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Made in ca
Death-Dealing Devastator






Hey folks trying another version of playing QuickHammer 40k

QuickHammer TAC -Nuke 5.1
Updated. 2017/06/04

SET UP:

The Nuke(objective) sits in the dead center of the field. This game works exactly the same as Eternal War: The Relic pg 147 Rule Book. (7th ed) With a few unique twists.

The Nuke or objective will blow the living crap out of the field by the end turn three no matter where it is. A 24-inch aof measured outward from objective. Or a 48inch wide blast template Str 10- ap 1 AOF No cover saves. No save of any kind. However, you can still make Invulnérable saves.

SPECIAL RULES:

Sensitive Device: Only troops can move the objective. (They can embark in transports) The objective can only move if a troop choice has a model in base contact.

The objective will not move if the unit is contested.(in combat)

The objective can only be passed to another troop model in base contact.

Reckless Calvery: Reserve units automatically come in before the start of turn 3. Mishap as required but ignore delay.

Hazardous Radiation. After turn 3 and every consecutive turn all models must take a save vs wound. For each model in all units Except vehicles. However, any or embarked/ transported units still must make save vs wound. Whenever possible you must make the highest possible save. Meaning you must use invulnerable save if you have it.

Lethal Dose: Any unit caught in aof of when the Nuke(objective)detonates Dies automatically no save turn 5. No saving of any kind. Lethal Dose doesn't effect Vehicles. However, any embarked units caught in the AOF/ Blast on turn 3 also die turn 5.

VICTORY POINTS:

Blind Hope: (~flavor text: You attempt to hopelessly disarm the Nuke before it blows.)Whoever has the Nuke(objective) on turn 3 gets 1 victory points when it blows. If the Objective is contested by a troop choice at the end of turn 3. Each player gets a victory point.

You can get 1 victory point for first blood.

Survivors Resolve: You get 2 victory points. If more than 50% of your total forces/army are destroyed in the blast.

Deadly Gambit: You get 1 victory point for stealing the objective by destroying the unit that holds the objective. Or if the unit falls back. Only if your unit is a troop choice.

Touch down: You get 1 victory point for making it to the enemies deployment zone with the objective.

1 victory point for slaying the war-lord.

Vengeful underdog: You get 1 additional victory point for slaying warlord if your total forces/army is under 50% Strength from the total forces on your army list. (This includes reserve units) Even if your units did not die in the detonation.

Please note that any slain/destroyed models from detonation don't count towards victory points.

You automatically win if you table your enemy's forces.


Army comp and points. Max 2000 points. Comp anything you want. With the exception, you Must have at least 2 troop choice.


Really great for orks and chaos cultist or genestealer cult. As in fun flavored game


This message was edited 43 times. Last update was at 2017/06/04 15:58:11


"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So shooting armies are vastly favored (they'll get first blood against melee armies), followed by speedy armies (who can get to the nuke), and armies with hard to kill warlords (so Sisters anyone who takes Celestine).

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Death-Dealing Devastator






How did you reach that conclusion? The Nuke doesn't move when contested. You most likely will lose half your army whoever you are on turn 3. It doesn't have to be balanced.



Automatically Appended Next Post:
Oh i completely forgot my gaming group never min maxes or uses heroes.

This message was edited 1 time. Last update was at 2017/05/31 01:51:42


"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 ForceChoke wrote:
How did you reach that conclusion? The Nuke doesn't move when contested. You most likely will lose half your army whoever you are on turn 3. It doesn't have to be balanced.



Automatically Appended Next Post:
Oh i completely forgot my gaming group never min maxes or uses heroes.


Because it's worth 1 point. So is First Blood and Slay The Warlord.

So if someone managed to get First Blood, you have to both claim the nuke AND kill their Warlord to win.

And I would HEAVILY OBJECT to saying it doesn't have to be balanced. If it's not balanced, what's the point?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Death-Dealing Devastator






Fun...

"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Allow me to rephrase-what's to gain by leaving it unbalanced?

Wouldn't it make more sense to design a balanced scenario, so any two players can enjoy it and have an equal chance at winning, rather than leaving it lopsided?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Death-Dealing Devastator






 JNAProductions wrote:
 ForceChoke wrote:
How did you reach that conclusion? The Nuke doesn't move when contested. You most likely will lose half your army whoever you are on turn 3. It doesn't have to be balanced.



Automatically Appended Next Post:
Oh i completely forgot my gaming group never min maxes or uses heroes.


Because it's worth 1 point. So is First Blood and Slay The Warlord.

So if someone managed to get First Blood, you have to both claim the nuke AND kill their Warlord to win.

And I would HEAVILY OBJECT to saying it doesn't have to
be balanced. If it's not balanced, what's the point?


I missed the first blood part that. I should add more victory points. Will update. However. It's a game that you a massive chance of losing half your army or more. It's based off of relic. Which seems to be balanced enough. Not sure why you're so intense. But fun is the point of this kind of game. Let me update the rules a bit. Try the game out before you cry wolf.


Automatically Appended Next Post:
Okay updated. Do you guys like it or hate it. Try it first see if you have fun.

This message was edited 1 time. Last update was at 2017/05/31 14:17:46


"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Okay-first off, something I shoulda mentioned earlier.

S 13? Do you mean D? Or 10?

Reckless Cavalry is fine.

Hazardous Radiation seriously favors elite armies over hoards. Hoards will have to make many weak saves, whereas elite armies make a smaller amount of easier saves.

For instance, let me toss together a quick GSC list, compared to a GK list...

Genestealer Cults

Spoiler:
Brood Cycle
65-Acolyte Iconward
65-5 Acolyte Hybrids. 5 Hand Flamers
65-5 Acolyte Hybrids. 5 Hand Flamers
65-5 Acolyte Hybrids. 5 Hand Flamers
90-10 Neophyte Hybrids, 2 Seismic Cannons
90-10 Neophyte Hybrids, 2 Seismic Cannons
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
85-5 Purestrain Genestealers, 5 Sycthing Talons
120-4 Aberrants, 4 Hammers

Subterranean Uprising
75-Primus
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
65-5 Acolyte Hybrids. 5 Hand Flamers
65-5 Acolyte Hybrids. 5 Hand Flamers
120-4 Aberrants, 4 Hammers
120-4 Aberrants, 4 Hammers
240-8 Aberrants, 8 Hammers

First Curse
110-Patriarch, 2 Familiars
340-20 Purestrain Genestealers, 20 Sycthing Talons


Grey Knights

Spoiler:
Nemesis Strike Force
160-Librarian, ML 3, Liber Daemonica
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer

Nemesis Strike Force
135-Librarian, ML 3
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer


The GSC Cult list loses (assuming everything is on the table and the Iconward is dead) nearly 75 MODELS!

Whereas the GK lose...

4-5 wounds total. And some are probably on a Dreadknight, which means they don't even lose that many models.

Also, do you mean 24" DIAMETER, or RADIUS-because the table is (usually) 6'x4', meaning it literally stretches from one end of the table to the other. There's not much space where you can actually avoid the detonation, at all.

Ah, wait, you made it movable. That's not bad, then.

Does Vengeful Underdog apply even if you kill the enemy Warlord BEFORE you're under 50%?

Overall, this seems to have a LOT MORE going for it now. I wouldn't say it's balanced (because it's based on 40k, let's be real here) but it seems like it's ready for playtesting, rather than being obviously in favor of certain lists.

The one thing I'd change is Hazardous Radiation. It punishes hoard armies much worse than elites.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Death-Dealing Devastator






Okay updated. Again should be ready for play testing. Give it a try guys tell me if you notice any issues. Should be hilarious to play

"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in ca
Death-Dealing Devastator






 JNAProductions wrote:
Okay-first off, something I shoulda mentioned earlier.

S 13? Do you mean D? Or 10?

Reckless Cavalry is fine.

Hazardous Radiation seriously favors elite armies over hoards. Hoards will have to make many weak saves, whereas elite armies make a smaller amount of easier saves.

For instance, let me toss together a quick GSC list, compared to a GK list...

Genestealer Cults

Spoiler:
Brood Cycle
65-Acolyte Iconward
65-5 Acolyte Hybrids. 5 Hand Flamers
65-5 Acolyte Hybrids. 5 Hand Flamers
65-5 Acolyte Hybrids. 5 Hand Flamers
90-10 Neophyte Hybrids, 2 Seismic Cannons
90-10 Neophyte Hybrids, 2 Seismic Cannons
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
85-5 Purestrain Genestealers, 5 Sycthing Talons
120-4 Aberrants, 4 Hammers

Subterranean Uprising
75-Primus
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
55-5 Hybrid Metamorphs, 3 Claws, 2 Whips
65-5 Acolyte Hybrids. 5 Hand Flamers
65-5 Acolyte Hybrids. 5 Hand Flamers
120-4 Aberrants, 4 Hammers
120-4 Aberrants, 4 Hammers
240-8 Aberrants, 8 Hammers

First Curse
110-Patriarch, 2 Familiars
340-20 Purestrain Genestealers, 20 Sycthing Talons


Grey Knights

Spoiler:
Nemesis Strike Force
160-Librarian, ML 3, Liber Daemonica
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer

Nemesis Strike Force
135-Librarian, ML 3
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
203-5 Terminators, 4 Halberds, 1 Hammer, Psycannon
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer
220-Dreadknight, Teleporter, Psycannon, Inceinerator, Hammer


The GSC Cult list loses (assuming everything is on the table and the Iconward is dead) nearly 75 MODELS!

Whereas the GK lose...

4-5 wounds total. And some are probably on a Dreadknight, which means they don't even lose that many models.

Also, do you mean 24" DIAMETER, or RADIUS-because the table is (usually) 6'x4', meaning it literally stretches from one end of the table to the other. There's not much space where you can actually avoid the detonation, at all.

Ah, wait, you made it movable. That's not bad, then.

Does Vengeful Underdog apply even if you kill the enemy Warlord BEFORE you're under 50%?

Overall, this seems to have a LOT MORE going for it now. I wouldn't say it's balanced (because it's based on 40k, let's be real here) but it seems like it's ready for playtesting, rather than being obviously in favor of certain lists.

The one thing I'd change is Hazardous Radiation. It punishes hoard armies much worse than elites.


Vengeful underdog. Only after you're under 50%

"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in ca
Death-Dealing Devastator






Did one last update Fixed some grammar etc. Anybody try it out yet?

"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
Made in au
Lady of the Lake






What if it simply just killed everything in range that was infantry with no saves of any kind and vehicles got hit with S D with no saves of any kind too? Then treated the area similarly to dangerous terrain for the rest of the game but made it so it's not ignored by anything like mtc etc.

Then I suppose as a random idea; rather than it moving too, it could have sort of like a disarming mechanic. Something like once per turn a troop unit in base contact with it can attempt to disarm it during the movement phase (they can do nothing else for the rest of the turn when making the attempt but would be allowed to move into base contact before it if they wanted to) roll 2d6 and compare it to your leadership. For every point under the unit's majority base leadership characteristic remove that many points from the "disarm counter" thing the bomb has then like mess around in testing to find a good number to give the thing. If they roll over their leadership, however, roll a die and on a 5+ the thing detonates instantly.

   
Made in ca
Death-Dealing Devastator






 n0t_u wrote:
What if it simply just killed everything in range that was infantry with no saves of any kind and vehicles got hit with S D with no saves of any kind too? Then treated the area similarly to dangerous terrain for the rest of the game but made it so it's not ignored by anything like mtc etc.

Then I suppose as a random idea; rather than it moving too, it could have sort of like a disarming mechanic. Something like once per turn a troop unit in base contact with it can attempt to disarm it during the movement phase (they can do nothing else for the rest of the turn when making the attempt but would be allowed to move into base contact before it if they wanted to) roll 2d6 and compare it to your leadership. For every point under the unit's majority base leadership characteristic remove that many points from the "disarm counter" thing the bomb has then like mess around in testing to find a good number to give the thing. If they roll over their leadership, however, roll a die and on a 5+ the thing detonates instantly.


I will be making another QuickHammer with the disarming mechanic called Suicide Squad. Cool idea on the 5+

Moving the objective makes the game fun you start freaking out when it gets closer to your army.

Oh and to answer the first suggestion. Radiation covers the entire battlefield. To simulate far-reaching nuclear fallout. The 48 wide blast simulates the explosion.

I might go back to Str 10 vs D

This message was edited 2 times. Last update was at 2017/06/04 15:57:05


"When you call yourself an Indian or a Muslim or a Christian or a European, or anything else, you are being violent. Do you know why it is violent? Because you are separating yourself from the rest of mankind. When you separate yourself by belief, by nationality, by tradition, it breeds violence. So a man who is seeking to understand violence does not belong to any country, to any religion, to any political party or system; he is concerned with the total understanding of mankind." -Jiddu Krishnamurti world renowned champion of peace. An Indian man who spoke at the UN Peace summit 1985.  
   
 
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