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Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

A simple poll surveying overall satisfaction going into the release of 8th edition 40k.


3 categories -


1 - Narrative and background behind the release of 8th edition rules, e.g. introduction of the Primaris marines, explanation of roles for the various races and factions going forward,

2 - Rules as written - what it sez.

3 - Rules as intended - this includes the 'meta', and is basically the hybrid of the first two - how well does 2 work to make 1 work, and how will this translate into a better game/hobby going forward.

Give each ten points in your head and add them up.
For me, 8+9+10 = 27.
A bonus point for a sense of humor and it is solid work with a future.

I started out hot, almost fell sour, then have to say that GW finished off with a bang.
A couple things seemed non-ideal, like totally random charges, but unit abilities and modifiers seem to ameliorate that issue.
So, for a guardswoman/man, the charge really is that random - bomb bits and odd spikes everywhere,
or the poor sap just ambles to keep from herself/himself.
For a harlequin trouper, not so much.

The way they handled points is artful as it seems to paint the table on a different scale.
Big and nasties seemed to get toned down and/or made more expensive to field,
and elites cost elite points, with added layers of eliteness differentiating units within the same forces,
they get a lot of abilities and modifiers, and other units don't.
There seems a broad and sensible flexibility with units character and army composition.
The harlequin caress thing is ... unexpected maybe,
but the fact that my mega warboss modeled with an attack squig leaping from the base is no longer WYSIWYG is a bummer.
I can understand why though, and will have to revisit that model someday soon.

At the same time, I am not happy with the way that cover seems to be handled, i.e. an entire unit is either in or out to get the bonus,
and presuming that wounds carry over into models behind said cover,
would like to maybe go 8.5 on the RaW but club it,
(edit: actually, after seeing the Imperial stuff, and thinking through the keywords thing, a 9 for sure now!)
this can be house ruled and changed in simple practice until GW sees the light of adding a bit more granularity to the advanced rules.
I also am not sure if I am ok with with ruins having magical stairs and units gassing through walls and such,
but I have to see how this works out too.
I think that this is also easily house ruled and changed in simple practice.

This message was edited 4 times. Last update was at 2017/06/02 09:38:37


   
Made in gb
Nasty Nob





Dorset, England

29 for me!

• Really like the new fluff and glad they had an excuse for the radical marines model change so lets call it a 10.

• Sad that there are no 'Ard boyz any more :-( But everything else seem really cool so lets call that a 9.

• I couldn't care less about the 'meta', but I gave it a 10 just because the shrill complaints from all the power gamers can only be a good thing haha!

I have got that Friday feeling though, maybe I would be less generous on a Tuesday lunchtime haha!

I can see this ruleset having a lot of mileage though, I am excited to see what they do with Ork clan keywords.
   
Made in gb
Fixture of Dakka




Not a fan of most of the new lore in terms of both the overall theme and the specifics e.g. return of a Primarch and who the Primarch is.

My armies seem to have lost most of the fun stuff or have meaningless penalties that I see no reason for so hopefully the ones I haven't seen take fun to a new level.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut





I think the Primaris means are lame for the fluff and the revival of a guy who has been dead for thousands of years is stupid too.

The initial Tyranid attack on Baal was terrible as well. So 1 for this category.

I think they are doing far too many over simplification, and the game is mechanically losing a lot of its flavor. It's going from feeling like each model and units are well defined to. This is a differently shaped blob with the same rules. so 1 for that category.

I don't really know what you mean by this category. So I'm just going to declare that I love the fact that they will actively update point costs. Hell, 7th with actively updated point costs would have been a better game than 8th. I'll say a 5?

Weirdly enough, I'm a very optimistic and forgiving person.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in dk
Servoarm Flailing Magos






Metalica

"a simple poll"

>makes it a 3-30 point three category poll, two of which no one has any practical experience with so can't really rate.

I dunno man. Probably some part of the upper spectrum. We'll see when we've had a few games and run into the problems that will inevitably occur, and seen just how irrelevant or problematic some of the points people have brought up are.

 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

I gave it a 15 on account to the fact that it has both good things and bad things in equal measure.

RAI and RAW - Simplification and standardization of the rules is a very good point but there are some points in which I believe they have gone too far. There are some RAW that just make me go "wtf were you guys thinking when you stripped it down to THIS"?

Lore - Though I do I like the fact that the fluff is changing - I like the new damage done to the Imperium - I personally dislike the Primaris Marines addition in the fluff. Mind you I like them aesthetically (most of them, anyway) but not in the fluff. Add to this the fact that I personally believe we're getting a copy paste of the AoS "crusade to reclaim the realms" and I tone the marks down.

This message was edited 2 times. Last update was at 2017/06/02 09:23:49


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Things have only just now been spoiled and relatively few people have even played games yet.

Honestly most people are still figuring out what has changed with their army, let alone everyone else's. Until we've had time to see how everything has shaken out this poll really isn't worth much.

I wouldn't even attempt a poll until at least a couple of months have passed. Right now we're still in chicken little mode, as you can tell from a lot of army threads containing a mix of comments from "my army is ruined and I'm quitting" to "holy crap we're the best army in the game and completely broken."

It's simply too early to really say anything, especially because most of the main book hasn't even been properly leaked yet like the army indices.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ie
Norn Queen






Dublin, Ireland

An 18 for me, around a6/10 average.
Still too early to tell but there are things I really like and others I definitely do not.
Like - less random WL traits, PPs, new scenarios, vehicle rules, T+10 stats, army options, transports.
Dislike - random charge/run, terrain rules, some unit stats/costs.

Fluff-wise I havent caught up but dont enjoy PrimMarines nor Hive fleets being wiped out with deus ex machina nonsense.

I do like the warp rift and Girlymans potential crusade though.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Pious Palatine




I love it on the basis of Sisters being, tentatively, broke as gak. Even if they don't end up being super powerful they definitely have some really cool tricks and some really varied build options.

Primaris marines are awesome models and I'm excited to paint marines for the first time...ever really.

Core rules look to be a solid foundation to build the game upon, which is great.

Wake me up when the fluff talks about SoB not being jobbed to make marines look cool.

It's not perfect, but it's close enough 30/30.


 
   
Made in dk
Khorne Veteran Marine with Chain-Axe






After seeing the full leaks and one Narrative game test, my current rating is 22.

More balance, tau seem like a fun army to face and stille feels like Tau after yesterdays play testing against white scars. Power rating points seems to be fair in a general sense.

Generally feels like a solid game, i dont miss 7th at all. What we have now is GOOD, and lot of love for missions and deployment wich was greatly needed.


Although.... Cover mechanic feels sloppy as hell. +1 armor for ALL terrain, and no chapter specific rules and stuff like that. I dont get it. Lots of quirks like things were awsome (im looking at you psyhic phase) are now just gone or rendered down to nothing.

It feels rushed, could have been a legendary kickoff. Ill settle with GOOD.

This message was edited 2 times. Last update was at 2017/06/02 11:02:19


6000 World Eaters/Khorne  
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Resurrecting this thread for further votes as more people have a chance to see the rules and chime in...

   
Made in us
Powerful Phoenix Lord





I went from "probably going to play" to "probably not going to play", but it's really more of a result of playing a few games of 7th with the local 40K fellas...so not entirely 8th's fault.

All in all, not really a game I'm interested in. Probably back to the 2nd ed revival project.
   
Made in ar
Regular Dakkanaut






20 for me

narrative 5/10
rules 9/10
overall feeling 6/10

I do not like the main concept of primaris space marines, and hate the new lore that implies more techno aestetic. Too me the Imperium of man lost his unique feeling in WHR40K

the rules are great so far it is what has to be done and all is pretty logic. My only complain is that they removed initiative. I believe a bonus in initiative when charging made more sense

overhall feeling 6/10 the main goal of this new edition is very positive, the attitude of GW is very positive but I disagree on many details when it comes to miniature
   
Made in ca
Shas'ui with Bonding Knife





Toronto, Canada

25 here - overall just feels like a really solid effort. I was practically done half way through 6th edition and wasn't returning unless they removed a lot of clutter.

Same cool models with cleaner rules - count me as a happy customer.

   
Made in at
Stalwart Tribune





Austria

The chances to play this edition dropped pretty much towards 10% for me.
Too much simplification, about 30% of my collection is quite useless now(AM-artillery, vets in carapace and ][-transports) and they stripped too much USRs and abilities from my last remaining, playable army.
And I don´t like the direction of the fluff.

I could restart my Tyranids, but I don´t think that would work, because that bridge is pretty much burned. And if I would care about Word Bearers anymore, I would be pretty pissed.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in it
Wondering Why the Emperor Left




The Hague (NL)

Any previous, current and future storydevelopment is pointless with the introduction of Guilliman. Instead of the 'Chaos are winning all is doomed the Emprah is dead' they could have done, they went for 'nothing matters, there is no Grimdark, Guilliman saves all' approach. You just know every storyline will end up with Guilliman winning in the end. As much as they try to sell the Chaos at the front door angle, the universe is safe with Big G back. Mortarion will fail just as Magnus did.

So low points on story for me.
I do like the rules very much. So I ended up at 24 points
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Mayk0l wrote:
Any previous, current and future storydevelopment is pointless with the introduction of Guilliman. Instead of the 'Chaos are winning all is doomed the Emprah is dead' they could have done, they went for 'nothing matters, there is no Grimdark, Guilliman saves all' approach. You just know every storyline will end up with Guilliman winning in the end. As much as they try to sell the Chaos at the front door angle, the universe is safe with Big G back. Mortarion will fail just as Magnus did.

So low points on story for me.
I do like the rules very much. So I ended up at 24 points


Here's to hoping that Girlyman takes a fat one in the guts.


Automatically Appended Next Post:
 reluxor wrote:
20 for me

narrative 5/10
rules 9/10
overall feeling 6/10

I do not like the main concept of primaris space marines, and hate the new lore that implies more techno aestetic. Too me the Imperium of man lost his unique feeling in WHR40K

the rules are great so far it is what has to be done and all is pretty logic. My only complain is that they removed initiative. I believe a bonus in initiative when charging made more sense

overhall feeling 6/10 the main goal of this new edition is very positive, the attitude of GW is very positive but I disagree on many details when it comes to miniature


I get the disappointment in the Imperials having super tech like new grav-tanks and super armor and super geneseed and so on.
I am starting to think of my old marines as the rabble they started out as regardless, jacked psycho jar-heads basically,
and the Primaris as the only real marines as currently intended,
but yeah, the grim darkness that reflected real life under burgeoning real-life neo-liberal financial fascism is gone -
Girlyman may as well have advert space leased on his armor by this point...
I also liked the initiative stat.

This message was edited 1 time. Last update was at 2017/06/03 11:32:55


   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Resurrecting this thread as people have had the weekend to sort things out...

   
Made in us
Dakka Veteran




I have purchased several hundred dollars in new models in anticipation, many from FW. I also pre-ordered all the rules and overall I felt really good about all of it since I haven't really seen much except what was on GWs site.

Now however, after finding the full leaked documents and absorbing them I am having serious second thoughts.

On the one hand I'm really glad for a reset button. However it seems to me the overwhelming theme of this edition is everything is the same. Samey sameness. That and codex layout is the worst which just adds to it. Feels like I'm going from MTG to pokemon. Maybe I'm hung up on details idk..

I just really REALLY hope it plays better than it looks and builds. Thats my hold out.

This message was edited 1 time. Last update was at 2017/06/04 16:59:04


 
   
Made in es
Brutal Black Orc




Barcelona, Spain

I'm enjoying everything so far. So 27 on my part. Cawl is the best part of it, though it has more to do in my having mutated the guy into a meme already.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Fluff? 3. Is not good.

RAW? 2. Is REALLY not good.

RAI? 5. Seems to be designed with the mechanics in mind, but is frightfully dull.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Infiltrating Broodlord





Brisbane

At the time of posting.

Negative comments - 9

Positive comments - 5

Negative votes (20 and under) - 57

Positive votes - 99

Goes to show that the vocal minority are the ones not happy. People have no issues raising their voice to complain about something they don't like but are much less likely to do it to sing its praise when they do like it.

 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I am kinda sad this pole didn't include a "40k", "OVER 9000" and "UP TO 11" reference.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Fresh-Faced New User





Played my first few games today. 1850 points with my Imperial Guard and then with Dark Angels. Both games were against my friends Tyranids. I have to say that I like the overall "toned down" balance but there is a lot wrong with this edition unfortunately. Here's what I noticed:

Cover is almost non existent. The bonus it gives you is not that great and a lot of your units will not be eligible to use it. This is a real shame and you will find yourself doing all sorts of things that don't make sense. Shooting through labyrinths of stuff and your opponent not getting any cover because they're not all inside of it!

Nerfing everything is a step in the right direction, however don't expect 8th to have amazing balance cause it doesn't. They've done this thing where they made units and upgrades have ridiculous points values (93 pts...) and the idea is that all of the units have been expertly balanced. Anyways let me tell you right now that they're not! Just like AOS you're going to find a ton of stuff that's just not good. Tyranids for example have a unit that fires 12 plasma shots that deal 2 dmg each and can fire at BS 3+. It's priced at around the same as a Leman Russ but its 10X better in dmg output and just as survivable. Also, Tyranids can instead build this creature into one that has a giant mouth and is CC only...it costs way more in points and is just way worse. There is no reason anyone would take it :p So anyways, balance it sort of garbage.

Boring combat! OK I will try my best to describe this but the game has a lot of stuff that can deploy 9" away from your deployment. In theory this seems pretty good because "hey CC is making a come back". Unfortunately it results in CC on turn one, and because of other movement tricks almost everything is in CC by turn 2. I found that the games sort of played out like AOS. A huge clusterf*** of rolling dice and not much else. Even with his large monsters my opponent was having troubles eating through 10 man squads of guardsmen. Space marines are even worse, they are very survivable and are never failing battle shock. By turn 3 it's like watching paint dry.

Sloppy game design. As Dark Angels my jet fighter had a special rule that meant it could not be charged by ground targets. It was also "hard to hit". My opponent on the other hand had 2 flyers that could be shot normally and charged. They performed very poorly (flying hyve tyrants suck now) and he was left scratching his head. Also, all of my guardsmen were constantly retreating (for free) and his CC units could not tie me down. I really felt like a Tau player or something. Jetfighter also had a stupid rule that had me flying my jet perpetually in a square around the board ( check it and you will see what I mean).

Far less depth. Yes I know people wanted the game to be more streamlined but I'm finding that there is a lot of "unnecessary bloat" that was actually VERY necessary! The removal of the AP system and the ability to fire my weapons at whatever I want made for 2 very boring games with the shooting phase. Basically I choose something big that I want to kill, then I fire all of my big guns at that and all of my little guns at everything else. (Pro 8th ED tip, don't fire blast weapons at infantry! It's a waste and WAY better against single). Anyways, in 7th it sure was annoying having to fire your rocket launcher at that tank and leaving your bolters to do nothing right? Well let me tell you that all of those tough decisions will be sorely missed...the introduction of "total freedom" makes the game "total boredom".

Anyways that's just my opinion. Some people might like the stress-free approach to streamlining the rules but I just felt like I was rolling a crap load of dice and nothing else :p --------> 4/10

   
Made in us
Norn Queen






For me it's 8 7 8 = 23.

The fluff I have seen is ok but some bad marks are there. Keeping in mind that we have not yet seen all the fluff.

The written rules have some glaring issues RAW, but RAI it's a very well functioning game.

