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Made in dk
Fresh-Faced New User




Hi,

Ok, so I assume that there will be something like Chaos Legion tactics. Something similar to the loyal dogs of the corpse emperor. I also assume that we will have new models for our Chaos Marines.... we better. But that is a different story.

For now, lets try and guess what Legions will have "Legions tactics", what those benefits will be, and who will have a Codex all to them selves...

Just to kill the time - lets go

   
Made in ca
Elite Tyranid Warrior





I really liked that alpha legion tactic from 7th and i hope they bring it into eighth, it was both fluffy and strong!

i expect the big 4 all get books to themselves, while the rest will fall under "Chaos Legions"

3500 Imperium army

1250 Nidzilla

1000 Chaos army

1000 Drukhari Raiding Force  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

based on the marine ones:

WE - re-roll charge
DG - some sort of range re-buffs to shoot them
TS - free re-rolls somehow
EC - +x on advance rolls
NL - add x to enemy ld tests
IW - re-rolls to dmg on vehicles and buildings
WB - all units can summon not just characters
AL - dx units can infiltrate like ravenguard
BL - death to emporer rule on a 4+ to hit



 
   
Made in us
Oozing Plague Marine Terminator





I figure the Strategems is where we might find some of the old feel back, like Night Fighting for Night Lords, Bombardment for IW or BL, combat drugs for EC, infiltrating AL and such.


The Legion Tactics would be alot simpler and broader. +1 attack or Str WE, - 1 LD Night Lords, raptors - 2 (since they have fear already), maybe Alpha Legion will get that less useful deploy outside enemybdeiyment type infiltrate. Iron warriors some kind of cover bonus if they stay stationary.

We got a long wait I imagine.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Death guard: 6+ ignore wound
world eaters:: re roll charge
thousand sons:: +1 to invunerable
emperors children:: always attack first in combat

All cost 5pts for single wound models, 10 for characters and 30 for vehicles.

All suck, all pay points for sucky boring skills, space marines get the same or similar for free

This message was edited 1 time. Last update was at 2017/07/20 01:54:39


 
   
Made in us
Loyal Necron Lychguard





Thousand Sons: The damage of smite is increased by one step (1>1d3>1d6>2d6>3d6). Maybe cap it out at 2d6 to prevent Magnus from getting tooo ridiculous.
   
Made in gb
Regular Dakkanaut




 Formosa wrote:
Death guard: 6+ ignore wound
world eaters:: re roll charge
thousand sons:: +1 to invunerable
emperors children:: always attack first in combat

All cost 5pts for single wound models, 10 for characters and 30 for vehicles.

All suck, all pay points for sucky boring skills, space marines get the same or similar for free


Death Guard already have a 5+ version of that.

Probably right about chaos having to pay though
   
Made in fi
Furious Raptor



Finland

In old classic 3.5 CSM codex Night Lords could buy stealth for units which just added +1 to cover saves. I would really prefer this one, like a copy of raven guard CT instead of LD modifiers.

And how would the LD rule work, it must be tied to being within certain distance from enemy like 1" as with raptors? Lets assume this happens and then assume non-cult traitor legions get locked out of cult troops so no khorne berserkers. Like this their special rule would be bad.

Very very effective LD rule for them would be that globally all non NL LD test at -1 and all caps and buffs and rerolls are nullified. This would be awesome as they could hard counter horde spam lists. This will not happen though as 40k rules do not normally affect opposing forces rules.

Honestly I hope they get same as Raven Guard, but then special stratagems are LD modifiers. Here Terror Tactics 2 CP: -1 to LD test and nullify any buffs to the ld check.

Agreed with previous posters that CSM probably need to pay points for their abilities and then on top of that stratagems are horrendously expensive.

This message was edited 1 time. Last update was at 2017/07/20 04:57:30


 
   
Made in au
Been Around the Block




Black Legion gets to fall back an extra 1d6.

Because we're good at running away.
   
Made in us
Loyal Necron Lychguard





Jbz` wrote:
 Formosa wrote:
Death guard: 6+ ignore wound
world eaters:: re roll charge
thousand sons:: +1 to invunerable
emperors children:: always attack first in combat

All cost 5pts for single wound models, 10 for characters and 30 for vehicles.

All suck, all pay points for sucky boring skills, space marines get the same or similar for free


Death Guard already have a 5+ version of that.

Probably right about chaos having to pay though

The +1 to invulnerable is just a weaker version of All Is Dust, too.

They're not going to make us pay for Legion Tactics. They might make us pay for Marks if those end up doing anything, which I'm not convinced they will (being just a keyword suits marks just fine).
   
Made in fi
Furious Raptor



Finland

#SadTraitorLegions

Let us be honest, chaos is OP and traitor legions are bad, so their legion rules should be debuffs. Here is my take on Those:

AL
They love challenges and overwhelming odds so in any match with points or power limit decrease yours by 50% (half away!) and every unit gains infiltrate (normal deep strike). This would be known as infailtrate hammer.

BL
As previously posted, they are good at running away so take every LD test using extra 1D6.

DG
Are known as tactically rigid so no transports for them and only weapons upgrades allowed are plasma gun, meltagun and flamer. Movement -1".

