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Made in us
Spawn of Chaos




United States

Any Tips For CSM Enemy Types, And Types Of Vehicles, And A Good Chaper For This Campaign?

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in us
Pyromaniac Hellhound Pilot





Play one of the Fantasy Flight Games, perhaps? Only War, Dark Heresy, Deathwatch, and the like. If you can acquire a copy, that is, they're out of print now but it was fairly recent.

They're quite fun and have a great handle on the universe.
   
Made in us
Spawn of Chaos




United States

I Mean Tip For A Warhammer Themed D&D Campaign, Already Got People Into, Juat Need Some Tips On It.

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in se
Willing Inquisitorial Excruciator






As a system DnD fails spectacularily with representing 40k so I'd advice against it. I'm up to about 15 roleplay systems I've tried and I'd recommend primarily horror systems (Call of Cthulu, world of darkness, cults) if you can't get your hands on Dark Heresy, rouge trader, only war, black crusade or deathwatch (the five warhammer40k setting systems).

However, if you're hell best on using dnd (5the ed I assume) then I'd suggest the following changes:
-ban the cleric, paladin and druid class.
-Every time a Magic is used roll a D10. On a 10 trigger the sorcerers wild magic rules. This applies to cantrips too.
-Modify the wild Magic table approptietly but Modify the last 4 possiblities with straight up wounding the character with d6, D10 and d12 approptietly. Make the last one do instant character death, no saves of any kind allowed.
-Any class with Acolyte or noble background gets 10x the starting gold (about 250gp)
-remove the Fey the shadow plane and any creatures associated with them.
-Remove plane shifting entirely.
-give all weapons range and ammo, as per the crossbow and bow rules.
-Change silver weapons to mono weapons (blades that cut well)
-Change Magic weapons to power weapons
-Remove all angels and benevolent beings from the game
-Remove the good alignment.

As for games ideas think horror, corruption and/or war and you will not be far off.

Edit: I added rouge trader up above. Just forgot about it while writing.

This message was edited 3 times. Last update was at 2017/06/04 07:05:38


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in us
Pyromaniac Hellhound Pilot





I mean, if you're hell-bent on using the D&D system, I'd just go ahead and set the campaign on a feral or feudal world, with limited technology and Imperial contact. It'd be easier to adapt that way, I think.
   
Made in us
Spawn of Chaos




United States

Ok, Thanks.

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Nerak wrote:

-Remove the good alignment.


Why? There can be genuinely good people inside the Imperium, or even some of other factions like Eldar and Tau.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Spawn of Chaos




United States

Hey, Any Suggestions For A Good CSM Chapter For This Campaign?

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in se
Willing Inquisitorial Excruciator






I'd suggest a made up chaos warband of mismatched traitor chapters.

The removal of the good alignment is because the "good" in 40k and "good" in DnD are very diffrent things. While it's true that the individual can be good it's always a very coloured good. Burning witches, for instance, is neccesary in the Imperium no matter a persons belief. A monkey is to a man what a man is to an Eldar. For them we are simply beasts and even if you're a good animal protector you will have trouble defending monkeys all your life probably. If you where to hang out with then you'd probably be considered a lunatic. A Tau cannot go against the wishes of an ethereal no matter how good they are, not without surgery anyway.
What this means to say is that to be lawfully good in particular means atrocious acts in 40k compared to most other settings. This does not mean you can't be kind, caring ans look out for your friends. It just means that you won't have anything backing you up if you walk the good route since it's counter to society as a whole. Hence I reasoned that calling that "neutral" would be more prominent.

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Indeed. People who would be classified as Good in the 40k universe would probably fall into the evil category in DnD. Burning heretics, or suspected heretics would qualify someone as Lawful Good.

As others have mentioned, pick up some of the FFG books. Dark Heresy for Inquisition. Deathwatch if you wanna be space marines. Black Crusade if you want to be Chaos, including CSM. Only War if you want to be Imperial Guard. Rogue Trader if you want to be space pirates/freelancers. DnD just doesn't really work great for 40k, and the FFG systems are very very good and solid.

They're D100 based and quite intuitive. They represent firearms quite nicely, unlike DnD variants. The class system is fluid and very customizable, again unlike DnD where you are pretty pigeonholed and you level up all at once. Instead of accumulating XP and once you hit X quantity you pick a bunch of abilities, instead you spend XP individually on abilities and stat boosts. So you can really customize your character in a very organic fashion, instead of a character abruptly having a massive increase in power level.

Combat is also very detailed, but at the same time it flows quite fluidly. If you get hit by an attack, it randomizes where it hits. Which means individual pieces of armor matter. You can have a carapace armor breastplate, flak armor greaves, and not be wearing any helmet or gloves. If you get hit in the chest, you get the carapace's protection. You get hit in the head, you get no protection other than your base toughness.

Also, unlike many RPGs, combat is quite deadly. If you get hit by certain weapons and get taken out, it could quickly turn deadly. FFG's 40k rpgs are one where player death is a very real possibility. Getting hit with a single lasbolt can easily put a player at half HP if you're not wearing much armor. And a roll on a critical damage chart with certain weapons has upwards of a 50/50 chance of death. As an example, a dude in the Dark Heresy campaign I GM'd was at full HP. He got hit by a combat servitor's chainsword. It dropped him in one hit and the chart we had to roll on for the crit was about 1/3 chance of him just instantly dying.

This message was edited 2 times. Last update was at 2017/06/17 16:43:13


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terminator with Assault Cannon





 Prime259 wrote:
Hey, Any Suggestions For A Good CSM Chapter For This Campaign?


Thousand Sons

The campaign can center around raiding libraries and museums and the like.

This message was edited 1 time. Last update was at 2017/06/17 06:50:47


 
   
Made in us
Fresh-Faced New User




I'm also running a game in the 40K verse, and I'm essentially doing Spinner's suggestion. Much easier to put it on a Feral/Feudal world, or maybe even a Maiden world. Imo, guns don't belong in dnd aside from basic flintlock and revolver technology.
The humans in my setting all came to the world millennia ago, but most cultures follow the Imperium model for the most part. It's also a Maiden world full of Exodite Eldar, and the Orks left the orcs here after being pushed away. So the world had orcs, eldar, and hummies, but a warp storm separated this world from the outside world...s before anyone could do anything a la Exterminatus.
Except for a small hive fleet chasing a smaller Tau colony ship into the planet.
The cultures there have a tendency to start trying to advance their individual Empires before having to ally with one another to beat back the Tyranids and, for the most part, have to start over again because of the losses in population.
There's also a ye-olde UN.
And the Tau are essentially the Soviet Empire with their individual nations, but as no ethereals made the initial crash landing, this is just the relatively new comers to the planet's attempts to keep a close image of how their "ancient world" used to rule.
But, Read:This world's humans.
...oh, and I forgot to talk about what I did with the Squa-
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, then you're not exactly playing a 40k RPG...

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Pyromaniac Hellhound Pilot





I could see that being an interesting campaign world, honestly, although I'm amused at how many of the factions are present on it. It's fun to zoom in sometimes - we have this huge galactic view of the Imperium and its rivals, but it's an empire of a million worlds. What does happen on the ones with old technology and a xenos presence? We've got some examples from the background, but there's still a ton of possibilities, and I do love the idea of a feral ork infestation on a feudal world. You've got your fantasy setting where occasionally people come out of the sky, blast away the biggest greenskin encampments with weapons of fire, and take away the planet's best knights to serve in distant wars.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It would be even funnier to pull it on a group that weren't expecting it to be like that. They think it's a generic DnD campaign, then some suspicious things start showing up...

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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