CoteazRox wrote:Thanks for the comments! The
HQ were in error, missed that.
Here is a new version with some changes. Added Rhinos for mobility (had left them out initially for fluff reasons) as well as land raider.
This is 2.500 on the dot and would appreciate any comments!
Ahzek Ahriman
Magistus Amon
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
•
Rhino: pintle-mounted multi-melta
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
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Rhino: pintle-mounted multi-melta
4 Veteran Space Marines: meltagun; + 1 Veteran Sergeant
4 Sekhmet Terminators: 2× power fist; 2× chainfist; + 1 Sekhmet Inceptor
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Land Raider Proteus
Contemptor Dreadnought Talon
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Contemptor Dreadnought: plasma cannon; Dreadnought close combat weapon (graviton gun)
Leviathan Pattern Siege Dreadnought Talon
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Leviathan Pattern Siege Dreadnought: Leviathan siege drill; cyclonic melta lance
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Leviathan Pattern Siege Dreadnought: Leviathan siege drill; grav-flux bombard
Sicaran Battle Tank: 2 sponson-mounted lascannon
Fire Raptor Gunship
It's an OK all around list, but... You have 4 scoring units, 3 of which are only 5 models in a Rhino, and five Sekhmet Terminators in a "Plain Jane" Land Raider Proteus.
You'll be depending heavily on getting the right psychic powers, and just a hint: Most
TO's pretty much outright ban invisibility or use the modified ITC rules for it (that make it pretty useless
IMO). Oh, and neither character has Eternal Warrior. That could become a pretty big factor when they are both only toughness 4. P-fists will become a huge threat, not to mention any Primarch (and 2,500 is about when you see Primarchs take the field). Why no Command Squad for Ahriman? More Psykers are always better for the Thousand Sons!
The advantage of taking a Proteus is that you can give it a 3rd
TL Lascannon and the Explorator Augry Web to help with your reserve rolls or hinder your opponents' reserve rolls. The lack of Armored Ceramite on the Proteus is very troubling as well. Look at all the melta in your list, and consider that your opponent's will have the same amount. It will get ugly real quick when your opponent gets into Melta range and slags your Proteus (the most expensive unit you have of course) because you didn't take a +20 point upgrade in a 2,500 point list.
It is comically easy to pop a Rhino in 30K, and easier to erase 5 Veteran Space Marines with a 3+ off the table. It will be even worse if your named characters start the game riding in one of those Rhino's. You basically don't have enough wounds to soak up and use wounding shenanigans and "Look Out, Sir!" rules. The biggest advantage of Vets is the options they have and the ability to select special rules. None of your Vets have any special weapons, and your Sgt doesn't even have a melta bomb, or p-fist, or any kind of close combat weapon (and no Artificer Armor either). But that's OK if you plan on just having them be a distraction or have no real impact on the game. You are paying 100 points for those five guys and none of the great options they can take. For 125 points, you can get 10 Tactical Marines with the exact same stat lines. As a side note, your Vet's are not fearless or stubborn. Lose two of them, and you are going to be taking command checks. So think about Ahriman being "trapped" with a Vet squad that has failed a command check after losing only two models, or being pinned in the wreckage of a Rhino. Just something to consider.
The Sekhmet Terminators are good, but I'd hesitate to trade off all your Force Weapons for P-fists and Chain FIsts. See above about the Proteus Land Raider.
The Contemptor is OK, but why not take a Osiron Dreadnought? Seems that would be the way to go for a Thousand Sons player. Not sure I'd do the Plasma Cannon though. I always seem to blow myself up with those things.
Leviathan's- It's worth every point to give these guys Armored Ceramite. They are far too expensive to be popped by a random melta shot. They also have very short range weapons and will be foot slogging across the table.
My love for the Sicaran Battle Tank knows no bounds! Best tank in 30K.
Fire Raptor seems like an odd choice for this list. It's a great flyer, but it just seems out of place with the rest of your list. A Plain Jane Fire Raptor is also not very effective. Heavy Bolters are some of the worst weapons in 30K. Upgrade the turrets to Reaper Autocannons. That will give you some extra range and the ability to reliably pop light armor (like Rhinos...). The Tempest rockets are almost as bad as the heavy bolters. You should upgrade them to Hellstrike Missiles. Just out of curiosity, what is the intended role for the Fire Raptor? It's good for light armor, but you already have that covered in spades. It's not that good anti-infantry vs.
MEQ (though it rocks vs. Mechanicum and
IG). It's not going to do anything to heavy vehicles, and terminators or other elite units will just shrug off any shots it makes. Traditionally, the Fire Raptor is all about light anti-vehicle and anti-flyer. If that's the intended role, then good on ya!
This is a good, average list, and even if you don't take any of my suggestions you should still have fun and be able to give your opponents a good challenge. Myself, I'd probably drop one of the Leviathans to pay for all the upgrades I mentioned, and somehow look at fleshing out the Veteran Squads.
Good luck!
edit: Forgot about the Dreadnought Talon rule that allows dreads to be taken in the same slot, but function independently after they are deployed. See my post below.