WB
They are zealous believers and gods have listened. Every WB army must have minimum of 3 units of possessed.

NL
They love to torture and maim innocents and are cowards, so at start of every battle roll 1D6 for every NL unit, on 4+ the unit enters play normally. On failure the unit has betrayed the Chaos Leader or just succumbed to urges and is terrorizing civilians somewhere.

IW
They love bunker busting with waves of bodies, so every enemy gets 3+1D3 free fortifications which add +2 to armour saves against shooting. After IW unit reach close combat with enemy unit, they will launch devastating field bombardment on Both units hitting with 3+1D6 AP-2 Damage 2. This happens everytime IW unit charge enemy unit.
   
Made in de
Contagious Dreadnought of Nurgle





There's a range of options for NL:
All units are in cover during the first turn even if they are in the open (Night fighting - possible stratagem).
Enemy units must subtract -1 from LD when in CC with NL (Could see this as a relic or unit upgrade since they aren't allowed to take Icon of despair).
They can charge after fall back.
Raptors are troops.

BL might get re-roll charge ranges but only for units that deep strike this turn (since we can't just get the same as loyalists ).
Or Re-roll to hit rolls against imperium (useless).

Iron Warriors:
They can roll 2W3 pick the highest for fleshmetal weapons. (because rolling loads of random dice is fun, could actually see this as a stratagem).
Oblits and Mutis are troop choices.
They ignore -1 to hit for moving heavy weapons.

Word Bearers:
+x to summoning roll.
Auras of Dark Apostle gain +3"
Possessed become troops.
Re-roll daemon saves (that would be rather strong, so unlikely ).
   
Made in us
Longtime Dakkanaut




So, this is an odd little unconfirmed rumor but.... possibly every faction that gets a codex gets sub factions?

So the DG won't have a specific set of legion tactics, but will have different warbands with different warband tactics (and the FNP thing is just a global rule presumably). It is worth mentioning FW chaos characters exist that get both their parent legion tag and a warband tag.

If this were true, it would also apply to world eaters, emperor's children, and thousand sons.

The last is particularly interesting to me. What if the thousand sons eventually got something like the cult variations from 30k as different chapter tactics, justified as what lore the sorcerer leading them focused on?
   
Made in au
Liche Priest Hierophant







Iron Warriors
[Insert the Imperial Fists Siege Masters Tactic herp derp] & DttFE procs on a 5+ against Imperial Fists.
Must have no Mark.

Word Bearers
+1 Ld and DttFE procs on a 5+ against Ultramarines (4+ with Icon of Excess).
Also maybe +1 (or 2) on their Summon rolls.

Red Corsairs
Advance +2". Lol jokes you guys don't get any even though we hype you up all the time.

Black Legion
DttFE procs on a 5+ (4+ with Icon of Excess).



I'm not being entirely serious about BL or Red Corsairs... but I can see GW doing that to WB & IW.

This message was edited 1 time. Last update was at 2017/07/20 07:41:46


 
   
Made in ca
Commander of the Mysterious 2nd Legion





Malifice wrote:
Black Legion gets to fall back an extra 1d6.

Because we're good at running away.


that would actually be situationally useful. as it could mean potentially withdrawing a sufficant distance to get out of charge range. combine that with something else (like being able to fire when retreating, ala Ultramarines) and it could be INCREDIABLY powerful

Opinions are not facts please don't confuse the two 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Black Legion: Same as Ultramarines
Iron Warriors: Same as Imperial Fists
Alpha Legion: Same as Raven Guard
World Eaters: Same as Black Templars

etc.
   
Made in us
Loyal Necron Lychguard





Yeesh, you guys are cynical as hell.
   
Made in us
Longtime Dakkanaut




For what it is worth, I'm kinda hoping DG get the DR on most models, and also have a CT equivalent of some sort, possibly the raven guard CT given how similar it is to the plaguebearer buff. It'd be fun to just have tons of defensive buffs stacking.
   
Made in us
Legendary Master of the Chapter






 Latro_ wrote:
based on the marine ones:

WE - re-roll charge
DG - some sort of range re-buffs to shoot them
TS - free re-rolls somehow
EC - +x on advance rolls
NL - add x to enemy ld tests
IW - re-rolls to dmg on vehicles and buildings
WB - all units can summon not just characters
AL - dx units can infiltrate like ravenguard
BL - death to emporer rule on a 4+ to hit




Arent there equipment that let you reroll charges?

i figure it will be more +1 str for WE

Or more than likely they wont get any Legion tactics and instead get character boons. or the legion specific units will do a thing instead going off the already exisitng death guard, bezerkers, tsons and so on.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

DG - No bikes allowed, disgustingly resilient across the board

IW - can take IG artillery, no summons, +1 to hit against units in cover



What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




 Desubot wrote:
Arent there equipment that let you reroll charges?

i figure it will be more +1 str for WE

Or more than likely they wont get any Legion tactics and instead get character boons. or the legion specific units will do a thing instead going off the already exisitng death guard, bezerkers, tsons and so on.


I think they explicitly mentioned legion tactics back when the codices were first announced, but i could be wrong.

