Switch Theme:

Fenngar, without Mindlink  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

This floated by my feverish mind a few nights ago:

Dengar (33)
Expertise (4)
Extra Munitions (2)
Advanced Proton Torpedoes (6)
K4 Security Droid (3)
Unhinged Astromech (1)
Engine Upgrade (4)
Punishing One (12)

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Total: 99

View in Yet Another Squad Builder

Vulnerable to stress control. I have a lot of problems flying an arc-dodger, I've just never done it. I tend to rush in sideways at best, or I go way tooo wide and miss the first engagement altogether. I think the APT mesh really well with Expertise, K4 and EU. I got Norra off the board in a single volley of both ships firing at her one time, but I am clearly open to using lower cost ordnance in order to have a better initiative bid.

The Miranda/Biggs/Stresshog list has gone a bit stale. It's a tough list to fly, and very tiring mentally. By the fourth game's end I usually just want to crawl under a rock.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Rough Rider with Boomstick





I think you drop APTs and Extra Munitions to free up 8 points. I honestly think the squad is stronger with an absurd 9 point bid than it is with APTs. I'd say if you want to spend a few of those points, Flechette or Plasma Torpedoes are probably not a bad call for stressing out Mindlink lists or improving your long-range firepower while still preserving a hefty bid (which will benefit you way more than any torpedoes).
   
Made in us
Fixture of Dakka





Bathing in elitist French expats fumes

I'd definitely prefer Plasmas over Flechettes. The problem with lowering the ordnance is that since I have an EU, I can only modify focus results, I can't turn a blank into something else.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: