Steady Dwarf Warrior
The last Squat stronghold
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Picking warlord trait: Merchant Princeling( Giving Platoon Command Squad the benefit of one better AP)
HQ:
Force Commander (240pts) (Warlord)
Carapace Armour, Cyber-familiar, Digital Laser, Iron Halo, Melta Bombs, Planetary Overlord, Plasma Pistol, Power Axe
The Muster of Worlds
Abhuman Helots, Survivors of the Dark Age
Discipline Master Cadre (230pts)
Discipline Collars
Discipline Master
Carapace Armour, Needle Pistol, Power Axe, Refractor Field
Discipline Master
Carapace Armour, Needle Pistol, Power Axe, Refractor Field
Discipline Master
Carapace Armour, Needle Pistol, Power Axe, Refractor Field
Discipline Master
Carapace Armour, Needle Pistol, Power Axe, Refractor Field
Discipline Master
Carapace Armour, Needle Pistol, Power Axe, Refractor Field
Imperialis Auxilia Platoon Command Cadre (195pts)
Advanced Weapons, Carapace Armour, Discipline Collars, Grenade Launchers with frag & krak, 7x Militia Bodyguard
Platoon Commander
Plasma Pistol, Power Axe, Refractor Field
Elites:
Imperialis Auxilia Medicae Detachment (50pts)
4x Medicae Orderly
Troops:
Imperialis Militia Grenadier Squad (195pts)
Advanced Weapons, Discipline Collars, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Rotor Cannon, Vexilla
Grenadier Sergeant
Power Axe
Imperialis Militia Grenadier Squad (195pts)
Advanced Weapons, Discipline Collars, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Rotor Cannon, Vexilla
Grenadier Sergeant
Power Axe
Imperialis Militia Grenadier Squad (195pts)
Advanced Weapons, Discipline Collars, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Rotor Cannon, Vexilla
Grenadier Sergeant
Power Axe
Heavy Support:
Imperialis Auxilia Rapier Battery (140pts)
Discipline Collars
Rapier Team
Quad Mortar ("Thudd Gun")
Rapier Team
Quad Mortar ("Thudd Gun")
Militia Auxiliary Battle Tank Attack Squadron (155pts)
Leman Russ Battle Tank
Dozer blade, Lascannon
Militia Auxiliary Battle Tank Attack Squadron (155pts)
Leman Russ Battle Tank
Dozer blade, Lascannon
Something little that i have been brewing with for a good while. All around good infantry: T4, rerollable stubborn ld9, FNP and 3+ armour going almost everywhere because why not? Got to love these stunties.
Overall downside of the list is lack of transports and anti-air, but it sort of makes up for it in the model count and amount of shots it can throw out.
Managed to get shared fifth place in local 30k tournament few months back with less refined list(no medics, no rapiers with thudd guns or command squad).
Looking forward for what you guys think of the list!
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