 1 shot by a rail gun, on top of losing shunt and losing their Ap4 str 6 flamer, due to it being nerfed and price raised to 40 points. They also get movement nerfed. Also the heavy incinerator gets its range nerfed down to a foot.
Purifiers lose cleansing flame and an attack, which will render them useless, on top of gaining a price raise.
Terminators, and almost all other power armored grey Knights get a price raise while still being 1 wound T4 3/2+ models.
Apothecaries cost more and won't give FNP, making them functionally useless. Their ability to save 1 model a turn won't make up for the fact they cost as much as 3 paladins.
Their heroes still suck, and kaldor no longer can body guard units.
100% nerfs to all units, while taking away our Str 6 flamers and making them useless due to no longer being templates. All in all grey Knights will be useless, and be tabled turn one by tau even faster than in last edition on top of not having enough flamers to stop pink horrors or other hoard demon armies.
They may give buffs to storm bolters, but truth be told grey Knights will be made even worse than ever before.
Matt Ward may usually jerk off over Ultrasmurfs but he spares time for the Grey Knights. With his return you might be in for surprises other than stained pages.
I don't break the rules but I'll bend them as far as they'll go.
another decade of the fluff doing absolutely nothing.
They mentioned that they're simply moving the needle to a few minutes to midnight on the doomclock for 40k, without hitting the end times, which means that while we will get progression, it's still likely to end with aboslutely no resolution in sight. This is neither good nor bad, since it means we won't see the 40k universe get AoS'd, but also won't see any sort of closure in the foreseeable future.
Why you want closure since that's basically game over, no more games?
And sigh. GW's official stance from get-go was for players to make out their own closures on tabletop rather than depending on it being spoonfed(often by bad writers to boot)
Jaxler wrote: I expect grey Knights to be bad as could be. Dreadknights now can be 1 shot by a rail gun, on top of losing shunt and losing their Ap4 str 6 flamer, due to it being nerfed and price raised to 40 points. They also get movement nerfed. Also the heavy incinerator gets its range nerfed down to a foot.
Purifiers lose cleansing flame and an attack, which will render them useless, on top of gaining a price raise.
Terminators, and almost all other power armored grey Knights get a price raise while still being 1 wound T4 3/2+ models.
Apothecaries cost more and won't give FNP, making them functionally useless. Their ability to save 1 model a turn won't make up for the fact they cost as much as 3 paladins.
Their heroes still suck, and kaldor no longer can body guard units.
100% nerfs to all units, while taking away our Str 6 flamers and making them useless due to no longer being templates. All in all grey Knights will be useless, and be tabled turn one by tau even faster than in last edition on top of not having enough flamers to stop pink horrors or other hoard demon armies.
They may give buffs to storm bolters, but truth be told grey Knights will be made even worse than ever before.
Matt Ward may usually jerk off over Ultrasmurfs but he spares time for the Grey Knights. With his return you might be in for surprises other than stained pages.
JUST eneugh of that is accurate (with the useal blinders of "I'm not looking at this contextually, while technicly dreadknights got a points cost upgrade, considering everything else that did they're in a great place) that it's pretty clear he's using this thread as a thinly veiled attempt to whine about what he doesn't like in the leaks.
Opinions are not facts please don't confuse the two