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Made in us
Damsel of the Lady




WE HAVE NEW RULES AS OF A MARCH 2019 WHITE DWARF! DISCUSSION OF THOSE BEGINS ON PAGE 3!




OLD INDEX POST:
So how are all our assassin users feeling about the changes? I am loving the cost decrease and the Vindicare seems to have had his three ammos rolled into one shot.

I am not sure it's really practical, but I am laughing at the idea of taking a Battalion and putting 6 Vindicares in the Elite slots to be a 'gunline'.

This message was edited 2 times. Last update was at 2019/03/07 20:28:04


 
   
Made in gb
Longtime Dakkanaut





Assassins seem dirt cheap now and without losing much of their combat effectiveness.

Hell they dont even have to pay for their guns like most units do.

This message was edited 1 time. Last update was at 2017/06/01 16:44:27


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

The Culexus remains a beast. Cheap as chips now too. The Animus Speculum shreds T4 units. The fact it has double the shots just for being near a psyker is awesome. Overall, I am quite pleased with this guy. Totally worth a -1 CP to fit him into my army (Honour Guard eat up a lot of slots!).

The Vindicare is quite good as well. It used to be that he was a bit overpriced, but he will wreck Characters. 72" range and wounds Infantry on a 2+. Very nice.

The Eversor will,more often than not, succeed on the charge. And when he does, 8 attacks with either of his CC weapons will be nuts.

The Callidus is going to lay down some serious hurt with the neural shredder. It can also start closer to the enemy than most other units. The Phase Sword is downright mean. Basically, if they have a 4+ or worse, they're dead.

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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 casvalremdeikun wrote:
The Culexus remains a beast. Cheap as chips now too. The Animus Speculum shreds T4 units. The fact it has double the shots just for being near a psyker is awesome. Overall, I am quite pleased with this guy. Totally worth a -1 CP to fit him into my army (Honour Guard eat up a lot of slots!).

The Vindicare is quite good as well. It used to be that he was a bit overpriced, but he will wreck Characters. 72" range and wounds Infantry on a 2+. Very nice.

The Eversor will,more often than not, succeed on the charge. And when he does, 8 attacks with either of his CC weapons will be nuts.

The Callidus is going to lay down some serious hurt with the neural shredder. It can also start closer to the enemy than most other units. The Phase Sword is downright mean. Basically, if they have a 4+ or worse, they're dead.

Well, gak. Now I'm gonna have to pick up Assassinorum: Execution Force from my FLGS. It'll be worth it though, 'cuz I love Assassins and the models from that game are amazing!

As for fielding the Assassins, do you have to take them as an auxiliary thingy (with -1 Command Point), or are you allowed to take them in, say, a Space Marine detachment as an Elites choice (because of shared keyword Imperium)? I wasn't clear on how that all works.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

You can take them in an Elite Slot for any Imperium army. I have 6 Elites in a Battalion Detachment, so I had to take an Auxiliary to fit my Culexus.

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Made in us
Been Around the Block





There's no limit to how many you can take either. Feel like 2, 3 or 6 Eversors in a Batallion? Go for it!
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I am disappointed by the new Callidus, but overall I'm very pleased !
I loved all her rules, she is the only one who lost, who get nerfed.
Looking forward trying them in 8th soon

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 godardc wrote:
I am disappointed by the new Callidus, but overall I'm very pleased !
I loved all her rules, she is the only one who lost, who get nerfed.
Looking forward trying them in 8th soon
How was the Callidus Nerfed? She has a much greater chance than the other Assassins to successfully Charge on Turn 1. I guess I didn't follow her rules too much, what did she lose?

In other news, I am going to need to get an Eversor and Callidus. Complete the whole set!

This message was edited 1 time. Last update was at 2017/06/03 00:15:17


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3850 pts
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30K 2500 pts 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Guardsmen here, I am rather liking the new Eversor. I have had one since second edition and it has pretty much never been used. When codex: assassins came out I got an Eversor and my friend got a Vindicare. Every time new assassin rules came out since then, I have always given the Eversor a look. He has been the worst assassin pretty much every time, whilst the vindicare has been the best or second best.

However, I think that a single Eversor has some decent uses now. With the 9" infiltration and frenzon, he has a 74% chance to make a 9" charge, with burning a CP reroll increasing that if failed. He also has the killing power to kill most mid range characters in one go, or hang around the enemies back field, messing stuff up or diverting enemy forces to deal with him. All for a rather small amount of points. He is like some sort of super Marbo, I actually know several people who are just going to use their Marbo models to represent him.

All in all, I'm looking forward to using an Eversor to do what they are meant to do in the fluff: turn up, cause a load of terror and slaughter, mess with the enemies plans and then explode in something's face.

This message was edited 1 time. Last update was at 2017/06/03 00:23:39


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Well, I decided to take out the Culexus in my army and put in an Eversor. I can't wait for Marbo Jr. to show up and cause mayhem. If he doesn't pan out, I have the spare points to slide the Culexus back in with almost no work.

This message was edited 1 time. Last update was at 2017/06/06 04:25:04


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Made in jp
Decrepit Dakkanaut




I really like the Vindicare but there's no way to just throw a single one in my Necrons list. Which totally sucks. I have one converted from a Deathmark.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in pk
Regular Dakkanaut





Are assassins elite choices for any imperium army? Or just AM?
   
Made in us
Stalwart Veteran Guard Sergeant





Imperium, so they can be the elite slot for Dark Angels, Grey Knights, Space Wolves, Guard, Sisters, etc.
   
Made in ca
Regular Dakkanaut



Canada

So if I am wanting a melee beatstick that can get a turn one charge, is the Eversor or the Callidus better? To me they both seem very similar. One will start closer, other can charge farther. Eversor has more attacks, but the Callidus ignores both saves basically, or at best a regular 5+. Thoughts?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I didn't notice this before, but a Culexus no longer hinders allied psykers, but can be powered up by them, nonetheless. That is really good if you want to run a Culexus alongside Grey Knights.

@PUFNSTUF, the Callidus is probably better in most cases, though an Eversor is decidedly better at cracking transports to get to the juicy Infantry centers. The Eversor also has a pretty nice pistol that it will be able to shoot in the shooting phase even while in combat.

Also, since most other armies saw a price increase, it will definitely be easier to fit an Eversor in an army than a Callidus.

For me, I am going Eversor.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

PUFNSTUF wrote:
So if I am wanting a melee beatstick that can get a turn one charge, is the Eversor or the Callidus better? To me they both seem very similar. One will start closer, other can charge farther. Eversor has more attacks, but the Callidus ignores both saves basically, or at best a regular 5+. Thoughts?


Eversor is slightly cheaper, and has the word "Panic" written on the back in large, unfriendly letters.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

Eversor looks fun for just scaring a blob of infantry, but my Vindicare is going to have a ball dealing with enemy characters.


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

The Eversor and Callidus both have high points, and the Callidus has a chance to force enemies to spend extra cp on the first turn, when the most things are on the board.

The Eversor has a strong chance on making the 3d6 charge, and if you throw him at a big blob of things you want to be tied up for a turn or two, its a good choice. Especially since you choose when to reveal him.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ca
Regular Dakkanaut



Canada

 Crazyterran wrote:
The Eversor and Callidus both have high points, and the Callidus has a chance to force enemies to spend extra cp on the first turn, when the most things are on the board.

The Eversor has a strong chance on making the 3d6 charge, and if you throw him at a big blob of things you want to be tied up for a turn or two, its a good choice. Especially since you choose when to reveal him.


Pretty sure you can choose when to reveal for both? Callidus has a strong chance of making a charge too since on average he will appear 6-7" away.

Thanks for all the comments so far. In regards to the Culexus, I find it a bit odd he doesn't really have a melee weapon.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Unless taking them in high numbers, I'm not quite sure about their utility.

The vindicare can't kill most characters with one shot as his weapon does d3 wounds, but most characters have 4 or more wounds.

The eversor will get 3-4 wounds in combat against guardsmen, maybe 2-3 against marines (who'll still get a save by the way). Then the rest of the survivors beat him to death with his 4+ save. Or walk away from him and unload the next turn.

The callidus will kill maybe 2 with the neural shredder and then 2-3 in combat before suffering the fate of the eversor.

The cullexus is probably the most survivable by being only hit on 6s. But his turn by turn damage output is pretty low.

Am I missing something that would make them good?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

PUFNSTUF wrote:
 Crazyterran wrote:
The Eversor and Callidus both have high points, and the Callidus has a chance to force enemies to spend extra cp on the first turn, when the most things are on the board.

The Eversor has a strong chance on making the 3d6 charge, and if you throw him at a big blob of things you want to be tied up for a turn or two, its a good choice. Especially since you choose when to reveal him.


Pretty sure you can choose when to reveal for both? Callidus has a strong chance of making a charge too since on average he will appear 6-7" away.

