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Made in us
Consigned to the Grim Darkness





USA

Aside from the librarian, this is what I currently own, with three scout squads (haven't b uilt the last SR one) and the termie captain built. The idea is scouts hang out in the backline taking potshots, the boltgun scouts holding a home objective if there is one, while the terminators deep strike forward on to or near objectives to take or contest. It's not the strongest army ever but I think aside from maybe having another ML (not sure how I could afford it and still meet the 1500 points tho) it's good for the concept.

Battalion: Blood Angels: 1500 pts, 86PL
HQ
-- Captain in Terminator Armour: TH, SB
-- Librarian in Terminator Armour: FSword, SB
Troops
-- Scout Squad: 4 BG, BP+CCW
-- Scout Squad: 5 SR
-- Scout Squad: 5 SR
-- Scout Squad: 4 SR, ML, Camo
Elites
-- Terminator Ancient: LC
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Tactical Squad: AssCan, PSword, 4PFist, 4 SB

This message was edited 3 times. Last update was at 2017/07/20 03:30:30


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

An alternative list:


Battalion Detachment
HQ
-- Terminator Captain: TH, SB
-- Terminator Librarian: FSword, Combi-Plas, Sanguinary Discipline
Troops
-- Scout Squad: 4 SR, ML
-- Scout Squad: 5 SR
-- Scout Squad: 4 BG, BP/CCW
Vanguard Detachment
HQ
-- Terminator Chaplain: CA, SB
Elites
-- Terminator Assault Squad: 3 TwinLC, 2 THSS
-- Terminator Assault Squad: 3 TwinLC, 2 THSS
-- Terminator Tactical Squad: AssCan, 4 PFist, 4 SB, PSword
Fortification Detachment
Aegis Defense Line: Quad-Gun

Less scouts, but they're protected by the aegis defense line. Not really sure about it because I have to sacrifice some survivability on my assault termies... but it also gives anti-air ability this clearly doesn't otherwise have.

This message was edited 7 times. Last update was at 2017/07/21 03:08:02


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

More of a minor variation. 1500 points, 87(I think?)PL

Battalion Detachment
HQ
-- Terminator Captain: TH, SB
-- Terminator Librarian: FAxe, SB
Troops
-- Scout Squad: 4 BG, BP+CCW
-- Scout Squad: 5 SR
-- Scout Squad: 5 SR
-- Scout Squad: 4 SR, ML, Camo

Vanguard Detachment
HQ
-- Terminator Chaplain: CA, SB
Elites
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Tactical Squad: AssCan, PSword, 4PFist, 4 SB

This is... stronger than my other list with only a single unit changed, but it feels kinda cheesy and powergamey. I like my Terminator Ancient, and am not a huge fan of chaplains. But sadly the Termie Ancient can't be an HQ and thus can't lead a detachment.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut




I honestly think the Boltgun Scouts should be Shotguns instead. It isn't hard to get them within 6" for the benefit, and it isn't like they'll live long anyway.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Consigned to the Grim Darkness





USA

That's a fair point. Their main purpose is to go to the objective closest to my deployment zone (or sit on the one in it alongside a sniper squad).

I'm just a bit iffy about the shotgun. A 12" boltgun that's S5 if you're within 6" is a bit underwhelming compared to the ones deathwatch get.

I hope people aren't upset that I have my already-built boltgun scouts count as shotguns >.>


Automatically Appended Next Post:
Speaking of, here they are, standing atop my rulebook next to my PC:

Spoiler:


Apologies for the terrible lighting. Five more scouts to go, then I can work on the rest of the termies. Scouts are interesting gameplaywise, but damn do I hate building them. Terminators are actually less of a hassle...

This message was edited 5 times. Last update was at 2017/07/22 00:55:38


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut




I've never bothered with Bolter Scouts and never met anybody who would, even WITH Imperial Fists.

I just assumed as much.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Consigned to the Grim Darkness





USA

I'm thinking of having the bases of the camo-cloak sniper scouts (the one with the ML) marked with green around the sides in order to indicate their use of camo. All of the sniper scouts have cloaks on the model though.

