Switch Theme:

New to 30k, hoping for feedback for Lokens Loyalist  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Scouting Gnoblar Trapper




Baltimore, MD

Hey all, before i break out the visa, i was wondering if this was a good list, fluff wise. There are only a few of us at my FLGS that do 30k, and all of the guys are fluffy players and I'd like to stay in that vein without getting ROFL stomped. The basic idea is that Loken is leading a small assault force after the bombs dropped.


+ HQ +

Garviel Loken [175pts]

+ Elites +

Apothecarion Detachment [55pts]
. Legion Apothecary: Artificer Armour, Chainsword/Combat Blade

Contemptor Dreadnought Talon [205pts]
. Legion Contemptor Dreadnought: Extra Armour, Twin-Linked Lascannon
. . Dreadnought Close Combat Weapon: Twin-Linked Bolter

+ Troops +

Legion Tactical Squad [195pts]: 14x Legion Tactical Space Marines
. Additional Wargear: Bolters, Legion Vexilla
. Legion Tactical Sergeant: Artificer Armour, Bolter

Legion Tactical Squad [195pts]: 14x Legion Tactical Space Marines
. Additional Wargear: Bolters, Legion Vexilla
. Legion Tactical Sergeant: Artificer Armour, Bolter

Legion Tactical Squad [195pts]: 14x Legion Tactical Space Marines
. Additional Wargear: Bolters, Legion Vexilla
. Legion Tactical Sergeant: Artificer Armour, Bolter

+ Fast Attack +

Legion Seeker Squad [255pts]: 9x Legion Seeker Space Marines

Legion Seeker Squad [255pts]: 9x Legion Seeker Space Marines

Reaver Attack Squad [310pts]: Artificer Armour, 15x Chainaxe, 14x Reavers

+ Heavy Support +

Legion Heavy Support Squad Missile Launcher [160pts]: 4x Legion Space Marines, Missile Launcher

+ Allegiance +

Legion and Allegiance: XVI: Sons of Horus, Loyalist

Rite of War: Orphans of Betrayal

++ Total: [2000pts] ++

The tacs lay down covering fire and sit on objectives, the seekers can as well and get to handle terms and other 2+ save guys with scorpius ammo, the apothecary and loken join the reavers to hand out a buttload of attacks and hopefully do a few extra attacks from their legion rule. I like the contemptor and the heavy support squad for armor duty, but i was wondering if it'd be better to drop the support squad and some of the artificer armor and just get a second dread. Thoughts or constructive criticism welcome. Please keep in mind that none of the guys in my group have any flyers or run heavy armor except for 1 guy that has a raider for terms and angron

Man is not punished by his sins, but by his conscious- Anon

Rynns Revenge~3500pts 
   
Made in gb
Longtime Dakkanaut





Nottingham

My first thought would be how are you going to tackle armour? Your contemptor is a turn one target, so when that is gone, how will you get anything with AV13/14 off the table with at best 5 krak missiles? I'd get a few melta bombs in there, and make your heavy support squadron bigger, as an immediate start. I'd probably lower the size of your tac squad to ten, get some rhinos with multi-melta pintles to make the squads more manoeuvrable on the table, and quicker to get some melta bombs on enemy armour.

Just my two pence...

This message was edited 1 time. Last update was at 2017/08/01 07:06:43


Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Scouting Gnoblar Trapper




Baltimore, MD

Besides my buddy Matt that has the aforementioned raider for angron, no one runs anything heavier than a single predator so i wasnt super concerned with a huge anti armor investment. The only other guy that has a fair amount of armor is the emperors children guy with 4 rhinos. And if anyone does get another raider, i agree that the missle team is woefully underpowered to contend with it, so why bother building it up in place of another contemptor? And is it really worth dedicating a rhino and an entire tac squad to rush a single meltabomb on an enemy rhino? After scrolling the forum yesterday, i realized my group already plays "centurion" style list almost exclusively with the occassional primarch or other LoW here and there. We're a pretty laid back crowd and all have fluffy list made for either Istvaan atrocity, our competitive guys all stuck with 40k lol. I appreciate the feedback, let me know if theres anything else i could switch up

Man is not punished by his sins, but by his conscious- Anon

Rynns Revenge~3500pts 
   
Made in us
Abel





Washington State

<--- Sons of Horus player

If your meta doesn't use much armor, here are my suggestions:

HQ: Loken is OK. A regular Preator with all the better wargear options would be better. It's criminal that Loken only has 3 wounds and a 3+/4+.

Elites: If I'm foot slogging like this, I put an Apothecary in each foot slogging squad that I can. The squads resiliency goes way, way up. And I keep the Apothecary's simple- Artificer Armor and that's it.

Contemptor Dread: /shrug The only Contemptor Dread I use is a Mortis Contemptor with two Kheres Assault Cannons for anti-air (and they do a good job on infantry as well).

Troops: Look good to me! I run two 20 model squads when I foot slog. My meta is shifting more to armor, so I might still go with a 20 model foot slogging, and two 10 model squads in Rhino's with Multimeltas. A Sons of Horus player wants big squads. The bigger, the better, especially in close combat due to the Merciless Fighters rule. That extra attack is HUGE. The only thing I'd do here is give your sergeants power weapons, a P-fist, or melta bombs. There is a lot of stuff in 30K that has to challenge, and being able to fight in that challenge helps. Melta bombs help so much vs. vehicles, but in a pinch, I've used Krack grenades to blow up Rhinos/Predators.

Fast Attack: Oh boy. This is the section I have the most beef with. I would take ONE Seeker squad. And make sure they had some kind of transport (Rhino or Anvilious Drop Pod). No Artificer Armor, no power weapons... you are totally depending on Scorpious shots to kill Marines, but it's Heavy 1, and so you don't benefit from the Death Dealer ability (+1 BS). If you are fine with the squad shooting at BS 1... if you crunch the numbers, maybe two of these shots will hit, but only one will kill unless your target is in cover. 20 Bolter shots on average will kill 4-5 MEQ. If the unit stands still, you'll still only kill 3 MEQ on average. And that advantage is totally nullified if your target is in cover. Dump these guys. They are not for the Sons of Horus.

Reaver Attack Squads- I want to like these guys. I want to use them in every list. But they suck. The best thing about them is the ability to take a Chainaxes. They are more expensive then a Veteran Tactical Squad- and those guys have way, way more options, and the ability to select a skill that will help them out in the current battle. The best way I've been able to run Reavers was big, like this, and all of them with Jump Packs. Otherwise, they are nothing more than an extremely overpriced Veteran Tactical Squad. Assassin's Eye is a joke when everyone can "Look Out, Sir!", and Outflank is 'meh', with the possibility of having this extremely overpriced squad never showing up in the game. I use 5 of them as a token squad, because they are a named squad for the Sons of Horus, but they suck compared to the other named squads in the game.

Heavy Support Squad: Five guys with Missile Launchers will do what, exactly? You would be better off with a Support Squad with meltaguns or plasma guns. There is an Alpha Legion player in my meta that uses a Support Squad in a Rhino with Plasmaguns. It's one of his most effective squads, and the squad I always try to destroy first. It's highly effective. If you are set on a Devastator Squad, go for Lascannons. The missile launcher won't do much against MEQ, and nothing against named units/terminators. There are better options for popping light armor as well. Basically, this unit will frustrate you more than help you.

My recommendations- if you want to keep this a foot slogging army:

Add two more Apothecaries to slide into the Troop squads. Give your Troop sergeants at least meltabombs, if not a P-fist or combi-melta. Get rid of both Seeker Squads and the Reaver Squad. Replace the Reavers with a Veteran Squad and have Loken go with them. Look into possibly getting a Moritat and a Destroyer squad, all with jump packs. Will give you a much more effective, anti-objective unit. With the last points saved from the Seeker Squads, look into adding a Tactical Support Squad with plasmaguns. That Heavy Support Squad... Lascannons.

One thing to look at: Justaerin Terminators. They are probably the best Terminators in 30K. The ability to take a multimelta, the Merciless Fighter and Death Dealer rules, and WS 5, more fantastic rules that compliment a Sons of Horus army very, very well. I typically use 2-3 models with Lightning Claws to maximize the Merciless Fighter rule, one with a MM and power maul (that +2 str is concussive is great, especially against characters in subsequent rounds), and a couple models with combi-plasma and P-fists. This mix gives me a good mix of shooting to benefit from the Death Dealer rule, and the very high probability of being able to use the Merciless Fighter rule by killing just 1-2 models at initiative 4, and then being able to attack again at initiative 1. Against another named terminator squad with all Thunderhammers, P-fists, and Storm Shields, instead of mutual annihilation at initiative 1, I usually manage to kill 2-3 of them at initiative 4, leaving only 2-3 at initiative 1, where I make attacks again killing 1-2 more. In return, I'll probably only lose 1-2 models just because I've paired the enemy down so much before they instant gib me.

Good luck, and Lupercal!

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Scouting Gnoblar Trapper




Baltimore, MD

Much appreciated, ill tinker and post something in a bit

Man is not punished by his sins, but by his conscious- Anon

Rynns Revenge~3500pts 
   
Made in us
Scouting Gnoblar Trapper




Baltimore, MD

@Tamwulf, its been a while since ive been on, life getting in the way and all that. Still havent given up hope on the loyalist though. What do you think of something like this?


++ Crusade (Legiones Astartes: Age of Darkness Army List) [2500pts] ++

+ HQ +

Garviel Loken [330pts]
. Master of the Legion
. . Command Squad, Legion: On Foot
. . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Weapon
. . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Weapon
. . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Weapon
. . . Space Marine Chosen, Legion: Bolt Pistol, Bolter, Power Weapon
. . . Standard Bearer, Legion: Bolt Pistol, Power Weapon

Moritat [170pts]: Artificer Armour, Jump Pack, Volkite Serpenta, Volkite Serpenta
. Consul: Moritat
. Relics of the Dark Age of Technology: Warp Shunt Field

+ Elites +

Apothecarion Detachment [65pts]
. Apothecary, Legion: Artificer Armour, Power Sword

Apothecarion Detachment [165pts]
. Apothecary, Legion: Artificer Armour, Chainsword/Combat Blade
. Apothecary, Legion: Artificer Armour, Chainsword/Combat Blade
. Apothecary, Legion: Artificer Armour, Chainsword/Combat Blade

Destroyer Squad, Legion [310pts]
. Destroyer Sergeant, Legion: Artificer Armour, Lightning Claw
. Destroyer Space Marine W/ Special Weapon, Legion: Chainsword or Combat Blade, Missile Launcher with Suspensor Web and Rad Missiles Only
. Destroyer Space Marine W/ Special Weapon, Legion: Chainsword or Combat Blade, Missile Launcher with Suspensor Web and Rad Missiles Only
. Destroyer Space Marine, Legion: Chainsword or Combat Blade
. Destroyer Space Marine, Legion: Chainsword or Combat Blade
. Destroyer Space Marine, Legion: Chainsword or Combat Blade
. Destroyer Space Marine, Legion: Chainsword or Combat Blade
. Destroyer Space Marine, Legion: Chainsword or Combat Blade
. Destroyer Space Marine, Legion: Chainsword or Combat Blade
. Destroyer Space Marine, Legion: Chainsword or Combat Blade

Veteran Tactical Squad, Legion [295pts]: Melta Bombs, Veteran Tactics: Resolve
. Rhino Armoured Carrier, Legion: Extra Armour, Multi Melta
. Veteran Sergeant, Legion: Artificer Armour, Bolt Pistol, Bolter, Power Fist
. Veteran Space Marines, Legion: Bolt Pistol, Bolter, Chainsword or Combat Blade
. Veteran Space Marines, Legion: Bolt Pistol, Bolter, Chainsword or Combat Blade
. Veteran Space Marines, Legion: Bolt Pistol, Bolter, Chainsword or Combat Blade
. Veteran Space Marines, Legion: Bolt Pistol, Bolter, Chainsword or Combat Blade
. Veteran Space Marines, Legion: Bolt Pistol, Bolter, Chainsword or Combat Blade
. Veteran Space Marines, Legion: Bolt Pistol, Bolter, Chainsword or Combat Blade
. Veteran Space Marines, Legion: Bolt Pistol, Bolter
. . Power Weapon: Power Sword
. Veteran Space Marines, Legion: Bolt Pistol, Bolter
. . Power Weapon: Power Sword
. Veteran Space Marines, Legion: Bolt Pistol, Bolter
. . Power Weapon: Power Sword

