Battalion Detachment (Ynnari or Aeldari)
Hq
Lelith Hesperax
Warlock(1): Witchblade, Conceal/Reveal (or maybe enhance/drain?)
Troops
Wyches (9): 7x Hekatrii Blade/Splinter Pistol, 1x Hydra Gauntlets, Hekatrix, Agonizer, Splinter Pistol
Wyches (5): 3x Hekatrii Blade/Splinter Pistol, 1x Hydra Gauntlets, Hekatrix, Agonizer, Blast Pistol
Wyches (5): 3x Hekatrii Blade/Splinter Pistol, 1x Hydra Gauntlets, Hekatrix, Agonizer, Blast Pistol
Dedicated Transport:
Radier (1): Dark Lance, Shock Prow
Radier (1): Dark Lance, Shock Prow
Vanguard Detachment (Ynnari)
Hq
Jain Zar
Elites
Howling Banshees (8 ): 7x Powersword/Shuriken Pistol, Exarch, Powersword/Shuriken Pistol
Howling Banshees (6): 5x Powersword/Shuriken Pistol, Exarch, Mirrorswords
Howling Banshees (6): 5x Powersword/Shuriken Pistol, Exarch, Mirrorswords
Dedicated Transport
Wave Serpent: Twin-linked Shuriken Cannon, Shuriken Cannon, Spirit Stones, Vectored Engines
Wave Serpent: Twin-linked Shuriken Cannon, Shuriken Cannon, Spirit Stones, Vectored Engines
Spearhead Detachment (Ynnari)
Hq
Yvraine: Ancestor's Grace, Word of the Phoenix
Heavy Support
Ravager: 3x Dark Lance
Ravager: 3x Dark Lance
Ravager: 3x Dark Lance
Totals
7 Drops
8 Command Points
2000 Points
The strategy here is fairly simple: bum rush 'em! The ravagers may or may not rush forward, depending on my opponent, but everything else will go flat out at the enemy. With 7 drops I have a decent chance of going first.The ravagers will aim to take out an armored threat turn one and try to grab first blood. Thanks to Aeldari speed, I am likely to get off charges on turn 2. Raiders are more likely to get shot down, but also have less valuable cargo. The Serpents are the more juicy targets, but I have taken every trick in the book to beef up their toughness. Lelith will ride with the unit of 9 wyches. Yvraine, Jain Zar, and the Warlock will all ride with the unit of 8 banshees. Yvraine will use her powers to get extra attacks out of the main banshee unit, and buff their accuracy.
The last things I am trying to work out is whether or not to make Lelith's detachment Ynnari or leave it as Aeldari and which power to give the warlock. For Lelith and company it comes down to whether or not I think power from pain or strength from death is more useful overall. As a whole it might make more since for the entire army to be Ynnari. For the lock, I can't decide if I want him to make the banshees more accurate, or help them stave off return fire.
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