Switch Theme:

[1250] - Necrons - comp  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Infiltrating Naga





England

Working on a 1250pt starting / competitive list for my necrons that I'll expand from towards 1500 / 2000pts.
The general idea, really is based around a heavy first turn alpha


The List
+++ Necron Campaign Start - Comp (Warhammer 40,000 8th Edition) [66 PL, 1251pts] +++

[66 PL, 1251pts] ++[/b]

+ HQ +

Catacomb Command Barge [10 PL, 161pts]: Gauss Cannon, Hyperphase Sword

Illuminor Szeras [8 PL, 143pts]: Eldritch Lance

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 204pts]
. . 17x Necron Warrior: 17x Gauss Flayer

+ Elites +

C'Tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Time's Arrow, Star-God Fists

+ Flyer +

Night Scythe [8 PL, 174pts]: 2x Tesla Destructor

Night Scythe [8 PL, 174pts]: 2x Tesla Destructor

Created with BattleScribe


The plan
The idea is to win first turn through minimizing deployed units. I have 5 drops total so it may come down to winning the roll. But as stated command points can be spent before the start of the game to help with this.

- Before the game starts I get to re-deploy 1d3 units + deceiver up to within 12" of my opponent - Again I can use a command reroll on this. On average I will get a 2, this will be one night scythe and the unit of warriors. The unit of warriors will re-deploy to be within 12 of the command barge if not re-deployed with them.

- The game starts, the command barge uses the ability "Wave of command" granting them +1 to their rolls to hit. the illuminator is dropped from one of the night scythes behind the blob of warriors. The scythes move off in towards the enemy. The barge moves up if not already re-deployed. The turn ends and the illuminator grants +1bs to the warrior blob as an augmentation making them BS 2+

- The shooting phase. The two scythes will hit any transports or armored targets alongside the barge followed in priority will be high toughness units. The warriors now on Bs 2+ with a +1 to their rolls to hit will automatically hit with 34 gauss flayer shots into any infantry (divided appropriately) for the largest spread of damage with their -1 rend. The deceiver will go for the highest armored unit / character / vehicle still remaining with 5 wounds or less to try and make it completely removed from the game.

--- Turn 2

- The second movement phase begins, two units of immortals are dropped from the scythes with blasters to try and help clean up any of the heavier armored targets that didn't die in the alpha.


Automatically Appended Next Post:
Forgot to add this list has 6 command points.

This message was edited 2 times. Last update was at 2017/06/22 12:19:50


   
Made in pl
Regular Dakkanaut




On BS 2 and +1 to hit you still miss on 1. Look at hit rols.
CCB arent best lord for troops army. They cant use his mobilty without fast support. He has QS but lost overlords 4++.
You cant reroll opponent roll.
Augmentation are random boost. You mast roll. BS was best but only 1/3 chance.
Nightscythe arent anti tank. Anti tank weapon have hi ap value.
   
Made in gb
Infiltrating Naga





England

Kuguar6 wrote:
On BS 2 and +1 to hit you still miss on 1. Look at hit rols.
CCB arent best lord for troops army. They cant use his mobilty without fast support. He has QS but lost overlords 4++.
You cant reroll opponent roll.
Augmentation are random boost. You mast roll. BS was best but only 1/3 chance.
Nightscythe arent anti tank. Anti tank weapon have hi ap value.


Yeah I just read the 1's always fail.
The lord has a gauss cannon so mobility isn't that much of a big deal.
I'd only reroll my own rolls
Just realized that the augmentations are random :(
The reason I would use a nightscythe to crack open templates is purely because of the strength value, but with the above i've noticed that this list is just too unreliable.

   
Made in us
One Canoptek Scarab in a Swarm





CCB is not a good unit. That would be the first thing to change.

Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
   
Made in us
Regular Dakkanaut




Piedmont N.C. of the usa

Just played 1k points against necrons. What I've seen is that tank busting does not work on QS my bright Lance's after hit wound and damage rolls still can get wisked by QS and living metal will help. What I've learned is that to down a necron vehical will require focus fire from small arms. I done 6 damage with 30 eldar guardians to a ghost ark. All Gauss seem to have so do that is a great plus but the s4 of the flayer takes way to many shots to down units like my wraithlords and wraith blades.

For alpha striking maybe look at deathmarks they done two wounds to my spirit seer turn one as a five man squad. Let vehicals be the fire magnet while you move a gun line up.

PEACE is a lie, there is only Passion,
through passion, I gain STRENGTH,
through strength, I gain POWER,
through power, I gain VICTORY through. victory, MY CHAINS are BROKEN.

 
   
 
Forum Index » 40K Army Lists
Go to: