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Made in us
Regular Dakkanaut




Has anyone toyed with the idea of running an all Dreadnaught army?
   
Made in us
Legendary Master of the Chapter






phydaux wrote:
Has anyone toyed with the idea of running an all Dreadnaught army?


Its 100% doable if running FW

Chaplain dread x 1-2

and all the dreadnoughts you can eat in the vanguard formation.

you could run about 10 or so dreads that way

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Norn Queen






It's 100% doable even without Forge World. You can take Blood Angel Librarian Dreads for your HQ and Bjorn, then fill the rest with Vanguard Detachments.

The downside is that 2 out of the 3 powers for the Librarian Dreads (which must be Blood Angel or Successor) only affect Blood Angels or Successor, and Blood Angels or Successor chapters don't have access to anything other than regular dreads and furioso dreads. But, there is nothing stopping you taking non-BA Vanilla dreads, you just won't be able to buff them.

You'll easily be able to make up even a 2k list with even 2 detachments of Vanguard.

Friendly word of advice, when making dakkadreads, the Twin autocannon/Twin Las might be the most expensive but it's the most lethal math-hammer wise, and the low shot amount (compared to say the plasma cannon or Assault Cannon) benefits from the BS2+ more than the higher fire rate weapons.

Now if only we could still stick Dreads in Drop Pods. How glorious that would be.

This message was edited 3 times. Last update was at 2017/07/20 20:57:11


 
   
Made in us
Legendary Master of the Chapter






Oh right forgot about those two

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Dakka Veteran





BA get a Death Company Dread too. Hadn't considered an all Dread list but it could be fun to try out.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in us
Regular Dakkanaut




So BA get Librarian Dread HQ, Death Company Dreads, Furioso Dreads, and "regular" Dreads.

Cool.

Death Company & Furioso Dreads should provide a lot of hittyness, and regular Dreads a lot of fire power. My only concern is that, like Termies, without a transport they will spend the whole game walking & getting shot at with little to show for it.
   
Made in gb
Norn Queen






That's why you bring super speedy Contemptors.

If you're willing to splurge for the FW Chaplain Dreads you'll be able to pick a Chapter Tactic that will help. White Scars to move them into position or Raven Guard to keep them alive.
   
Made in nz
Regular Dakkanaut




The two best tactics look like Salamanders or Iron Hands so far.

Iron Hands get a stacking ignore wound on a 6. Plus the ability for tanks/dreads to move and shoot without suffering to hit penalties by the sound of it.

Salamanders can re-roll one dice (wound and hit) in the shooting and combat phase meaning you don't have the same requirement for characters providing re-rolls. Perfect for Dreads!

Space Wolves have some of the coolest Dreads though. Bjorn (character) and the Murderfang, not to mention they can give a shield and axe to Venerable Dreads. Downside is they have no viable option other than FW drop pods to get them into combat quickly and wont have their Codex for awhile.

Personally I would be thinking Iron Hands for an all Dread army. The ability to ignore wounds on a 6 is very strong and you don't get penalised for equipping your Dreads with a heavy/assault weapon and a combat claw/drill and walking up the board. If you where willing to include a Strom Raven you could drop a melee Dread right into the middle of the enemy or just buy a couple of FW Pods.


This message was edited 2 times. Last update was at 2017/07/20 22:25:02


 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

you could bring them in Lucius pattern pods couldnt you? asking for a friend

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in nz
Regular Dakkanaut




 supreme overlord wrote:
you could bring them in Lucius pattern pods couldnt you? asking for a friend


Yes FW has them in their book, 120pts I think. However Storm Ravens can carry one and Storm Ravens are points very well spent from what I am seeing.

This message was edited 1 time. Last update was at 2017/07/20 22:23:26


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







BA totally have access to the Forge World Dreadnaughts (Contemptors, Leviathans, Mortis, Deredeo...)

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Consigned to the Grim Darkness





USA

Amusingly, a baseline BA LibDread with three Rifleman dreads is exactly 600 points and fulfills the requirements for a Vanguard detachment.

This message was edited 1 time. Last update was at 2017/07/20 22:52:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

I haven't tried it in 8th, but I've done as close as possible in every edition previous, and while they've been fun, they suffer from some serious limitations.

Librarian dreads can help mitigate some of that, but the biggest problem in previous editions is that an army made solely of dreads had some pretty serious firepower limitations due to low model count, and losses cut was available fast.

They were fun though!

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Consigned to the Grim Darkness





USA

However, shooty dreads take longer to die in this edition. Instead of dying quickly, they slowly lose BS over time.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Regular Dakkanaut




BA also have access to Storm Ravens which can carry a Dread into combat. Dropping a Relic Leviathan with two combat weapons would be brutal, especially consider on a 5/6 it explodes dealing terrible damage! However I still think Iron Hands would be the best chapter so far, unless you really want a special Dead unit, character like the Librarian.

This message was edited 1 time. Last update was at 2017/07/20 23:12:08


 
   
Made in us
Consigned to the Grim Darkness





USA

This is true. Don't forget a Death Company Dread as a brutal monster slayer. Only vehicles that would contend with it in close combat would be knight-level vehicles, especially when buffed up by a librarian's powers.

This message was edited 1 time. Last update was at 2017/07/20 23:11:49


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

There's a guy in the battle reports forum who does that.

Honestly, it doesn't look like much fun to play against.
   
Made in us
Consigned to the Grim Darkness





USA

As opposed to playing against the same exact min-maxed marine infantry list every time?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Regular Dakkanaut




 Melissia wrote:
This is true. Don't forget a Death Company Dread as a brutal monster slayer. Only vehicles that would contend with it in close combat would be knight-level vehicles, especially when buffed up by a librarian's powers.


Not much could stand up to a Relic Leviathan with Siege Drills in close combat either.

Siege Drill: S16, Ap-4, D4. That is at least 12 wounds per combat round before invulnerable saves...

If you take one claw its: S16 AP-3, D3 and re-roll wounds (infantry)

Hitting on 2's wounding on 2's this think is a monster! Even when its down to 4 wounds it is still hitting on 3's

Plus is has a 4+ invulnerable save..., then as iron hands you ignore wounds on a 6


This message was edited 2 times. Last update was at 2017/07/20 23:21:40


 
   
Made in us
Consigned to the Grim Darkness





USA

DCDreads already ignore wounds on a 6, gets +2" charge distance when you include a vehicle in your charge tragets, and consolidates up to 6". It fires two flamers, then makes 5 attacks on the charge, 6 with the buff from BA lib dread, that are S12, AP-3, 3 damage, rerolling misses. It can be given a 4+ save from a second lib dread-- and since you need lib dreads to make the list work unless you're using forgeworld, you're gonna have at least one (I'd recommend three, with three detachments each having three or for dreads).

And that for around ~200-230 points depending on how you kit it.

I mean not sayin' it's better than some FW monstrosity, but it's damn solid.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nz
Regular Dakkanaut




 Melissia wrote:
DCDreads already ignore wounds on a 6, gets +2" charge distance when you include a vehicle in your charge tragets, and consolidates up to 6". It fires two flamers, then makes 5 attacks on the charge, 6 with the buff from BA lib dread, that are S12, AP-3, 3 damage, rerolling misses. It can be given a 4+ save from a second lib dread-- and since you need lib dreads to make the list work unless you're using forgeworld, you're gonna have at least one (I'd recommend three, with three detachments each having three or for dreads).

And that for around ~200-230 points depending on how you kit it.

I mean not sayin' it's better than some FW monstrosity, but it's damn solid.


DC is probably more practical also and fewer points which is handy. If BA are the army then as you mentioned the DC Dread does look like the better option.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Isn't the problem with combat dreads that they just eat damage on their way to the fight? I've tried it previously and not had good results slogging across the board with them.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah. That's why the list I had in mind leans heavily on firepower dreads. A dc dread needs a stormraven to deliver it.

This message was edited 1 time. Last update was at 2017/07/21 00:37:43


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Trigger-Happy Baal Predator Pilot






 Melissia wrote:
DCDreads already ignore wounds on a 6, gets +2" charge distance when you include a vehicle in your charge tragets, and consolidates up to 6". It fires two flamers, then makes 5 attacks on the charge, 6 with the buff from BA lib dread, that are S12, AP-3, 3 damage, rerolling misses. It can be given a 4+ save from a second lib dread-- and since you need lib dreads to make the list work unless you're using forgeworld, you're gonna have at least one (I'd recommend three, with three detachments each having three or for dreads).

And that for around ~200-230 points depending on how you kit it.

I mean not sayin' it's better than some FW monstrosity, but it's damn solid.


The DC dread is pure junk compared to the Space Wolves VenDread with Axe/Shield. The DC dread gets +2" move, its attacks are str12 instead of 10, 6" consolidate instead of 3", +2" charge against vehicles if you don't take smoke launchers (which are amazing this edition). It also costs over 200 points. The SW Vendread costs 145, D6 dmg instead of flat 3, still has the 6+++, and has a 3+ invul. The 3+ invul is worth more than anything else the DC dread has.
   
Made in us
Consigned to the Grim Darkness





USA

Two problems with that.

The first is that, if you do Space Wolves, you can only have a single detachment of pure dreads and thus only a single CP., because Space Wolves only have a single HQ choice, and that's Bjorn.

And the second is that those attacks are made at S10 (and thus are less effective against anything S6), and they don't reroll to-hits like the DC Dread's attacks do. So the DC Dread gets 6 attacks at 3+ which reroll. vs 5 attacks at 2+ which don't, meaning the DC Dread lands more hits per turn at a higher strength rating when it charges, and about the same amount otherwise (and if you aren't using your LibDreads to buff your DC Dread, your only other option is probably using them for sniping characters with bloodboil).

Given that the DC Dread can be fairly easily given a 4+ invulnerable save by the various LibDreads the BA list is already going to be taking anyway (in multiples, to get multiple CPs) and mortal wounds are still a thing, the Space Wolf VenDread is a nice little turtle, but just can't be as much of a close combat menace as the DC Dread in a dedicated BA list.

Of course, what list is really better depends on how BA and SW chapter tactics and strategems play out. But right now, The BA list just has more flexibility and offensive firepower than the SW list you'd propose.

This message was edited 1 time. Last update was at 2017/07/21 01:01:13


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Space Wolves can still have this dance.

Vanguard detachment.
1st HQ has to be Bjorn to do the job.
2nd and 3rd HQ Iron Priests on Bikes for repairs.
Elites be a few Board and Sword Dreads.
Elites be Venerable Dreads with ranged weaponry.
One Dread in Lucius Pod to drop on enemy's tail with high output ranged weaponry.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Trigger-Happy Baal Predator Pilot






 Melissia wrote:
Two problems with that.

The first is that, if you do Space Wolves, you can only have a single detachment of pure dreads and thus only a single CP., because Space Wolves only have a single HQ choice, and that's Bjorn.

And the second is that those attacks are made at S10 (and thus are less effective against anything S6), and they don't reroll to-hits like the DC Dread's attacks do. So the DC Dread gets 6 attacks at 3+ which reroll. vs 5 attacks at 2+ which don't, meaning the DC Dread lands more hits per turn at a higher strength rating when it charges, and about the same amount otherwise (and if you aren't using your LibDreads to buff your DC Dread, your only other option is probably using them for sniping characters with bloodboil).

Given that the DC Dread can be fairly easily given a 4+ invulnerable save by the various LibDreads the BA list is already going to be taking anyway (in multiples, to get multiple CPs) and mortal wounds are still a thing, the Space Wolf VenDread is a nice little turtle, but just can't be as much of a close combat menace as the DC Dread in a dedicated BA list.

Of course, what list is really better depends on how BA and SW chapter tactics and strategems play out. But right now, The BA list just has more flexibility and offensive firepower than the SW list you'd propose.


You can still mix detachments. My biggest complaint is the DC dread pays a lot more points for a lot less durability. You can get 4 SW dreads for cheaper than 3 DC dreads, and they WILL get there because of that 3++/6+++
   
Made in us
Consigned to the Grim Darkness





USA

At what points level?

This is what I came up with for 1.5k:
Spoiler:
Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, Meltagun
Elites
--Dreadnought: ML, 2LC
--Dreadnought: AssCan, DCCW, SB
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC

Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: ML, 2LC
--Dreadnought: AssCan, DCCW, SB
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC


And for 2k:

Spoiler:
Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC

Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: AssCan, DCCW, HF
--Dreadnought: AssCan, DCCW, HF
--Dreadnought: AssCan, DCCW, HF

Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: ML, 2LC
--Dreadnought: ML, 2LC
--Dreadnought: ML, 2LC

Granted, this is not the most ideal list. But it has a nice balance to it that I enjoy. It oculd be made better quite easily.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Trigger-Happy Baal Predator Pilot






 Melissia wrote:
Spoiler:
At what points level?

This is what I came up with for 1.5k:
[spoiler]Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, Meltagun
Elites
--Dreadnought: ML, 2LC
--Dreadnought: AssCan, DCCW, SB
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC

Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: ML, 2LC
--Dreadnought: AssCan, DCCW, SB
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC


And for 2k:

Spoiler:
Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC
--Dreadnought: 2AC, 2AC

Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: AssCan, DCCW, HF
--Dreadnought: AssCan, DCCW, HF
--Dreadnought: AssCan, DCCW, HF

Vanguard Detachment:
HQ
-- Librarian Dreadnought: FFist, Force Halberd, SB
Elites
--Dreadnought: ML, 2LC
--Dreadnought: ML, 2LC
--Dreadnought: ML, 2LC

Granted, this is not the most ideal list. But it has a nice balance to it that I enjoy. It oculd be made better quite easily.[/spoiler]


Oh, if you want to run shooty dreads take a look at the Mortis pattern from the FW index. It can take two twin heavy bolters (12 shots) for 109 points. Also lets you get dual twin-las dreads and you can take cyclone missiles on any of them (not advised, however because of the worse frag profile than a normal ML)
   
Made in us
Consigned to the Grim Darkness





USA

IDK, I'm wary about forgeworld this edition because of the... feth-ups they've done in rules. In previous editions I'd consider it, but...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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