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Made in gb
Fresh-Faced New User




Serpent shields question.

"Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. "

Is this total damaged caused for a single weapon. For example a twin Autocannon Heavy-4 D2. If all 4 shots wound and cause 8 damage total, is this reduced to 7?

OR

Is it per wounding hit? So each of the 4 shots that successfully wound are each reduced by 1, so the total wounds would be 4.

Thanks in advance.
   
Made in gb
Norn Queen






The second. Each wound does damage individually, they don't pool together.
   
Made in gb
Fresh-Faced New User




 BaconCatBug wrote:
The second. Each wound does damage individually, they don't pool together.


Can you give further clarification on why this is?

This message was edited 1 time. Last update was at 2017/07/17 20:58:28


 
   
Made in us
Longtime Dakkanaut




If you fail a save vs the Autocannon you take 2 damage. The Shield then reduces that to 1.

Any other "failed saves" have no effect on the damage done from 1 failed save.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

You take saves and take damage one wound at a time. This is under Fast Dice Rolling on page 179. So, the wave serpent would get allocated 4 wounds. It would take a single save for the first wound. It would then take 2 damage if it did not save, reduced to 1 for its shield. Then you'd resolve the next wound. Rinse and repeat.

The reason it is getting muddied is because you're lumping all the saves together (which is perfectly fine, if everyone understands the rules).

This message was edited 2 times. Last update was at 2017/07/17 20:49:49


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Made in gb
Norn Queen






Zelcon01 wrote:
 BaconCatBug wrote:
The second. Each wound does damage individually, they don't pool together.


Can you give further clarification on why this is? I'm having a small disagreement over it with someone.
I can't give further clarification because there isn't any to give. The rules in the massive 8 page tome are clear on how the order of dice work for wounding and damage.
   
Made in gb
Fresh-Faced New User




I can't give further clarification because there isn't any to give. The rules in the massive 8 page tome are clear on how the order of dice work for wounding and damage.

Okay. Cheers anyway.


Automatically Appended Next Post:
 puma713 wrote:
You take saves and take damage one wound at a time. This is under Fast Dice Rolling on page 179. So, the wave serpent would get allocated 4 wounds. It would take a single save for the first wound. It would then take 2 damage if it did not save, reduced to 1 for its shield. Then you'd resolve the next wound. Rinse and repeat.

The reason it is getting muddied is because you're lumping all the saves together (which is perfectly fine, if everyone understands the rules).



This was very useful. Thanks.

This message was edited 1 time. Last update was at 2017/07/17 21:19:42


 
   
 
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