But you are correct, the icon of khorne does, and I think it unlikely we will get anything that mimics the various god icons as a legion tactic though I think WE did kinda do that in the last legion book. I can't remember and don't have it with me.
   
Made in dk
Longtime Dakkanaut




BL: reroll all sixes, except in the morale phase. Any BL unit within 6" of failbaddon must use 2d6 when rolling for battle shock.

TS: psykers peril unless rolling double one or double-six. Rubric marines movement is reduced to that of dust.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

World Eaters: Re-roll 1's to charge. Infantry models are so bloodthirsty that they deal 1d3 mortal wounds to themselves at the start of each player turn.
   
Made in us
Cultist of Nurgle with Open Sores





Theres already an Icon that allows re-rolling of charge distance. No reason to also give it as a legion rule. Id rather have something more fun for angron's boys.

2000
Coming soon:  
   
Made in us
Irked Necron Immortal




Newark, CA

 Nightlord1987 wrote:
I figure the Strategems is where we might find some of the old feel back, like Night Fighting for Night Lords, Bombardment for IW or BL, combat drugs for EC, infiltrating AL and such.


The Legion Tactics would be alot simpler and broader. +1 attack or Str WE, - 1 LD Night Lords, raptors - 2 (since they have fear already), maybe Alpha Legion will get that less useful deploy outside enemybdeiyment type infiltrate. Iron warriors some kind of cover bonus if they stay stationary.

We got a long wait I imagine.


If they give AL an infiltration tactic, I'm painting up an army tomorrow. I don't even care. They had that back in 4th(?) and then it got cruelly taken away :(

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in sg
Longtime Dakkanaut





I dunno. I think it will just be an attempt to make our legions fluffier. Won't really result in any major difference to the strength of our lists.

I mean, maybe make us a bit more killer in melee for WE, which was never the issue in our lists anyway. Or make death guard lists a bit more resilient, which they already are.

Even if they gave World Eaters a legion tactic that increases our attack by 1, or str by 1, it really doesn't change anything. Berserkers are already good enough, but still die to flyer spam. And berserkers are still relatively easy to kill. Give us charge reroll? That just saves us 10 points from getting a icon of wrath per squad. How many zerker squads are we gonna have anyway?

Death guard doesn't deal out enough damage for their high cost. Even if they made our DR into a 4+ DR, the damage output of death guard doesn't change. Brimstone horrors already have a 4++ and are 2 points each. A death guard plague marine is 21 points. Fluffy, yes, but you probably won't see a mass plague marine list win a GT even if they did give us DR 4+.
   
Made in us
Longtime Dakkanaut




Eldenfirefly wrote:
I dunno. I think it will just be an attempt to make our legions fluffier. Won't really result in any major difference to the strength of our lists.

I mean, maybe make us a bit more killer in melee for WE, which was never the issue in our lists anyway. Or make death guard lists a bit more resilient, which they already are.

Even if they gave World Eaters a legion tactic that increases our attack by 1, or str by 1, it really doesn't change anything. Berserkers are already good enough, but still die to flyer spam. And berserkers are still relatively easy to kill. Give us charge reroll? That just saves us 10 points from getting a icon of wrath per squad. How many zerker squads are we gonna have anyway?

Death guard doesn't deal out enough damage for their high cost. Even if they made our DR into a 4+ DR, the damage output of death guard doesn't change. Brimstone horrors already have a 4++ and are 2 points each. A death guard plague marine is 21 points. Fluffy, yes, but you probably won't see a mass plague marine list win a GT even if they did give us DR 4+.


Well, that's an issue that can be fixed with points, which may change in the codex or may change later.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Eldenfirefly wrote:
I dunno. I think it will just be an attempt to make our legions fluffier. Won't really result in any major difference to the strength of our lists..
That's not how GW took it with the C:SM CT's. They aren't particularly fluffy (giving the IF and IH-themed trait), but they are certainly powerful. Especially when combined with Chapter Stratagems.

I suspect it'll just be another chance for the ruleswriters to remind us that they don't like CSM, and the Legion Trait will be both unfluffy and underpowered.

Although, tbf, the way CSM stories are written negative LT's would still be fluffy.

Black Legion: May never sieze the initiative, all units have -D3 Ld (check at the start of each player turn). Any CSM within 2D6" (check at the start of each player turn) must roll for Ld tests on a 5D3.

This message was edited 1 time. Last update was at 2017/07/21 08:21:23


 
   
Made in sg
Longtime Dakkanaut





If they had a chapter tactic for black legion that say we can now deep strike to 6 inches instead of over 9. Then I would say it might make a major difference (at least for black legion).
   
Made in us
Fresh-Faced New User




Iron Warriors will probably have something similar to "cult of sacrifice" where they can ignore morale due to shooting casualties. I know it's pretty much their 30k rule but it's fluffy and I could see the GWS designers ignoring the similarities of the FW rules. Also, Havocs will probably have some form of tank hunter.

I also expect their stratagem will have something which allows for a bombardment.

Their relic will probably be defensive based giving a character a 5+ FNP or a better armor save.
   
 
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