My biggest issue is IGOUGO. It's still a long boring wait watching your oppenent go. With how deadly everything has become it's even worse to watch an enemies entire army move and shoot before you get to respond. And finally alternating unit activation would add in a lot of tactical depth that the game sorely needs.

On the plus side I think the game can be house ruled to have Alternating activation with VERY few changes (2 or 3 at worst) and me an another player will be play testing it next weekend.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in cn
Prophetic Blood Angel Librarian




Forgetting about the fact that it is very early to tell any of these things aside from the fluff that has been released so far as we do not have all the rules and units and how they all interact yet, the poll itself is very difficult to read and get conclusions from.

This is because you have used 28 options and only had 179 replies (at time of posting) this doesn't really show us anything from the graphic of the poll. 3-15 would have shown us more, or 3-12 even better. 28 options dilutes any trends we could see. Also it gives the impression (as seen above) that 15 is the middle when it is actually 16.5.

This may help more:
Mode 30
Median 24
Mean 21.4

The interquartile range is between 17 and 27 which means the middle 50% of people have given it a reasonably high score. This is a reliable sample being the middle 50%.

47% of people have said it has only dropped up to 5 marks from a perfect score (this includes those who dropped it no marks at all).

So overall it still looks like 8th is being viewed very favourably.
   
Made in us
Gore-Soaked Lunatic Witchhunter







4/8/8 here for a total of 20 points. New fluff is kind of dull, but the rules are actually well set up, barring some typos/mild teething issues.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Douglas Bader






Voted a nice simple 3.

 jeff white wrote:
1 - Narrative and background behind the release of 8th edition rules, e.g. introduction of the Primaris marines, explanation of roles for the various races and factions going forward


1/10. Everything I've seen of the "narrative" lately keeps reminding me why I stopped paying attention to new fluff, and it doesn't help that the new models range from "meh" (new tactical marines) to "WTF IS THAT TRASH" (new tank). Throw it all out and nothing of value would be lost.

2 - Rules as written - what it sez.


1/10. It's probably better than 7th, but only because you'd have to deliberately try to make bad rules to get something worse than the complete dumpster fire of 7th. Narrative/open play are stupid, homogenizing everything and making a shallow game even shallower is terrible design, easy first-turn charges are stupid, and they even managed to go back on one of the few good ideas 40k had: the use of USRs over giving each individual unit its own special version of basic rules. And when you publish trash you don't get extra points just because your previous work was even worse.

3 - Rules as intended - this includes the 'meta', and is basically the hybrid of the first two - how well does 2 work to make 1 work, and how will this translate into a better game/hobby going forward.


1/10. I don't care about some hypothetical intent for the rules that exists only in the mind of some GW author, what matters is the rules GW actually published. RAI gets the same score as RAW.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

My vote went 1/5/3.

1 - Dues Ex Gulliman really burns me, as does the Eldar shenanigans (I don't play them as an army really, but always did like their fluff). Cawl's supermen is a complete turnoff, and I know that eventually they will replace the current marine line as soon as they get all the kits converted over (in a year's time?).

5 - Rules look like typical GW fare, complete with Vehicle Explodes! Going to give the game a go with the rules leaks, but I'm not expecting much.

3 - Rules are ripe for abuse. Yeah, looks like mid-sized fights will go faster, but the light touch on the rules is just going to develop into all kinds of crazy rule arguments. Guess it's good we still have the dice-off for solving rules questions?

It never ends well 
   
Made in us
Longtime Dakkanaut




Ute nation

RAW 9/10 - best rules set I've ever seen for 40k, mind they have set that bar pretty low, but the rules are clearly worded, and don't leave much wiggle room.

RAI 9/10 - A lot of thought went into making the game play like the fluff, and the various compositions took a lot of forethought.

Fluff 5/10 - The primaris marines are the laziest plot contrivance since new crons, and while I like the IoM being the underdog, not much else about the indomitus crusade turns my crank.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
 
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