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2017/07/19 13:54:41
Subject: Removing the -1 modifier to BS for vehicles
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Nihilistic Necron Lord
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I dont think its right that a tank suffers the same penalty for shooting heavy weapons as infantry, when it moved. A single infantry model with a heavy weapon has to move, carry the weapon, aim, and fire. In a tank, the gunner sits on his seat, probably has a targeting computer, and pushes a few buttons. Therefore i propose that vehicles that only moved half its movement characteristic (and didnt advance) can fire their heavy weapons without -1.
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2017/07/19 19:44:57
Subject: Removing the -1 modifier to BS for vehicles
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Powerful Phoenix Lord
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Many vehicles also have multiple weapons that are targeting multiple units, thus it may be just as difficult for a crew member in his comfy seat to keep all targets in aim while moving, even at half-speed. As for targeting computers, that's already a rule called "Power of the Machine spirit" Another issue is balance. If all vehicles can just move and fire with no penalty, than all we would see is parking lot armies. There should clearly be exceptions like with Dark Eldar, Dark Lances are actually Assault weapons on vehicles. This is to represent the skill at which those crew can fire and because there is a separate crew per gun. -1 to hit for moving is more than fair and is WAY better than 7E in which most vehicles could only fire 1 weapon at regular BS, while the others only hit on 6. -
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This message was edited 2 times. Last update was at 2017/07/19 19:46:47
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2017/07/19 20:12:55
Subject: Removing the -1 modifier to BS for vehicles
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Norn Queen
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Agree with the above. Bad proposed rule. Bin it.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/07/19 21:42:00
Subject: Re:Removing the -1 modifier to BS for vehicles
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Longtime Dakkanaut
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It makes sense
Some guns are clearly heavy for vehicles like a Leman Russ main gain, however more than a few guns are commonly found on both normal infantry and tanks.
I think a problem is the lack of distinction between these 2 gun types
Heavy for Infantry and Heavy for Vehicles
I think the 1st thing you need to do is distinguish these 2 gun types. Moving all the Heavy for Vehicle guns into a new Category.
Then we can have the ability for Tanks to potentially ignore the Heavy for Infantry rule.
I like your proposed rule, just needs a little bit more development. Keep it up!
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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2017/07/19 22:08:20
Subject: Removing the -1 modifier to BS for vehicles
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Powerful Phoenix Lord
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Solution: infantry carrying heavy weapons should not be able to fire them if they move. Boop. Done.
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2017/07/19 22:12:39
Subject: Removing the -1 modifier to BS for vehicles
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Inspiring SDF-1 Bridge Officer
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Tanks and such may have targeting computers, but there's also plent of ECM (Electronic Counter Measures) in the 40K lore to, well, counter it.
Most Imperial machines are lumbering, blocky boxes whose movement over terrain likely more than offset any guidance systems, as are the ancient plodding machines of the Necrons whose turrets and the like are slow to train on a target, but quick to destroy it. Ork vehicles are rickety contraptions that are lucky to get a lock-on before the mechanics sieze up or give out. Tau weapons are elegant, but primative compare to the ancient machinery of races such as the Imperium, Eldar and Necrons, and likely easily overwhelmed by the "been there, done that" ECM suites of those races. Eldar have a totally alien mindset in the face of war - how many of their weapons are even heavy?
I believe the minus to hit while moving in most cases has been factored into balance. Vehicles already have far more wounds than troops, move faster and carry a deadly assortment of weapons. But there comes the trade-off. Do vehicles dash forward to close with the enemy or seize/contend objectives, or do they sit back and rain death on opponents? If they can do both - outpacing infantry, outlasting infantry and dropping fire as deadly or moreso than infantry - that does nothing but belittle infantry.
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It never ends well |
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2017/07/20 06:58:27
Subject: Re:Removing the -1 modifier to BS for vehicles
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Nihilistic Necron Lord
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Talamare wrote:
I think the 1st thing you need to do is distinguish these 2 gun types. Moving all the Heavy for Vehicle guns into a new Category.
Then we can have the ability for Tanks to potentially ignore the Heavy for Infantry rule.
I like your proposed rule, just needs a little bit more development. Keep it up!
Thats a bit complicated. How about a vehicle can fire one of its weapons without -1 BS, if it moved half of its movement characteristic ? Another idea, a targeting computer for +1 PL, or +20pts. which removes the -1 penalty for one weapon.
Stormonu wrote:Tanks and such may have targeting computers, but there's also plent of ECM (Electronic Counter Measures) in the 40K lore to, well, counter it.
And how does a unit of basic infantry counter the bullets from my twin assault cannon ?
Stormonu wrote:
I believe the minus to hit while moving in most cases has been factored into balance. Vehicles already have far more wounds than troops, move faster and carry a deadly assortment of weapons. But there comes the trade-off. Do vehicles dash forward to close with the enemy or seize/contend objectives, or do they sit back and rain death on opponents? If they can do both - outpacing infantry, outlasting infantry and dropping fire as deadly or moreso than infantry - that does nothing but belittle infantry.
Deepstriking an infantry unit with meltas, or plasmaguns, can finish off a vehicle in one round. If they dont kill it, they can seriously cripple it. A vehicle only moving 3", and hitting on 5+, is pretty useless.
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2017/07/20 07:00:19
Subject: Removing the -1 modifier to BS for vehicles
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Enigmatic Chaos Sorcerer
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-1 is fair on them. Takes a lot of effort to retrofit the weapons to fire out of a different track or armor panel each turn
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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2017/07/20 07:11:57
Subject: Re:Removing the -1 modifier to BS for vehicles
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Inspiring SDF-1 Bridge Officer
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p5freak wrote:
Stormonu wrote:Tanks and such may have targeting computers, but there's also plent of ECM (Electronic Counter Measures) in the 40K lore to, well, counter it.
And how does a unit of basic infantry counter the bullets from my twin assault cannon ?
Your twin assault cannon is aimed by a optical camera (or a servo-skull). The infantry wear Emperor Protects pins that generate low-grade EMP pulses that disrupt the camera.
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It never ends well |
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2017/07/20 07:49:34
Subject: Re:Removing the -1 modifier to BS for vehicles
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Longtime Dakkanaut
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I actually like the penalty.
Heavy tanks meant to shoot have to make a choice between mobility and firepower.
Transports will want to mount assault weapons if they have a choice, and will therefore have a lower damage output.
Also, I like that 8th edition tries to merge all units into a same type, I think it's best to keep it that way as much as possible.
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2017/07/21 02:49:13
Subject: Removing the -1 modifier to BS for vehicles
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Dakka Veteran
Miles City, MT
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Against this with the current IH Strategem. IH would be at a huge deficit again because their CT is not good. At all.
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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2017/07/23 17:43:39
Subject: Removing the -1 modifier to BS for vehicles
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Decrepit Dakkanaut
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Elbows wrote:Solution: infantry carrying heavy weapons should not be able to fire them if they move. Boop. Done.
Great idea, we'll make Heavy Weapons useless again!
Got any other bright ideas?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2017/07/23 20:14:59
Subject: Removing the -1 modifier to BS for vehicles
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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They could allow more assault/rapid fire weapons for vehicles. That would fix some of the problem without adding more rules.
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