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So, now that it's out, points or power levels?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Points or power level
Points
Power level
Both, depends on the context of the game

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Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

Now that it is out, that I'm building lists and playing, I have to say that I really like Power levels. Its makes pumping out lists so quick.

So to those of you who have a bit of experience with 8th, what are your preferences up to now?

My context: Friendly games. I never participate in tournaments.

This message was edited 3 times. Last update was at 2017/07/25 13:19:40


* I have to say that NewGW impresses me a lot... 
   
Made in us
Powerful Phoenix Lord





I have yet to find a reason not to play power level. As long as you understand how power levels are calculated and don't short change yourself, it's worked fine - haven't had a game yet where it made any kind of difference.
   
Made in us
Clousseau




Unless I'm playing in a tournament game, i'll always use power level.
   
Made in us
Potent Possessed Daemonvessel





For casual games PL works great, but typically I'm still using points as it is a bit more balanced.
   
Made in dk
Servoarm Flailing Magos






Metalica

I am perfectly fine with Power Levels for friendlies, but I slightly prefer points even there, and so do the people I play with so we go for points. But if we didn't plan our games way ahead we would most probably use Power if we had to throw together a quick list.

 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I like both. PL I find is better for a quick game, where you don't want to fiddle around with things (also because GW has shown you can be a few PL over/under, most of the time it's 2-3 in their battle reports, I've seen as much as 4). Points are better when you want something less approximate.

I plan to just have both, so I can ask before a game what's preferred.

- Wayne
Formerly WayneTheGame 
   
Made in us
Longtime Dakkanaut





Connecticut

I will never touch PL unless im playing with children.

Context: I play competitively.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

I'm the only one around hre that asks arounds just to test it out, but noone for now showed any interest

This message was edited 1 time. Last update was at 2017/07/25 13:32:41


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in dk
Longtime Dakkanaut




I Play Orks, and power-levels completely changes the balance of an ork army, making Boyz very inefficient while making tankbustas and big guns absolute steals. I don't mind power-levels in principle, but I dislike that my regular army works really poorly when using power-levels, and having a different shooty Ork list that I pull out when not using points just feels really cheesy. I don't know if PLs works better for other factions though.
   
Made in gb
Been Around the Block




Both depending on context and who I'm playing.

I see everyone approaching Power Level as an easier points system though, which isn't really what it's for. I mean, you can use it like that certainly. But it seems to be mostly for open play - you throw stuff down on the table and using PL you can quickly determine approximately who out-powers who so you figure out who gets what victory conditions etc.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

We have a mix at our club.
Some prefer PL, others, points.
It is making match-ups difficult.

6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in us
Regular Dakkanaut




I prefer points, personally. With power levels it's pretty easy for things to get real uneven, real fast, and aren't always a good reflection of what is actually on the table.

Not that points are perfect, but they're better.
   
Made in us
Repentia Mistress






PL is so much faster in order to build lists for friendly PUGs.

Points are mired in minutia and better used for more "official" settings. It's assumed if you're playing points now, you are trying to squeeze X into Y build and need the flexibility to do so. PL is more of a "I have X, lets play" - which is far closer to what I enjoy.


 
   
Made in us
Loyal Necron Lychguard





PL makes me wonder if I'm acting in poor faith; Thousand Sons has a lot of very expensive upgrades that I could potentially announce for in a PL game that would drastically increase my army's potency. Even in very casual games I prefer to use points just so there's no mistake of cheesing the system.
   
Made in us
Decrepit Dakkanaut





Hyperspace

Points.

I wonder if a points vs. PL game would work? Say, just divide your points value by 20 to get PL. If it's possible, that's what I would do against people that really must have PL.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

PL seems to be an easy way to tailor your 'list'.

6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in us
Mutilatin' Mad Dok






I don't generally like PLs. My play style puts quantity over quality (i.e. more dudes with less upgrades) and that doesn't work w/ PLs where it's better to take every upgrade you can. Also, they aren't updating PLs, but points have already had several meaningful changes to them.

   
Made in se
Dakka Veteran





I mostly play with a handful of more or less close friends, and our games are what I would consider casual/semi-competitive.

Our goal is both to win, and that both players should have a good time.

Seems like PL is perfect for us?
Not really, as no one of us wants to touch PL even with a ten foot pole.
Writing a list with points doesn't take long (especially not if you've written down the pointscosts in the unit-entries with a pencil), and also makes listbuilding more fun since you actually have to think about what you want to bring, and how you're gonna spend those last X points.

Add the fact that points eliminates the chance of one army technically having an advantage over the other (I've seen 50 PL-lists who differed with several hundred points if calculated with points instead of PL) and we see no real reason to touch PL.

I can understand people who use PL to get a quick pickup-game started, but that's also the only reason I see with using PL.

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 ncshooter426 wrote:
PL is so much faster in order to build lists for friendly PUGs.

Points are mired in minutia and better used for more "official" settings. It's assumed if you're playing points now, you are trying to squeeze X into Y build and need the flexibility to do so. PL is more of a "I have X, lets play" - which is far closer to what I enjoy.


I have found the exact opposite to be true:

Folks who can't afford the cost of their army + upgrades in Points, request to use PL instead.
   
Made in us
Legendary Master of the Chapter






Points for me

making a list and doing basic math isnt hard.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Powerful Phoenix Lord





And here we see more of the subtle insults Well done guys.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Points always.

I still have the firm belief that Power was only ever supposed to be used for new players so they could play quick games of WYSIWYG without having to go through all of the points for each gun. No one I know plays Power games and myself and a few of my veteran friends refuse to play Power level games against anyone but brand new players.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in hu
Pyromaniac Hellhound Pilot





Power Levels all the way. The new method of calculating points is pure cancer.

This message was edited 1 time. Last update was at 2017/07/25 15:45:13


My armies:
14000 points 
   
Made in us
Clousseau





East Bay, Ca, US

Power level only works iff you play WYSIWYG and have a compatible attitude.

Some units get left behind in power level.

Death Company, for instance. Because they can wield some pretty expensive wargear, their power level is insanely high, yet no one in their right mind is going to throw 25 point thunder hammers on an entire squad of DC.

Paladins are 9 power level for 3. You just can't field them, because you're "paying" for the Daemon Hammers you're not using, and really wouldn't use anyway, save on the Paragon.

Just a couple examples. But again, this doesn't matter if you have an attitude compatible with power levels.

I like them for casual fun times.

"Let's have an HQ rumble! nothing over PL 20."
"Let's play a game with only TAC marines."
"Let's have a free for all game with a bunch of people."

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Potent Possessed Daemonvessel





 Marmatag wrote:
Power level only works iff you play WYSIWYG and have a compatible attitude.

Some units get left behind in power level.

Death Company, for instance. Because they can wield some pretty expensive wargear, their power level is insanely high, yet no one in their right mind is going to throw 25 point thunder hammers on an entire squad of DC.

Paladins are 9 power level for 3. You just can't field them, because you're "paying" for the Daemon Hammers you're not using, and really wouldn't use anyway, save on the Paragon.

Just a couple examples. But again, this doesn't matter if you have an attitude compatible with power levels.

I like them for casual fun times.

"Let's have an HQ rumble! nothing over PL 20."
"Let's play a game with only TAC marines."
"Let's have a free for all game with a bunch of people."


Yup compatible attitude is what is required (more than WYSIWYG), if you try to game power levels it gets dumb fast (WYSIWYG or not). It basically only works if you bring armies similar to what you would bring in points, but just don't want to care about doing the math.
   
Made in us
Fixture of Dakka





Power Level is balanced by itself, but it creates a very different game than points.

The only units you'll see in Power Level games are ones where every model can take massive upgrades like Vanguard Veterans or Termagants. Simpler units cannot compete in a Power Level game.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Clousseau





East Bay, Ca, US

 DarknessEternal wrote:
Power Level is balanced by itself, but it creates a very different game than points.

The only units you'll see in Power Level games are ones where every model can take massive upgrades like Vanguard Veterans or Termagants. Simpler units cannot compete in a Power Level game.


This gets back to compatible attitude, I think.

If you're trying to make a competitive list, power level doesn't work.

If you're trying to ask the question, "what would make an interesting game," power level is just fine.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

I'm casual and pl screws me over I get less than I do using points, I've got even less interest now than before release.
   
Made in us
Kid_Kyoto






Probably work

For the first couple games I played, I did PL because the rest of the group wanted to try it out, and I figured I'd go along with it, but on one of the games, I found that there was quite a split, maybe 10% or so, in point difference between the two of us. I could have had another hellhound for that gap.

Now I play strictly points. If I'm going to muster the effort, I'd like to at least be able to pretend it's balanced.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I do like power level as a basic structure for "weird" games. Character battles, special events, "Let's try something strange out" etc. basically as some sort of rough guideline where otherwise there would be none. Points are more fine-grained and give a closer estimation to "balance" but that's not always what you want, you just need some basic restrictions. So instead of saying let's each take 6 units, you can say X PL.

This message was edited 1 time. Last update was at 2017/07/25 16:55:25


- Wayne
Formerly WayneTheGame 
   
 
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