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Made in us
Fresh-Faced New User




Preface - I don't own the core rulebook (it's on order), so I'm going by what people who do have told me.

I've only played a few 8th edition games, the first two without using all of the rules. Yesterday, I played my first full rules 500 point match. Just had a few questions on it.

At one point, my Broodlord withdrew from combat (had 1 wound left) so that my warriors could tie up the unit while he stayed alive. The broodlord then used Smite on the unit he'd just retreated from. I know withdrawing has rules on shooting, but was it legal for me to still use his psychic abilities?

Smite says 'closest visible enemy unit', my opponent said that it couldn't be used against units in combat. Is that correct? If so, can it be used against a unit if the psyker in in the combat?

My broodlord took the Tenacious Survivor warlord trait (which we forgot about) and had the psychic power that gives a 5+ backup save against a wound (catalyst?)(which I never used). Broodlords also have a 5+ invulnerable save. So if I'd remembered the warlord trait, used the power and taken a wounding hit, would I be rolling a 5+ invulnerable save, followed by a 5+ psychic save, followed by a 6+ trait save? Isn't that a lot of saves?

During one fight phase, he had charged with two units. After attacking with the first charged unit, he gave me the option to spend 1 command point to let one of my units go next. I had heard it was 2, so looking for clarification on that.. but the main thing is, can I interrupt at that point, or do all the chargers have to strike first, then we pick units and I could spend command to strike next?

During another fight phase, he rolled to save against 6 wounds and had a few failures. He used command point(s) to reroll and rolled all the saves a second time. Is it one die, or the whole group? Same question, I guess, with charging, psychic tests, etc.
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Don't have the book near me right now, but I do believe psyker powers can be used during close combat as well as if you fell back.

In the case of failed psyker rolls (perils of the warp), it deals mortal wounds, so you don't take any invul save for it, but you can still take both saves for the psyker trait and warlord trait.

The command to counter-attack is 2 points and I believe you use a unit that is able to do so after the enemy has charged you and fought.

As for the reroll stratagen, you reroll any single dice, it's pretty clear on that.

This message was edited 1 time. Last update was at 2017/06/27 19:54:22


 
   
Made in us
Fresh-Faced New User




I know the basic rules don't include that restriction, not sure on the full ones.
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





40k rules are designed to be permissive, so unless a model has a special rule that would tell you otherwise, you go with the basics.
   
Made in us
Fresh-Faced New User




Thanks much! Looks like we made a few mistakes, but overall getting the hang of it.
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Yeah, you've got the most of it, me and my friends always muck up the finer details too

I would recommend downloading the rules until your book arrives though, smooth things out.
   
Made in gb
Norn Queen






Yeah the base rules are available for free download. 8PagesOfRules.meme
   
Made in us
Fresh-Faced New User




Yep, I've got the rules download, couldn't find anything addressing those. Also wasn't sure if some of the rules were expanded on. I know I've seen the command point stuff somewhere, but I don't think it was in the free rules. Makes sense that if it doesn't specify it's not allowed, it's probably legal.
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Actually it's the otherway around, if it doesn't say you can do it, it's probably not legal.
   
Made in gb
Longtime Dakkanaut




Tarendal wrote:

At one point, my Broodlord withdrew from combat (had 1 wound left) so that my warriors could tie up the unit while he stayed alive. The broodlord then used Smite on the unit he'd just retreated from. I know withdrawing has rules on shooting, but was it legal for me to still use his psychic abilities?

Smite says 'closest visible enemy unit', my opponent said that it couldn't be used against units in combat. Is that correct? If so, can it be used against a unit if the psyker in in the combat?

Yes, there are no restrictions on psychics now (except being in a transport, since you cant use aura abilities in a transport)

My broodlord took the Tenacious Survivor warlord trait (which we forgot about) and had the psychic power that gives a 5+ backup save against a wound (catalyst?)(which I never used). Broodlords also have a 5+ invulnerable save. So if I'd remembered the warlord trait, used the power and taken a wounding hit, would I be rolling a 5+ invulnerable save, followed by a 5+ psychic save, followed by a 6+ trait save? Isn't that a lot of saves?

You definitely get both your invulnerable save and catalyst save. Whether that stacks with the warlord trait is debatable; RAW it does but I suspect it will be FAQd so you only get one 'feel no pain' roll

During one fight phase, he had charged with two units. After attacking with the first charged unit, he gave me the option to spend 1 command point to let one of my units go next. I had heard it was 2, so looking for clarification on that.. but the main thing is, can I interrupt at that point, or do all the chargers have to strike first, then we pick units and I could spend command to strike next?

You can spend 2CPs immediately after a charging unit has fought to fight with one of your units ('counter-offensive')

During another fight phase, he rolled to save against 6 wounds and had a few failures. He used command point(s) to reroll and rolled all the saves a second time. Is it one die, or the whole group? Same question, I guess, with charging, psychic tests, etc.

You can only spend CPs once per phase, if you are playing matched play. 1CP = re-roll one dice. It's also worth noting you can only ever re-roll a dice once, so some abilities allowing re-rolls preclude spending a CP for another re-roll


   
Made in us
Fresh-Faced New User




Thanks much! It'll be much easier once my rulebook comes in, but for now relying on what my opponents are used to doing is tough.
   
Made in us
Powerful Phoenix Lord





The only thing I see a little iffy is the use of two subsequent invulnerable saves. It's iffy because one is indeed a psychic based save - but the rules explicitly state that a model which has two or more invulnerable saves may only use one.

That's the only thing I'm not 100% sure about. The rest seem correct.

From the "invulnerable saves" portion of the rules:

Some models possess supernatural reflexes or
are protected by force fields that grant them
an invulnerable save. Each time a wound is
allocated to a model with an invulnerable
save, you can choose to use either its normal
Save characteristic or its invulnerable save,
but not both. If a model has more than one
invulnerable save, it can only use one of
them – choose which it will use.
If you use a
model’s invulnerable save, it is never modified
by a weapon’s Armour Penetration value.


I don't know how that interacts with the psychic provided save - I also don't know that spell's exact wording - so it may address this.

This message was edited 3 times. Last update was at 2017/06/28 15:55:00


 
   
Made in us
Fresh-Faced New User




Spotted this on a website, but don't know how valid it is. It just seems odd to me to be able to say 'Okay, here's my 5+ save, followed by my 5+ psychic save, followed by my 6+ trait save. Granted, it's to my benefit, but it still feels odd.

Catalyst: Warp charge value of 6. A TYRANIDS unit within 18" of the caster gets to ignore any wound or mortal wound it takes on a roll of 5+, until the Tyranid player's next psychic phase.

Yes you read that right it saves against the no saves allowed mortal wounds!
Note that all "feel no pain" abilities work on mortal wound damage, as none of them count as saves. This power is still boss, but very far from unique.
Basically a longer range version of the old Catalyst power but one that doesn't affect both the caster and target.
Note that this is not a save which is taken before damage gets allocated. It's a save against wounds, which are worked out after damage is applied. A failed save against a 3 damage weapon means 3 of these additional rolls will be needed. So while not as effective against multiple damage weapons it can still help reduce the impact on your larger creatures.

At work right now, so don't have the text of the book in front of me. Will have to take a look at it.

This message was edited 1 time. Last update was at 2017/06/28 16:04:57


 
   
Made in us
Powerful Phoenix Lord





Ah, okay. If it's something akin to "feel no pain", that's a bit different as it isn't an invulnerable save, but rather a separate roll to "ignore a wound" in essence.

I'd imagine if the new Nurgle lord-a-ma-dude from the starter box has both an invulnerable save and his "disgustingly resilient" rule then that's kosher.
   
 
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