I think until I get a Chaplain I'm gonna use the first list, then after I get the Chappy I'll use the second. It lacks a bit of heavy anti-tank other than the thunder hammers, but aside from getting more MLs in my sniper squads I'm not sure how to fix that with this list. I am thinking of grabbing a stormraven and dc dread as my bump up to 2000, tho that'd be a while due to money.

Would the Cyclone launcher be good for helping with my anti-tank problem or should I stick with what I have? The assault cannon and four storm bolters could really help chew through a conscript squad before my termies pile in for example, with the scouts picking off any commissars beforehand they'd potentially wipe it out in one turn. Assault cannon hits infantry more reliably than the frag grenades of the cyclone, but isn't quite as useful against most vehicles (though six S6 shot at 3+ rerolling 1s is nothing to scoff at for light vehicles).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Locked in the Tower of Amareo




You could give the scouts missile launchers, especially the snipers. Krak missiles are way better than they used to be. Now they truly are slightly weaker las cannons. Against T7 targets, they are almost as good. By extension, cyclones aren't a bad idea either. My characters would rock infernus pistols, too, especially the captain.

This message was edited 1 time. Last update was at 2017/07/22 17:19:45


 
   
Made in us
Consigned to the Grim Darkness





USA

Nah. My captain's sticking with what's already been built on the model. I like it.

I can always build one more missile launcher, but the problem would be fitting it in the list itself.

This message was edited 1 time. Last update was at 2017/07/22 18:22:46


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

Due to the decrease in cost for a lot of my units, I'm able to upgrade my list:

Battalion Detachment
HQ
-- Terminator Captain: TH, SB
-- Terminator Librarian: FAxe, Combimelta
Troops
-- Scout Squad: 4 boltguns or shotguns, BP+Power Sword
-- Scout Squad: 5 SR, Camo
-- Scout Squad: 5 SR, Camo
-- Scout Squad: 4 SR, ML, Camo

Vanguard Detachment
HQ
-- Terminator Chaplain: CA, SB
Elites
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Tactical Squad: AssCan, PSword, 4PFist, 4 SB

Given 55 extra points, I added cloaks to my other two sniper squads... and I'm not sure how to spend the other 25 points. Thinking that, since the blood angels terminator librarian comes with the combimelta, I could use the extra points to spare myself having to convert it in to a storm bolter, then perhaps give the bare-bones scout squad's sarge a power sword by painting his combat knife to have a power field.

Thoughts?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

So two new list ideas, on how to deal with the extra 55 points. First off, the one I like more from a modeling perspective, but is pretty insane from a powergamer perspective:

Total 1499 points
Spoiler:
Battalion Detachment
HQ
-- Terminator Captain: TH, SB
-- Terminator Librarian: FAxe, SB
Troops
-- Scout Squad: 4 boltguns or shotguns, BP+Power Fist
-- Scout Squad: 5 SR, Camo, PSword
-- Scout Squad: 5 SR, Camo, PSword
-- Scout Squad: 4 SR, ML, Camo, PSword

Vanguard Detachment
HQ
-- Terminator Chaplain: CA, SB
Elites
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Tactical Squad: AssCan, PSword, 4PFist, 4 SB


Yes, I realize giving scouts power swords is a bit excessive. But it's easier to model a sword sheathed at their side than it is to do something like swap in another missile launcher.

Speaking of which, this is the other alternative list, which I'm not entirely looking forward to doing but is definitely more useful given the metagame:


Total 1500 points
Spoiler:
Battalion Detachment
HQ
-- Terminator Captain: TH, SB
-- Terminator Librarian: FAxe, SB
Troops
-- Scout Squad: 4 boltguns or shotguns, BP+PSword
-- Scout Squad: 5 SR, Camo
-- Scout Squad: 4 SR, ML, Camo
-- Scout Squad: 4 SR, ML, Camo

Vanguard Detachment
HQ
-- Terminator Chaplain: CA, SB
Elites
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Assault Squad: 2 TwinLC, 3 TH/SS
-- Terminator Tactical Squad: AssCan, PSword, 4PFist, 4 SB

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

So BattleScribe updated and I can't sleep so I'm doing some gruntwork here.

Currently, without any modifications and removing the camo cloaks, my list is 1406 points. That's... more than I thought I'd have. 94 points free to spend, and I'm not sure where I miscalculated. So new plan that will hopefully make my scout snipers more useful, and also still fits in with this concept.

1499 Pts
Battleforged +3cp
Battallion +3cp
HQ:
-- Terminator Captain w/SB, TH, Santic Halo
-- Terminator Librarian w/SB, FAxe
-- Lieutenant w/BP, TH, Jump Pack
Troops:
-- Scout Squad w/Shotguns, BP+PSword
-- Scout Squad w/5 SRs
-- Scout Squad w/5 SRs
-- Scout Squad w/4 SRs, ML
Vanguard: +1cp
HQ:
-- Terminator Chaplain w/SB, Crozius
Elite:
-- Tactical Terminators w/Assault Cannon
-- Assault Terminators w/3 THSS, 2 TwinLC
-- Assault Terminators w/3 THSS, 2 TwinLC

With the Lt around buffing two or potentially three of the scout squads (depends on how much I need to spread out my deployment), their sniping should have a nice improvement-- both in terms of raw damage and the amount of times they can apply the special sniping rule. He'd also be able to assist a scout squad in close combat with that thunder hammer (because Lieutenants hit on 2+, he hits with the hammer on 3+, which is pretty solid for 3 attacks on such a cheap character).

In-lore, he would be the force commander in charge of the scout deployment. No idea if this is a good plan. But I'm liking it.

Note: this uses C:SM rules, but with no chapter tactics, instead opting to use Sanguinary Discipline from the index for the Librarian. It'd probably be made tougher if I used Black Templars tactics but again, I feel that'd be kinda cheesy.

This message was edited 1 time. Last update was at 2017/08/01 05:11:47


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

hmm. Looks like battlescribe is wrong about the lieutenant's stats-- he's 3+ to hit in the fight phase?

If that's the case I'd go with lightning claws, rather than a thunder hammer.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

Nope, it's right. IDK why people were trying to tell me the Lt is 3+ to hit in the fight phase. They are wrong. Thunder hammer, it is! Since 2+ to-hit reduced to 3+ is still two hits on average, which is plenty.

This message was edited 1 time. Last update was at 2017/08/03 18:17:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

Well, I think this is pretty much locked in unless I can think of some better way to do this. I COULD add another missile launcher, but eeeeh....I hate disassembling and reassembling unless it's to fix a screw-up.

Though I think I'll have to pick a dfiferent relic, as looking in to it it looks like the santic halo is the UM unique relic. Probably just give the Lt the 2+ armor and one-time 3++ save. That or give the Tome of Malcador to the librarian so he can use blood boil in a pinch.

This message was edited 1 time. Last update was at 2017/08/05 15:58:46


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





New Jersey

I see you are doing a themed list which is cool but you are aware that it isnt competative in anyway right? At 1500 points and no armor or real heavy weapon fire its kind of easy to get stomped especially being that you havnt employed a songle thing the blood angels are good at. No priests no chaplains no stormraven. I know you said its what you own but youd be better off using them as regular codex marines till yu get some more stuff. If it isnt meant to be competitive then have at it

 
   
Made in it
Waaagh! Ork Warboss




Italy

Why don't you use magnets? Not on every model but just on some of them, like 2-3 scouts. This way you can switch different equipments without disassebling the miniatures or proxying.

 
   
Made in us
Consigned to the Grim Darkness





USA

 Blackie wrote:
Why don't you use magnets? Not on every model but just on some of them, like 2-3 scouts. This way you can switch different equipments without disassebling the miniatures or proxying.

I'll see if my friends are any good at it. I'm not. Granted, I'm also not good at painting, but hey some things you still should do yourself.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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