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Made in no
Liche Priest Hierophant





Bergen

So

Swarlord
The warlord trait that soaks damage
The psykick power (nids) that soak damage
Tyrant guard withing range

Swarmlord gets shot with a lascannon, dealing 3 damage. For each of those damage I would roll one dice for each of the above. The two first would prevent damage, and good chance the tyrant guard takes a wound even of the swarmlord saves on the others, right?

Bonus senario, if the tyrant guard have the same psykick power I can save them if another psyker has cast that power on them?

Smart move: Probably cast the psykick power on the guards instead of swarmy?

   
Made in ar
Fresh-Faced New User





u will have for each wound suffer roll a dice for special save.

1 point of Damage, roll 1 for the trait, if fail , roll for the psyke power, if fails use the Tyrant guard.

in the guard case (bonus) i dont think so, you can only use 1 power per turn, is unlikely that they will have the same power thats the Hive tyrant cast on them

   
Made in no
Liche Priest Hierophant





Bergen

There is nothing in the rules that say you roll them seperatly. I roll 3 dice per wound suffered. even if one of them saves the wound, the hiveguards stil probably take the wound (2+). Seems clear to me.

I can just have another psyker cast the power on the guards. It is not hard to find psykers with nids.

   
Made in ca
Been Around the Block




 Niiai wrote:
There is nothing in the rules that say you roll them seperatly.


I believe the "sequencing" text on the side of the psychic phase page would come into play here. It basically says if 2 rules would be resolved at the same time (in your case 3 rules triggering when a unit loses a wound) the player whose turn it is chooses the order. So you would do them 1 at a time in the order chosen by the active player (or whatever term you want to call them). If it's your fight phase I'd recommend using the psychic power and warlord trait before the hive guard rule. However if it's say your opponents shooting phase they could in theory force you to use the hive guard one first to have the highest chance of a wound sticking.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

Warfrog wrote:
 Niiai wrote:
There is nothing in the rules that say you roll them seperatly.


I believe the "sequencing" text on the side of the psychic phase page would come into play here. It basically says if 2 rules would be resolved at the same time (in your case 3 rules triggering when a unit loses a wound) the player whose turn it is chooses the order. So you would do them 1 at a time in the order chosen by the active player (or whatever term you want to call them). If it's your fight phase I'd recommend using the psychic power and warlord trait before the hive guard rule. However if it's say your opponents shooting phase they could in theory force you to use the hive guard one first to have the highest chance of a wound sticking.


Yep, Warfrog has it right. These are 3 things which occur at the same time (when the model loses a wound) and therefore the player whose turn it is decides which order to resolve them in.


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