Thanks for all the comments so far. In regards to the Culexus, I find it a bit odd he doesn't really have a melee weapon.
Culexus doesn't need weapons. He ignores armor altogether.

5250 pts
3850 pts
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Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Regular Dakkanaut



Canada

 casvalremdeikun wrote:
PUFNSTUF wrote:
 Crazyterran wrote:
The Eversor and Callidus both have high points, and the Callidus has a chance to force enemies to spend extra cp on the first turn, when the most things are on the board.

The Eversor has a strong chance on making the 3d6 charge, and if you throw him at a big blob of things you want to be tied up for a turn or two, its a good choice. Especially since you choose when to reveal him.


Pretty sure you can choose when to reveal for both? Callidus has a strong chance of making a charge too since on average he will appear 6-7" away.

Thanks for all the comments so far. In regards to the Culexus, I find it a bit odd he doesn't really have a melee weapon.
Culexus doesn't need weapons. He ignores armor altogether.


Yes but I mean is he punching stuff with his fists then? Pretty funny if he's more Killy that way than assassins with swords haha.
   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

PUFNSTUF wrote:
 casvalremdeikun wrote:
PUFNSTUF wrote:
 Crazyterran wrote:
The Eversor and Callidus both have high points, and the Callidus has a chance to force enemies to spend extra cp on the first turn, when the most things are on the board.

The Eversor has a strong chance on making the 3d6 charge, and if you throw him at a big blob of things you want to be tied up for a turn or two, its a good choice. Especially since you choose when to reveal him.


Pretty sure you can choose when to reveal for both? Callidus has a strong chance of making a charge too since on average he will appear 6-7" away.

Thanks for all the comments so far. In regards to the Culexus, I find it a bit odd he doesn't really have a melee weapon.
Culexus doesn't need weapons. He ignores armor altogether.


Yes but I mean is he punching stuff with his fists then? Pretty funny if he's more Killy that way than assassins with swords haha.


I think he's assumed to be using his Animus Speculum, but for fluff's sake I'm only ever going to envision him just punching things to death. So thank you for that, truly.


 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Vindicare got a significant increase in firepower and durability (no longer targetable unless closest), as well as a big points cost reduction.

Culexus toned down a fraction but now inter-operable with friendly psykers, and increased area of effect, also cheaper.

Both these guys are the big time winners.

The other two look like suicide bombers to me, their value dependant on what they can charge. Definitely effective at it, but the tactic is pretty easy to screen away with blocking units.

Would definitely take the 2 melee assassins vs certain armies if I knew I would be facing off against them, but against certain lists/armies they might be a flop. The Culexus and Vindicare on the other hand would be great against anyone (except knights maybe).
   
Made in us
Sadistic Inquisitorial Excruciator





The Vindecare is now actually suitable for trying to kill characters with invuln saves (previously he could either only wound on a 4+ to ignore their save, or wound on a 2+ but deal with invuln saves). He can't pick off special weapons in squads anymore though (Which was previously the thing he did best).

Interestingly enough now his biggest struggles will be with 2+ armor saves (they still get 5+ against him) and things that can afford to lose D3 wounds and shrug. I imagine he'd work best in pair or more or with some other snipers to finish the job.
   
Made in gb
Regular Dakkanaut





Have you considered the Lone Vindicare's utility in slaying the one and two wound support hq that a lot of armies field. Crypteks, Warlocks, things of that nature? I don't think he'll turn the tide of battle, but he can be amazingly disruptive to an enemies back line
   
Made in se
Regular Dakkanaut





I think using vindicares in pairs are the best method to use them. And vindicares will be amazing against orks and guards especially, pick off thier commisars or warbosses and thier hordes crumble easily
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 ThePie wrote:
I think using vindicares in pairs are the best method to use them. And vindicares will be amazing against orks and guards especially, pick off thier commisars or warbosses and thier hordes crumble easily


Using more than one assassin feels fluff-wrong though. )-:

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Psychic Prisoner aboard a Black Ship



United States

Why? There are stories of sending 4 or more to assassinate specific targets, often they are mixed. I don't see any reason why two callidus or culexus or vindicares are sent somewhere. Eversor are a bit nuts so maybe not but in game they'd be terrifying.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Haveatya wrote:
Why? There are stories of sending 4 or more to assassinate specific targets, often they are mixed. I don't see any reason why two callidus or culexus or vindicares are sent somewhere. Eversor are a bit nuts so maybe not but in game they'd be terrifying.


Yeah but using more than one assassin at once is an incredibly rare event. There is a reason their special rule is "Independent Operative".

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
 
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