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Made in se
Sister Oh-So Repentia





Next to a keyboard.

Hi,

so after much page flipping this is my 1st try at an HH army, 2500 pts of Thousand Sons. Aiming for something that can provide a fight, and being fluffy.

HQ (635)
Ahriman
Magistus Amon
Legion Praetor (Cataphracti Armor, lvl 3 Psyker, Chainfist)

Troops (750)
3x Legion Veterans Tactical Squad (10 guys, flamer, missile launceher with flakk, brotherhood of psyker, Asphyx Shells)

Elite (275)
Sekhmet Terminators Cabal (2 x Chainfist)

Heavy Support (805)
Leviathan Siege dreadnaught Talon (30 pts of weapons)
2x Castellax Aether Flame wielders
Legion Sicaran Tank (Lasers)

Still a few points shy of 2500. Considering dropping the Praetor for some of 1K snipers.

Grateful for any thoughts!



 
   
Made in se
Sister Oh-So Repentia





Next to a keyboard.

And a question: the entry for the Castellated-Achea Battle-Automata allows for an upgrade to Æther-Flame cannon.

I can't find the rules for it - is this the same as the Æther-Fire cannon listed two pages earlier?

 
   
Made in gb
Sneaky Lictor






I like the list. You have a nice mix of Anti armor, anti infantry and some cool characters. Tick of approval from me.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Longtime Dakkanaut




I think it's 1 master of the legion per full 1000 pts, so you'll have to drop one praetor.

DFTT 
   
Made in se
Sister Oh-So Repentia





Next to a keyboard.

Thanks for the comments! The HQ were in error, missed that.

Here is a new version with some changes. Added Rhinos for mobility (had left them out initially for fluff reasons) as well as land raider.

This is 2.500 on the dot and would appreciate any comments!

Ahzek Ahriman
Magistus Amon

4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
Rhino: pintle-mounted multi-melta
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
Rhino: pintle-mounted multi-melta
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant

4 Sekhmet Terminators: 2× power fist; 2× chainfist; + 1 Sekhmet Inceptor
Land Raider Proteus
Contemptor Dreadnought Talon
Contemptor Dreadnought: plasma cannon; Dreadnought close combat weapon (graviton gun)

Leviathan Pattern Siege Dreadnought Talon
Leviathan Pattern Siege Dreadnought: Leviathan siege drill; cyclonic melta lance
Leviathan Pattern Siege Dreadnought: Leviathan siege drill; grav-flux bombard
Sicaran Battle Tank: 2 sponson-mounted lascannon
Fire Raptor Gunship




 
   
Made in gb
Regular Dakkanaut




If you want it to be "fluffy" add some tactical squads
   
Made in gb
Longtime Dakkanaut




The only thing that irritates me is Ahriman and Amon both have great warlord traits and you can't use both.

This is Pride of the legion right? This is illegal then, you need to have more units with legion astartes than dont.

Currenrly you have 6 with and 7 without.


Automatically Appended Next Post:
And be aware that you give up 2vp if your troops die, so paper thing minimum isnt particularly good.

I'm not saying TS vets are un fluffy, but not giving them the psychic upgrade surely is.

This message was edited 1 time. Last update was at 2017/07/28 06:00:23


DFTT 
   
Made in se
Sister Oh-So Repentia





Next to a keyboard.

Thanks again!

Will add the Psychic upgrade to the Vets and some tactical squads.

I use the Red book "Age of Darkness Army Lists" which refers the to the force org as Age of Darkness only. And I do not see a requirement for specific number of troops except for the force org itself.

I will probably drop Ahriman for a cheaper 2nd HQ.

Is there anyway to get four heavy support slots (assuming that using 1K allies is illegal)?

 
   
Made in us
Abel





Washington State

 CoteazRox wrote:
Thanks for the comments! The HQ were in error, missed that.

Here is a new version with some changes. Added Rhinos for mobility (had left them out initially for fluff reasons) as well as land raider.

This is 2.500 on the dot and would appreciate any comments!

Ahzek Ahriman
Magistus Amon

4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
Rhino: pintle-mounted multi-melta
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
Rhino: pintle-mounted multi-melta
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant

4 Sekhmet Terminators: 2× power fist; 2× chainfist; + 1 Sekhmet Inceptor
Land Raider Proteus
Contemptor Dreadnought Talon
Contemptor Dreadnought: plasma cannon; Dreadnought close combat weapon (graviton gun)

Leviathan Pattern Siege Dreadnought Talon
Leviathan Pattern Siege Dreadnought: Leviathan siege drill; cyclonic melta lance
Leviathan Pattern Siege Dreadnought: Leviathan siege drill; grav-flux bombard
Sicaran Battle Tank: 2 sponson-mounted lascannon
Fire Raptor Gunship


It's an OK all around list, but... You have 4 scoring units, 3 of which are only 5 models in a Rhino, and five Sekhmet Terminators in a "Plain Jane" Land Raider Proteus.

You'll be depending heavily on getting the right psychic powers, and just a hint: Most TO's pretty much outright ban invisibility or use the modified ITC rules for it (that make it pretty useless IMO). Oh, and neither character has Eternal Warrior. That could become a pretty big factor when they are both only toughness 4. P-fists will become a huge threat, not to mention any Primarch (and 2,500 is about when you see Primarchs take the field). Why no Command Squad for Ahriman? More Psykers are always better for the Thousand Sons!

The advantage of taking a Proteus is that you can give it a 3rd TL Lascannon and the Explorator Augry Web to help with your reserve rolls or hinder your opponents' reserve rolls. The lack of Armored Ceramite on the Proteus is very troubling as well. Look at all the melta in your list, and consider that your opponent's will have the same amount. It will get ugly real quick when your opponent gets into Melta range and slags your Proteus (the most expensive unit you have of course) because you didn't take a +20 point upgrade in a 2,500 point list.

It is comically easy to pop a Rhino in 30K, and easier to erase 5 Veteran Space Marines with a 3+ off the table. It will be even worse if your named characters start the game riding in one of those Rhino's. You basically don't have enough wounds to soak up and use wounding shenanigans and "Look Out, Sir!" rules. The biggest advantage of Vets is the options they have and the ability to select special rules. None of your Vets have any special weapons, and your Sgt doesn't even have a melta bomb, or p-fist, or any kind of close combat weapon (and no Artificer Armor either). But that's OK if you plan on just having them be a distraction or have no real impact on the game. You are paying 100 points for those five guys and none of the great options they can take. For 125 points, you can get 10 Tactical Marines with the exact same stat lines. As a side note, your Vet's are not fearless or stubborn. Lose two of them, and you are going to be taking command checks. So think about Ahriman being "trapped" with a Vet squad that has failed a command check after losing only two models, or being pinned in the wreckage of a Rhino. Just something to consider.

The Sekhmet Terminators are good, but I'd hesitate to trade off all your Force Weapons for P-fists and Chain FIsts. See above about the Proteus Land Raider.

The Contemptor is OK, but why not take a Osiron Dreadnought? Seems that would be the way to go for a Thousand Sons player. Not sure I'd do the Plasma Cannon though. I always seem to blow myself up with those things.

Leviathan's- It's worth every point to give these guys Armored Ceramite. They are far too expensive to be popped by a random melta shot. They also have very short range weapons and will be foot slogging across the table.

My love for the Sicaran Battle Tank knows no bounds! Best tank in 30K.

Fire Raptor seems like an odd choice for this list. It's a great flyer, but it just seems out of place with the rest of your list. A Plain Jane Fire Raptor is also not very effective. Heavy Bolters are some of the worst weapons in 30K. Upgrade the turrets to Reaper Autocannons. That will give you some extra range and the ability to reliably pop light armor (like Rhinos...). The Tempest rockets are almost as bad as the heavy bolters. You should upgrade them to Hellstrike Missiles. Just out of curiosity, what is the intended role for the Fire Raptor? It's good for light armor, but you already have that covered in spades. It's not that good anti-infantry vs. MEQ (though it rocks vs. Mechanicum and IG). It's not going to do anything to heavy vehicles, and terminators or other elite units will just shrug off any shots it makes. Traditionally, the Fire Raptor is all about light anti-vehicle and anti-flyer. If that's the intended role, then good on ya!

This is a good, average list, and even if you don't take any of my suggestions you should still have fun and be able to give your opponents a good challenge. Myself, I'd probably drop one of the Leviathans to pay for all the upgrades I mentioned, and somehow look at fleshing out the Veteran Squads.

Good luck!

edit: Forgot about the Dreadnought Talon rule that allows dreads to be taken in the same slot, but function independently after they are deployed. See my post below.

This message was edited 1 time. Last update was at 2017/08/09 15:08:51


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Longtime Dakkanaut




 CoteazRox wrote:
Thanks again!

Will add the Psychic upgrade to the Vets and some tactical squads.

I use the Red book "Age of Darkness Army Lists" which refers the to the force org as Age of Darkness only. And I do not see a requirement for specific number of troops except for the force org itself.

To be clear , Veterans are an Elites choice. They are only troops if you take the pride of the legion rite of war (and primarchs chosen iirc). This rite of war comes with it's own restrictions and punishments.

DFTT 
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

 Tamwulf wrote:
Leviathan's- OK, never, ever take a talon of Dreadnoughts. Besides the absurdity of unit coherency, the way wounding a vehicle squadron works is much like an infantry squad: THE HITS CARRY OVER. Let's say I hit one of your Leviathan's with three penetrating hits. The first penetrating hit blows up a Leviathan. Then, the remaining two penetrating hits are resolved against the OTHER LEVIATHAN. Doesn't even matter if I can't see the other Leviathan or not. THE HITS CARRY OVER because they are a squadron. Just... don't do it. It's also worth every point to give these guys Armored Ceramite. They are far too expensive to be popped by a random melta shot.

Dreadnought Talons are not units per se, but are a way of buying multiple dreads in a single force org slot, the only restriction is that they must be deployed within 6" of one another (Red book pg 33). Buying two in a single slot is acceptable and 'safe' from the squadron rules.
I still wouldnt take two, because you need the points elsewhere, drop a leviathan for upgrades and additional bodies.

Regarding the rest of the list, you should trade out the veteran tactical squads for regular tacticals in rhinos or buy in more veterans and a third rhino.
Drop the single meltas, either go all in or take none.

Grab some armoured ceramite and a TL lascannon for the Proteus or take a Phobos (with Ceramite) for the assault vehicle rule.

The Sekhmet don't get much from trading out thier force weapons.

Two named characters is a strange set of HQs to me, I'd take one or the other and some of consuls or centurions, especially as this allows you to generate more cheap psykers.

This message was edited 1 time. Last update was at 2017/08/09 13:38:37


Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in us
Abel





Washington State

Huh. Totally missed the Dreadnought Talon rule. Ah well. I don't use Dreads in 30K except for the Deredeo- and that's because the extreme range of it's weapons means I can park it in the back field in cover and just shoot any/all targets of opportunity. The only other dreadnought I consider is a Mortis Contemptor with dual Kheres Assault Cannons for dedicated AA, and it also works pretty good vs. infantry. It's short range is a draw back.

The Leviathan... it's gonna cost you over 300 points, and then you're going to have a foot slogging, AV 13 HP 4 save 4++ vehicle with stupid short ranged weapons. It's going to want to be in close combat, but one meltabomb or P-fist/Chain-fist is going to ruin this guys day. It's the most durable dread in 30K, but it's still a dread, and dreads just suck in 7th edition. Haven't seen the Levithan's stats for 8th yet, but I have a feeling it's a beast and worth it's points (unless it's points went up...).

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

I think regular dreadnoughts can shine as a support element for tacticals but can't really deal with anything on thier own.

Ultimately, the Leviathan and other dreadnoughts need a pod to arrive and cause havoc in the opponents backline.

The only real exception is the Deredeo, who only does distance work.

In 8th the Leviathan is at least 300pts, but probably closer to 350. Its got 14 wounds, T8, 2+/2+ degrading and a 4++.
It can carry two storm cannons, and they are better than 10 autocannons. Probably worth losing both DCCWs for the storm cannons imo.

Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
 
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