Switch Theme:

[1000] - Imperial Fists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




AZ

Battalion

HQ
Captain with Jumppack, Thunder Hammer, and Combimelta

Librarian with Force Axe and Storm Bolter

ELITES
Venerable Dreadnought with Assault Cannon, DCCW and Storm Bolter

Venerable Dreadnought with Assault Cannon, DCCW and Storm Bolter

TROOPS
4 x Tactical Marines with Plasma Sergeant with Power Sword and CombiPlasma

4 x Tactical Marines with Plasma Sergeant with CombiPlasma

4 x Tactical Marines with Plasma Sergeant with CombiPlasma

HEAVY SUPPORT
Vindicator with Storm Bolter

Total:999

Not sure how I feel about the Vindicator really dig the model but effectivess is really luck based. Thoughts, comments and concerns much appreciated.

This message was edited 1 time. Last update was at 2017/06/23 20:42:12


 
   
Made in de
Fresh-Faced New User




Uhm seems like a pretty straightforward and fluffy imperial fists list the vindicator has sadly lost a lot with 8th edition, since there is no double str. instakills anymore and the short range makes him move a lot, what means he does hit on 4+ mostly, definately one of the units that suffered most in the new edition, and hes only really good vs vehicles and other multiwound models, therefore id probably swap him out. the cybots arent necessarily great either, creeping over the battlefield with 6" movement means 3 turns minimum before you get to charge and moving means hitting on 4+ again. another thing is you want to keep your captain in the middle of your troops to provide his buffs, so i dont get why hes the only one with a jumppack. Tactical marines are naturally only good on mid to short range, so you should maybe try getting them more mobile if you already pay for the armament, since i dont know what models you have ill just propose you a list that i think would work better.

Captain 74
- Thunder Hammer 25
- Combi Melta 19

Librarian 93
- Force Axe 16

Tactical Squad (5) 65
- Plasma Gun 17
- Combi Plasma 15

Tactical Squad (5) 65
- Plasma Gun 17
- Combi Plasma 15

Tactical Squad (5) 65
- Plasma Gun 17
- Combi Plasma 15

Razorback 65
- Twin Heavy Bolter 17

Razorback 65
- Twin Heavy Bolter 17

Rhino 75
- 2x Stormbolter 4

Predator 102
- Predator Autocannon 49
- 2x Lasercannon 50

Company Veterans (2) 32
- Power Axe 5


999

Advantages:
only 4 units to deploy ( helps you getting first turn)
more mobility due to 12" movement for every unit
more durability ( more HP on the field and troops protected by high thoughness vehicles)
better fire support platforms (predator can stay behind and pick heavy targets from range, razorbacks can stay stationairy after turn 1 and build a firebase with the Tactical Squads and the captain)

I tried staying in your desired unit/ army concept, maybe its better to abandon the idea of a battalion at 1k points at all, and this is certainly no perfect list.
   
Made in us
Fresh-Faced New User




AZ

Hey man thanks for taking the time to reply. The vindicator is definitely not a must have. I was going for a fluffy list and the Battlion just kind of happened. If you are referring to the Dreadnaughts as Cybots, they would need #'s to hit after moving since their venerable? I have the captain with a jumppack so he can move around to the unit(s) that may need the reroll most and so that he can act as a counterassault unit. Although not a beatstick he could take out some characters as well. I was thinking o having the Librarian with Veil of TIme and Might of Heros to buff the Dreads/Captain. What are the roles of the Company Vets in the list you provided I don't feel like they would be very effective as is. So would replacing the Vindicator with a Predator or a pair of Razorbacks be more effective?
   
 
Forum Index » 40K Army Lists
Go to: