Switch Theme:

Succubus with Glaive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Waaagh! Ork Warboss




Italy

I noticed that one of the combat drugs available for the <Wych Cult> units gives +1 WS and I wonder if that bonus works as a modifier or simply changes the base WS of the model/unit. I mean, I'm asking if this is a way to let the succubus hit on 2s with the archite glaive which confers a -1 malus to her WS.

The problem is that bonus seems to change the basic WS value, which is already 2+ in the succubus profile. And that means that even with the +1WS granted by the combat drug the succubus must still hit on 3s with the archite glaive anyway. Is this correct?

 
   
Made in gb
Norn Queen






 Blackie wrote:
I noticed that one of the combat drugs available for the <Wych Cult> units gives +1 WS and I wonder if that bonus works as a modifier or simply changes the base WS of the model/unit. I mean, I'm asking if this is a way to let the succubus hit on 2s with the archite glaive which confers a -1 malus to her WS.

The problem is that bonus seems to change the basic WS value, which is already 2+ in the succubus profile. And that means that even with the +1WS granted by the combat drug the succubus must still hit on 3s with the archite glaive anyway. Is this correct?
There is no limit to characteristics anymore other than "characteristics of ‘-’ can never be modified, and the Strength, Toughness and Leadership characteristics of a model can never be modified below 1.". You can have a WS of 1+ or 0+ just fine, but a 1 will always miss regardless. So in this case you'll be hitting on 2's with the archite glaive.

(This is, of course, ignoring the fact that RaW the Serpentin drug only affects WS3+ models because it says "i.e." instead of "e.g")

Edit: I'm not actually 100% sure now, since it says "A roll of 1 always fails, irrespective of any modifiers that may apply." which might mean a 2 with a -1 to hit modifier will always miss.

This message was edited 3 times. Last update was at 2017/07/09 09:49:01


 
   
Made in ca
Masculine Male Wych





Under your bed

well i do believe that the modifiers will cancel each other out.

e.g. +1 WS but then the glaive -1 WS
   
Made in au
Screaming Shining Spear





Western Australia

You hit on 3+

WS 1+ is what you compare the dice results to but a 1 is always a fail.

You roll your attacks and get a 2

This 2 is not a miss according to your WS so you cant use the reroll 1's rule the succubus has.

You then apply the archite glaive modifier to the roll - which is -1 as modifiers are done after rerolls. This means your roll of 2 is changed to a 1... which always misses

Once you get the +1 to hit rolls from PFP turn 3, you then can cancel the -1 to hit and hit on 2+

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Sinewy Scourge




The roll of a 1 always fails irrespective of modifiers doesn't apply though, because irrespective of modifiers you rolled a 2? That;s how it reads to me. You hit on a 2+ with the +1 weapon skill drug and an archite glaive.
   
Made in gb
Norn Queen






Drager wrote:
The roll of a 1 always fails irrespective of modifiers doesn't apply though, because irrespective of modifiers you rolled a 2? That;s how it reads to me. You hit on a 2+ with the +1 weapon skill drug and an archite glaive.
By that logic then plasma wouldn't explode due to modifiers, which is not the case.

You roll a two, you subtract one. The end result is one. The rules don't give two gaks whether the one is a "natural" or a modified one, it's a one and thus misses/fails to wound/fails the save.

This message was edited 1 time. Last update was at 2017/07/19 12:30:29


 
   
Made in gb
Sinewy Scourge




Plasma doesn't say irrespective of any modifiers, does it?

I don't use plasma much as I rarely play Imperial so am not 100% on the rule.

This message was edited 2 times. Last update was at 2017/07/19 12:39:35


 
   
Made in gb
Norn Queen






Drager wrote:
Plasma doesn't say irrespective of any modifiers, does it?

I don't use plasma much as I rarely play Imperial so am not 100% on the rule.
You're putting too much emphasis on the word "irrespective". That doesn't mean "ignore modifiers", it means "it doesn't matter if it's a modified 1 or a natural 1".
   
Made in fr
Longtime Dakkanaut




 Blackie wrote:
I noticed that one of the combat drugs available for the <Wych Cult> units gives +1 WS and I wonder if that bonus works as a modifier or simply changes the base WS of the model/unit. I mean, I'm asking if this is a way to let the succubus hit on 2s with the archite glaive which confers a -1 malus to her WS.

The problem is that bonus seems to change the basic WS value, which is already 2+ in the succubus profile. And that means that even with the +1WS granted by the combat drug the succubus must still hit on 3s with the archite glaive anyway. Is this correct?

When you attack with your succubus you throw your dice and reroll the natural ones (from the succubus' ability).
Then for each die you subtract one to the number (from the glaive), and compare it to your WS. A 2 becomes a 1, which I think is still a miss because rolls of 1 always miss (I agree that "irrespective of modifiers" doesn't mean "unmodified roll of 1").

This message was edited 3 times. Last update was at 2017/07/19 13:28:27


 
   
Made in gb
Sinewy Scourge




 BaconCatBug wrote:
Drager wrote:
Plasma doesn't say irrespective of any modifiers, does it?

I don't use plasma much as I rarely play Imperial so am not 100% on the rule.
You're putting too much emphasis on the word "irrespective". That doesn't mean "ignore modifiers", it means "it doesn't matter if it's a modified 1 or a natural 1".


Why do you believe this? You seem to want to disregard only positive modifiers, why?

This message was edited 1 time. Last update was at 2017/07/19 13:10:33


 
   
Made in it
Waaagh! Ork Warboss




Italy

Got it. So a succubus with a glaive hits on 2s since her WS becomes 1+ and I must substract 1 from the hit roll making rolls of 2s succesful. But she also gets ro reroll ones.

 
   
Made in au
Screaming Shining Spear





Western Australia

1 always fails so a 2 with the -1 penalty is a fail. On turn 3 when PfP gets you +1 to hit rolls you will hit on 2 as the penalty is effectively negated.

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Sinewy Scourge




 Massaen wrote:
1 always fails so a 2 with the -1 penalty is a fail. On turn 3 when PfP gets you +1 to hit rolls you will hit on 2 as the penalty is effectively negated.


The rule says "A roll of a 1 always fails irrespective of modifiers that may apply." If you roll a 2 then, irrespective of modifiers, you rolled a 2. So the 1s miss rule doesn't apply here as you are ignoring the irrespective of modifiers part. At least that is how I read it. I'm pretty sure a natural 1 always fails as for this rule you ignore modifiers.
   
Made in gb
Norn Queen






Drager wrote:
 Massaen wrote:
1 always fails so a 2 with the -1 penalty is a fail. On turn 3 when PfP gets you +1 to hit rolls you will hit on 2 as the penalty is effectively negated.


The rule says "A roll of a 1 always fails irrespective of modifiers that may apply." If you roll a 2 then, irrespective of modifiers, you rolled a 2. So the 1s miss rule doesn't apply here as you are ignoring the irrespective of modifiers part. At least that is how I read it. I'm pretty sure a natural 1 always fails as for this rule you ignore modifiers.
Again, you're not using the word irrespective correctly. It doesn't mean "ignore all modifiers", it means "whether you use modifiers or not."
   
Made in au
Screaming Shining Spear





Western Australia

If you roll a 2 then you cant apply the rule that is part of the 1's fail rule. You can indeed modify it to a 1...

Baconcatbug has the gist of it!

This message was edited 1 time. Last update was at 2017/07/20 06:04:30


For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
 
Forum Index » 40K You Make Da Call
Go to: