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Made in ca
Been Around the Block




Obviously there haas been much discussion about the OP of Necrons. And both sides have valid points. But what I noticed and have a problem with is that Resurrection Protocols (RP) do not scale with the points level of the game.

If you play a high points level then your opponent has enough firepower to focus fire and eliminate a whole squad or more per turn and negate the RP roll.
If you play a low points game then your opponent does not have enough fire power to eliminate an entire squad each turn and RP becomes very powerful.

This is actually a big problem in game design.

I do have an easy suggestion that scales with the points level and still balances well with various abilities.

Change RP to only getting one RP roll at start of turn, model gets back up or is removed.
Even if squad is eliminated you will still get the roll.


Thoughts? It's pretty balanced as far as I can tell. But I might have missed something like a hidden special ability or whatever.

This message was edited 1 time. Last update was at 2017/07/13 08:36:45


 
   
Made in au
Repentia Mistress





The constant RP every si gle turn for every cron that went down ever is probably the tipping point. Theres no reason why it couldnt have been how it was in 5th.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I think I prefer the current rule (though I'll admit that this one would be nice for MSU Necrons).


If I was going to change RPs, I'd actually go for a different angle and try to give the HQs a version of it, like in all past editions (they are supposed to get back up as well).

This message was edited 1 time. Last update was at 2017/07/13 10:28:08


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut




Most necron players would contest the notion that we are OP. I think any necron player would take 7e RP in a heart beat over 8e.
   
Made in gb
Lethal Lhamean




Birmingham

I've played several games against Necrons so far and don't consider Reanimation remotely OP. In fact I'd say it went a very long way to prevent turn 2 tablings.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Uh no. Its very balanced and I would still trade it in a heartbeat for the 7th edition version. Seriously, it's just a recast version of the 3rd edition We'll Be Back rule.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Regular Dakkanaut




I have played Necrons twice, and while the blobs of infantry did march forwards relentlessly and kept getting up again, they tended not to achieve the objectives (though that could just have been my poor tactics)

Mark.
   
Made in us
Lord Commander in a Plush Chair






Rp is far from op.

There is no scaling issue: small games where you have less fire-power? They have less or smaller units; focus fire against those units and delete 1 at a time.

If you are having trouble with them; then you need to look at your list and/or your tactics. You probably do not have the firepower or a very good list for dealing with other armies.

Spreading wounds around to different units can help against some armies, mainly msu armies with a higher instance of special/heavy weapons. Or large inaccurate units(orks) so you can mitigate both the number of shots coming at you or the number of attacks when they hit your lines.

But in the latter example above focus-fire on those large units is also generally a better idea: delete a whole swuad and start putting casualties on the next one.

As for Necron character lack of rp? They have auto-success iwnd. They do not need rp.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Kommissar Kel wrote:
As for Necron character lack of rp? They have auto-success iwnd. They do not need rp.


Auto-success IWND is vastly worse than RPs. Especially in an edition rife with Mortal Wounds and weapons that can do 3 or 6 damage apiece.

You can't regain that wound if you're dead.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Powerful Chaos Warrior





Georgia, U.S.A.

 Kommissar Kel wrote:
Rp is far from op.

There is no scaling issue: small games where you have less fire-power? They have less or smaller units; focus fire against those units and delete 1 at a time.

If you are having trouble with them; then you need to look at your list and/or your tactics. You probably do not have the firepower or a very good list for dealing with other armies.

Spreading wounds around to different units can help against some armies, mainly msu armies with a higher instance of special/heavy weapons. Or large inaccurate units(orks) so you can mitigate both the number of shots coming at you or the number of attacks when they hit your lines.

But in the latter example above focus-fire on those large units is also generally a better idea: delete a whole swuad and start putting casualties on the next one.

As for Necron character lack of rp? They have auto-success iwnd. They do not need rp.


I have to agree that imo there isn't an OP problem with RP for the necrons. So far in smaller games I haven't had a problem with the warriors or immortals, and maybe it's because I run DW and can run a squad of frag cannons/infernus bolters which deal enough fire power to offset their RP. As for the living metal d3 role for the Necron HQ's that did make them awful to remove from the table. But it still made it more balanced in the grand scheme of things, and the games flowed nicely.

RxGhost wrote:Twilight doesn't have vampires.

If you frolic in the forest and sparkle in the sun you are a FAIRY, not a VAMPIRE.



Mortality is for those who are to afraid to be great!!

2500pts Oruscar Dynasty-The re-awakening has come
1500pts Angels Sanguine
Newly started WoC Army  
   
Made in gb
Lesser Daemon of Chaos





West Yorkshire

I agree with the Consensus on this topic, as I have 2 friends that use necrons. as annoying as the RP can be (Especially in the event that the immortal unit I just practically wiped out got lucky and stood back up with their smug emotionless faces...) , it's way better than the 7th edition version where you HAD to spend the extra shots in your turn to remove the unit as they got RP for everything. in this edition, I'm quite content to dish out a huge stack of removed models and let leadership chip away a bit more for finishing with minor firepower next turn.

5000pts W4/ D0/ L5
5000pts W10/ D2/ L7
 
   
Made in ca
Been Around the Block




 Kommissar Kel wrote:
Rp is far from op.

There is no scaling issue: small games where you have less fire-power? They have less or smaller units; focus fire against those units and delete 1 at a time.

If you are having trouble with them; then you need to look at your list and/or your tactics. You probably do not have the firepower or a very good list for dealing with other armies.

Spreading wounds around to different units can help against some armies, mainly msu armies with a higher instance of special/heavy weapons. Or large inaccurate units(orks) so you can mitigate both the number of shots coming at you or the number of attacks when they hit your lines.

But in the latter example above focus-fire on those large units is also generally a better idea: delete a whole swuad and start putting casualties on the next one.

As for Necron character lack of rp? They have auto-success iwnd. They do not need rp.


A 10 man unit is a 10man unit at 1000pts or 3000pts

If you can't see how this is a big scaling issue than you simply haven't done tge math, or played enough.
Play a bunch of 1000pt games, then play a bunch of 3000pts games. Also, play as Necrons and against Necrons. I got multiple armies.

And I will note again for all - it's a scaleing issue. RP is very good at lower points because enemy just can't inflict lots of wounds in 1 turn. And becomes quite useless at higher points because enemy just focus fires until unit is dead.

This message was edited 1 time. Last update was at 2017/07/13 15:54:10


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

The_Peacemaker wrote:

A 10 man unit is a 10man unit at 1000pts or 3000pts


Sure. But at 3000pts you can have about 3 times as many of them.

I think in higher point games RPs will just take a bit longer to come online. At the beginning of the game you'll probably lose some squads, sure. but so will your opponent.

And once you both start to take casualties, your opponent will soon lose the capacity to just focus down any Necron unit that looks at him funny. So, he'll have to either dedicate a lot more resources into removing single squads or else will have to leave some alive and risk RPs.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Been Around the Block




 vipoid wrote:
The_Peacemaker wrote:

A 10 man unit is a 10man unit at 1000pts or 3000pts


Sure. But at 3000pts you can have about 3 times as many of them.

I think in higher point games RPs will just take a bit longer to come online. At the beginning of the game you'll probably lose some squads, sure. but so will your opponent.

And once you both start to take casualties, your opponent will soon lose the capacity to just focus down any Necron unit that looks at him funny. So, he'll have to either dedicate a lot more resources into removing single squads or else will have to leave some alive and risk RPs.

You are correct, which is why it doesn't scale.

It might seem like its fine right now because the game is fresh and new. Give it a bunch more plays and people will see what I'm talking about.

   
Made in ru
!!Goffik Rocker!!






I'd not say that rp is op. It's just quite specific now. It basically has a trashhold of effectiveness. If something can't deal enough damage to something with RP, it's basically immortal. However, rp don't help at all if the squad's wiped out. So, it's an interesting twist and feels quite different to regular feel no pain.

I've played against necrons in 1k and 500 pt games. And as the opponent was not used to facing orks, he played very aggressively and even went to rapid-firing range with his warriors. But than orks just wiped them in mellee cause the damage output of buffed up choppaboyz is way above what necrons can handle. And warriors got swept away by a concentrated mellee punch. However, if you can avoid this concentrated punch, 4+ RP with cryptech are going to be enough to effectively outlast your opponent and be far ahead after a turn or two.

tldr - i don't think RP need fixing. Maybe some point costs for units that are a bit under or overpriced. But not the concept itself. Yeah, low pt games can be problematic but

This message was edited 2 times. Last update was at 2017/07/14 13:46:34


 
   
Made in us
Regular Dakkanaut





I haven't seen this mentioned before, but Necron models that flee don't get the chance to reanimate do they?

The requirement for reanimating was having been slain; Necrons that have fled did not get slain.

This message was edited 1 time. Last update was at 2017/07/19 06:57:39


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