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Made in no
Longtime Dakkanaut






After finding a single model from this game in the basement in my parents house(cant even remember i even bought it), i have gaind an inntrest in this no longer existing game from Forge World.

To thouse who plays it or have tryed it, how does it play?
I have tryed to find a pdf of the rulebook but alas nothing trustworthy yet, can anyone help me out whit that?

Edit:
This game is now officialy returning!

This message was edited 3 times. Last update was at 2019/09/28 16:34:37


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Battle-tested Knight Castellan Pilot




Oakland, CA

Is a great little game that pays much like X-Wing or Wings of War.

Pity that they've stopped supporting it.
   
Made in us
Battlefield Tourist




MN

You can find my review of the game here: https://bloodandspectacles.blogspot.com/2017/02/review-aeronautica-imperialis-forgeworld.html

My blog actually has a great deal of content for the game in the form of battle reports, including a lot of shots of my scratchbuilt models too.

I think it is great fun and love to play it. It is super easy to learn, but hard to master.

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Extra bonus is that if you ever take up playing Epic they're usable there too.

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Made in no
Longtime Dakkanaut






Well got my hands on some digital rules now thanks to a fellow dakka user so its reading time.

Any suggestions for web stores that sells proxy models?
im not exactly good whit scratch build.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Battle-tested Knight Castellan Pilot




Oakland, CA

With a little patience, I'd bet they come up on eBay.
   
Made in us
You Sunk My Battleship!





 FrozenDwarf wrote:
Well got my hands on some digital rules now thanks to a fellow dakka user so its reading time.

Any suggestions for web stores that sells proxy models?
im not exactly good whit scratch build.


Try vanguard miniatures. They're rapidly expanding their ranges as a supplier of Epic proxies and that includes flyers. a bunch of new designs that are in the works have been shown off recently in Facebook so they're going to get some more too soon (chaos and some additional imperial interceptors).they do truescale so they're in scale with FW unlike most lines but be aware are in metal.

http://vanguardminiatures.co.uk/product-category/defeat-in-detail/

If you can't dig up IA bases with the integrated height and airspeed indicators don't sweat it; Just use two dice next to the flyer when you play.

"Gaze ye not into the abyss less the abyss' boyfriend get narky" - Nietzsche (slightly paraphrased) 
   
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Longtime Dakkanaut






 schoon wrote:
With a little patience, I'd bet they come up on eBay.


they are on ebay but mainly tau, and overpriced just as all specialist games models are on ebay.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Battlefield Tourist




MN

Chaos and Ork stuff is super easy to scratchbuild. PM me and I can guide you.

For Proxy Imperials and SMs Vanguard has a great range.

If you are looking for something less than official, Tyranids are easy to scratchbuild. PDF, Gue'vesa, Rogue Traders, and Lost and the Damned can also use Vanguard and Dark Realm stuff pretty easily. Varingyr used the old Steel Crown range and Spartan Games ranges. Those stats are in the Airspace Compilation.

If you follow this link to my AI review, it has the links to the Compilation which has new factions, aircraft, missions, special equipment, etc.

https://bloodandspectacles.blogspot.com/2017/02/review-aeronautica-imperialis-forgeworld.html

I have an unholy love for this game.

This message was edited 1 time. Last update was at 2017/08/04 14:29:12


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Hellion Skyboards make great stand-in Eldar/Dark Eldar with a little work; add a nose/cockpit and you're pretty much ready to go.

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Longtime Dakkanaut






Well, seems it is returning based on the teaser at the Fest yesterday.
Mutch sooner then i expected, so getting slightly exited.
Who will make it, will be it be plastic or resin and will it be compatible with the old models is prolly the moust important questions.

Necromunda, bloodbowl, titanicus and now aeronautica. Seems specialist games are finaly returning.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in fi
Longtime Dakkanaut






It will most likely follow in the same vein as AT. Some plastics to start with in 6mm scale and resin upgrades later, unless the popularity explodes like it did with Titanicus.

Sneaky, sneaky way to create the whole line for Nu-Epic later down the years...

