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Made in us
Fresh-Faced New User




Hello All, Lots of newb questions.

I'm working my way through the missions in the starter set and I'm a little confused about attacks ...both at range and melee.

For example the Reiver Squad Data Sheet: Specifically the Sergeant. He is listed as having 3 Attacks (A3) . In the comments of data sheet it says " Each model is equipped with a heavy bolt pistol, a combat blade, shock grenades, frag grenades and krak grenades. So what exactly am I attacking with 3 times ?

I believe the attacks A3 , refer to melee only, if so ... does that mean only the combat blade which is listed as melee ? (He also has an ability to make one additional attack with this weapon)

How grenades work will probably be my next question : specifically how do they work . .. I understand the range (frag 6" , I don't understand the type : Grenade D6 : S3 AP0 D1) Is the D6 rolled to see how many frag grenades are thrown ?

Thanks for your help !
   
Made in gb
Norn Queen






forevernewb wrote:
For example the Reiver Squad Data Sheet: Specifically the Sergeant. He is listed as having 3 Attacks (A3) . In the comments of data sheet it says " Each model is equipped with a heavy bolt pistol, a combat blade, shock grenades, frag grenades and krak grenades. So what exactly am I attacking with 3 times ?

I believe the attacks A3 , refer to melee only, if so ... does that mean only the combat blade which is listed as melee ? (He also has an ability to make one additional attack with this weapon)
Correct, the Attacks characteristic applies only in melee. Since his combat blade gives him an additional attack with that weapon, he'll make 4 attacks when in melee. His ranged weapons all have a different profile with the number of attacks each weapon makes.

How grenades work will probably be my next question : specifically how do they work . .. I understand the range (frag 6" , I don't understand the type : Grenade D6 : S3 AP0 D1) Is the D6 rolled to see how many frag grenades are thrown ?
What that means is before you roll to hit, you roll a D6 to determine how many rolls to hit you make. Think of it as representing a blast wave, so it could end up only exploding next to 1 enemy or it might land in a cluster of them and explode next to 6. Once you determine how many "shots" you make, you roll that many dice to hit.

For example, if a weapon is listed as Assault 3, it makes 3 rolls to hit when you fire it. If it's Heavy D6, you'd make D6 rolls to hit when you fire it, determining each time you fire the weapon.

This message was edited 1 time. Last update was at 2017/07/17 00:25:41


 
   
Made in us
Fresh-Faced New User




Thank you , that helps so much.


Automatically Appended Next Post:
New set of questions: If a poxwalker has a 7+ SV , does that mean roll two dice ? How would you roll to get the seven or more ?

Having trouble with mission 2:

Example : Reiver Sergeant against one poxwalker in melee. Is this correct: The serg rolls 4 to hit , then any successful hits, roll to wound > then poxwalker makes savings throw > and if fails > disgustingly resilient > but if too many wounds ..poxwalker dies ?

Sorry trying to figure this out on my own.

This message was edited 1 time. Last update was at 2017/07/17 03:46:22


 
   
Made in gb
Perturbed Blood Angel Tactical Marine





You can't roll a 7, so the poxwalker only gets a save when he has a save bonus - i.e. in cover he'll have a 6+ from shooting attacks (which can be removed again by AP -1 or better attacks). It's the slightly odd way to show a unit has no normal save.



   
Made in de
Crazed Cultist of Khorne




Bremen (Germany)

If the poxwalkers had a save-value of "-", then they could never get cover.

This message was edited 2 times. Last update was at 2017/07/17 09:16:17


My tabletop-blog (in german):
http://kubitabletop.wordpress.com 
   
Made in gb
Norn Queen






As stated before, a 7+ basically means no armour save under normal conditions but you could improve the save via cover or other special rules.

forevernewb wrote:
Example : Reiver Sergeant against one poxwalker in melee. Is this correct: The serg rolls 4 to hit , then any successful hits, roll to wound > then poxwalker makes savings throw > and if fails > disgustingly resilient > but if too many wounds ..poxwalker dies ?
All correct. (though you won't make any armour saves of 7+ on a D6 ) Keep in mind that wounds are tracked, you don't have to remove all the wounds in 1 go

This message was edited 1 time. Last update was at 2017/07/17 11:30:20


 
   
Made in us
Fresh-Faced New User




Awesome , appreciate it./
   
Made in us
Fresh-Faced New User




Follow up question regarding frag grenades or any type : Is the damage of a grenade only assigned to one enemy or all enemies within the unit ...by the attacker ...>> or does the defending player get to allocate wounds ?

Really confused... :( and thanks in advance.
   
Made in gb
Norn Queen






forevernewb wrote:
Follow up question regarding frag grenades or any type : Is the damage of a grenade only assigned to one enemy or all enemies within the unit ...by the attacker ...>> or does the defending player get to allocate wounds ?

Really confused... :( and thanks in advance.
First you roll to see how many shots the grenade will do, then you roll that many dice to hit, roll all the hits to wound, then your opponent can allocates wounds to any model in the unit that was being attacked, then rolls saves.

So basically, the defender gets to pick who suffers the wounds.

This message was edited 1 time. Last update was at 2017/07/19 03:04:10


 
   
 
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