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MN

 FrozenDwarf wrote:
Well, seems it is returning based on the teaser at the Fest yesterday.
Mutch sooner then i expected, so getting slightly exited.
Who will make it, will be it be plastic or resin and will it be compatible with the old models is prolly the moust important questions.

Necromunda, bloodbowl, titanicus and now aeronautica. Seems specialist games are finaly returning.


Do you have a link I can look at?

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Longtime Dakkanaut





Glad theres another chance to own this game. Hope it won't be imperial-only models like Titanicus...

Casual gaming, mostly solo-coop these days.

 
   
Made in no
Longtime Dakkanaut






 Easy E wrote:
 FrozenDwarf wrote:
Well, seems it is returning based on the teaser at the Fest yesterday.
Mutch sooner then i expected, so getting slightly exited.
Who will make it, will be it be plastic or resin and will it be compatible with the old models is prolly the moust important questions.

Necromunda, bloodbowl, titanicus and now aeronautica. Seems specialist games are finaly returning.


Do you have a link I can look at?


there realy aint mutch to see, just a 30 sec animation of bullet tracers in the sky followed by the logo for AI.
it was just to say: hey we are bringing the game back. no ETA ofc, but im guessing half a year from now IF it is to released this year.

SamusDrake wrote:
Glad theres another chance to own this game. Hope it won't be imperial-only models like Titanicus...


original had planes from IG, SM, chaos, ork, eldar and tau. i would be dissapointed if the reboot dont have the same at the minimum.

This message was edited 1 time. Last update was at 2019/05/14 08:56:55


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Regular Dakkanaut





Netherlands

As far as I remember, AI was mostly let down by being a massively expensive boutique Forge World production, with the 300 page hardcover rulebook alone being an absurdly high bar to entry. It was slightly less of a disaster than Dreadfleet.

GW as a whole has gotten pretty clever about pushing new products to market since then, so I have good hopes for this revival!

   
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Decrepit Dakkanaut




UK

AI I think also suffered because way back then FW and online purchasing wasn't as common as it is today by far. Plus added to that was the fact that it was a 2007 game and Epic 40K was ended in 1997. So basically whilst Epic stuff was around until around 2013, the actual core advertising for the mainstream GW game was pretty much gone.

So AI for all its gains really had only a tiny market to hit. I think GW has learned from that and has a totally different attitude this time around and hopefully will do vastly better on the marketing. Heck Adepticus Titanicus has done really well and gone past GW's production expectations and its got some of the most expensive kits.

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UK

Gorgeous books and good game - played a few and MUCH prefered it to X Wing.

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 Overread wrote:
AI I think also suffered because way back then FW and online purchasing wasn't as common as it is today by far. Plus added to that was the fact that it was a 2007 game and Epic 40K was ended in 1997. So basically whilst Epic stuff was around until around 2013, the actual core advertising for the mainstream GW game was pretty much gone.


Do you mean "Epic 40k" as in specifically the 3rd edition Epic 40,000 or more generally the Epic game systems? Because while the Forge World miniatures were originally sculpted for Epic 40,000, epic Armageddon was released in 2003 and was still kicking about when AI was released. Mind you, AI was made from spare parts - artwork from Imperial Armour volumes 1 and 2, miniatures sculpted for Epic and bases from Sabretooth's Lord of the Rings CMG.

One thing I'd like is for the new game to come with longer flying stands, but that's only a minor niggle.
   
Made in no
Longtime Dakkanaut






 AndrewGPaul wrote:


One thing I'd like is for the new game to come with longer flying stands, but that's only a minor niggle.


on that i too agree on, but then again we dont even know what kind of base the remake will use....
they might drop the "dial bases" completely.

darkswordminiatures.com
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Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
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Cardiff

I'd like to see the models in a larger scale, like maybe 15mm instead of 6mm.

I reckon they will have terminals similiar to Adeptus Titanicus. So the dial bases may become redundant.

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 Thymais wrote:
I'd like to see the models in a larger scale, like maybe 15mm instead of 6mm.

I reckon they will have terminals similiar to Adeptus Titanicus. So the dial bases may become redundant.


Considering a Sokar Stormbird is nearly as tall as a Warlord when stood on end, 8mm will be enough. Besides, if they change the scale then say goodbye to epic...
   
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Longtime Dakkanaut





Do clouds play a role in this game? If so, I'll break out the cotton wool...

Casual gaming, mostly solo-coop these days.

 
   
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Warwickscire

SamusDrake wrote:
Do clouds play a role in this game? If so, I'll break out the cotton wool...


Didn't make an appearance in the original game. It was pretty simple in that regard, the only thing you had to keep track of was altitude, speed, ammunition and fuel.
   
Made in us
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MN

SamusDrake wrote:
Do clouds play a role in this game? If so, I'll break out the cotton wool...


If you want clouds, search for the Airspace Rules Compilation..... they have cloud rules.

Edit: Here

https://app.box.com/s/2mwdb2pl02nu9mxe6ns0

This message was edited 2 times. Last update was at 2019/05/22 21:19:42


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Longtime Dakkanaut





"The clouds...they do move in herds!"

Cloud banks, Ladies and Gentlemen!

Omg, the Tyranids look just as scary as The Giant Claw! I'll take a dozen please...

Casual gaming, mostly solo-coop these days.

 
   
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 General Helstrom wrote:
As far as I remember, AI was mostly let down by being a massively expensive boutique Forge World production, with the 300 page hardcover rulebook alone being an absurdly high bar to entry. It was slightly less of a disaster than Dreadfleet.

Then you have quite the imaginative “memory” there. The book was neither 300 pages nor absurdly expensive, and contained all the rules and army lists for the models available at the time.
   
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Ridin' on a Snotling Pump Wagon






Having read the blog above, interested to see if they keep a height mechanic involved.

I never played AI in its original form, but that does strike me as something currently missing from X-Wing, which let’s face it is The Big Daddy of the market.

Having that seems pretty darned cool, and really suits atmospheric dog fighting. Heck, if they nail it, and the mechanics gain a real heavy rep on the wargaming scene, it could mean secondary/tertiary sales to those adapting the rules for the setting of their preference. Bases also, I guess?

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 General Helstrom wrote:
As far as I remember, AI was mostly let down by being a massively expensive boutique Forge World production, with the 300 page hardcover rulebook alone being an absurdly high bar to entry. It was slightly less of a disaster than Dreadfleet.

GW as a whole has gotten pretty clever about pushing new products to market since then, so I have good hopes for this revival!


It wasn't that bad, price-wise.

I bought in in 2008 and the books were 30 quid each. There was a deal on at the FW open day for both for £50. planes were £10-15 a pair with the bases. It's a long time ago but one of the reasons I got in to it was that it was pretty cheap (easily under 100) to have a playable force - and even a 2v2 engagement was quite fun. (I've got 4 thunderbolts, 2 lightnings and a marauder that I got but then never got to have a game with.) also the books were much cheaper than the imperial armour ones, and I just wanted some nice FW books. The two trial games I had of it were certainly good and, having not ever played Wings of War/Glory, it was AI that I always thought of when I first came across X-wing.

While it's cool it's coming back, I don't hold out much hope of whatever the new game is being backwards-compatible with the old models, either because of scale or different basing standard.
   
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Fixture of Dakka






 Mad Doc Grotsnik wrote:
Having read the blog above, interested to see if they keep a height mechanic involved.

I never played AI in its original form, but that does strike me as something currently missing from X-Wing, which let’s face it is The Big Daddy of the market.


Altitude is important in aerial dogfighting games because of the energy tradeoff between altitude and speed (and the possibility of cocking up an manoeuvre and inadvertently ending up at flight level 0). In space, this is less of a concern; "climbing" and "descending" are no different to turning left or right. The Battlestar Galactica miniatures game includes altitude (allowing nine levels from -4 to +4) which reduce weapon range when firing between levels. I'm not convinced it adds enough to the game to be worth including, IMO. BSG also allows a plane's facing to be different from its direction of flight, but it can only coast while in that state.

the cost in 2007 of the AI rulebook and two packs of planes was about £50, roughly the same as the cost of the X-Wing starter today. It was the lack of publicity that did for the game, I think. While Wingsof War predates AI, I was aware of AI before I ever saw a copy of Wings of War.

This message was edited 1 time. Last update was at 2019/06/04 10:34:30


 
   
 
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