+ Troops +

Tactical Squad, Legion [300pts]: 19x Tactical Space Marines, Legion
. Additional Wargear: Additional Chainswords/Combat Blades, Bolters, Vexilla, Legion
. Tactical Sergeant, Legion: Artificer Armour, Bolter, Melta Bombs
. . Power Weapon: Power Sword

Tactical Squad, Legion [300pts]: 19x Tactical Space Marines, Legion
. Additional Wargear: Additional Chainswords/Combat Blades, Bolters, Vexilla, Legion
. Tactical Sergeant, Legion: Artificer Armour, Bolter, Melta Bombs
. . Power Weapon: Power Sword

Tactical Squad, Legion [300pts]: 19x Tactical Space Marines, Legion
. Additional Wargear: Additional Chainswords/Combat Blades, Bolters, Vexilla, Legion
. Tactical Sergeant, Legion: Artificer Armour, Bolter, Melta Bombs
. . Power Weapon: Power Sword

+ Heavy Support +

Land Raider Battle Squadron, Legion [265pts]
. Land Raider Phobos: Armoured Ceramite, Extra Armour, Multi Melta

+ Allegiance +

and Allegiance, Legion: XVI: Sons of Horus, Loyalist

Rite of War: Orphans of Betrayal

++ Total: [2500pts] ++

Some of the guys in my store have started piecing together armies since BaC and BoP dropped, so I figured I'd get in while i could. I took youre advice on the moritat and destroyers, and honestly they look like fun, even with his nerf. Im a die hard Loken fan tho, so even tho a regular praetor would be better/cheaper, I just gotta go with him. Also sticking with your advice about the nice big tactical squads, lots of bodies just seems very fitting for SoH. I picked up the raider for armor duty and transporting Loken and friends. My big questions are would i be better off with a vet squad or reavers in place of the command squad? The standard and 2+ armor is nice, but bodies are bodies. The 4th apothecary rides with them as well. The last thing i was thinking of changing was the power weapons on the vets, I could make them combi meltas for more anti tank. Let me know what you think man, thanks

Man is not punished by his sins, but by his conscious- Anon

Rynns Revenge~3500pts 
   
Made in us
Unhealthy Competition With Other Legions





United States

First thoughts, are trying to represent him at the battle of Istvaan?

13th Stor-Bezashk and Ezurum Fusiliers - Army of Dark Compliance Plog -

SoCal Open Horus Heresy Narrative Event FB Page

“Victory is not an abstract concept, it is the equation that sits at the heart of strategy. Victory is the will to expend lives and munitions in attack, overmatching the defenders’reserves of manpower and ordnance. As long as my Iron Warriors are willing to pay any price in pursuit of victory, we shall never be defeated.” - The Primarch Perturabo, Master of the Iron Warriors 
   
Made in us
Scouting Gnoblar Trapper




Baltimore, MD

Yes, i originally had the list named Lokens Loyalist, its his holdout forces in the intervening months before Horus launches the final assault. In the fluff they dont have much in the way of fresh supplies, and they've resorted to....unsavory... methods of repeling assults (destroyers and moritats). Loken and his bodyguard have "repurposed" one of the raiders from the traitor forces. Im definitely going more narrative based than competitive, but would still like to last more than a round or two.

Man is not punished by his sins, but by his conscious- Anon

Rynns Revenge~3500pts 
   
Made in us
Unhealthy Competition With Other Legions





United States

Well personally I think the Land Raider is a mistake. Having one vehicle means all the enemy AT can concentrate on it, and since it’s a regular land raider you don’t even have the added resilience of a flare shield to up your Front armor resilience. Also since in the fluff as far as I remember Loken and his allies were relegated to mostly defensive and ambush tactics I think your points could be better spent elsewhere. Maybe some aegis defense lines modeled to look like pieces of ruined buildings? Some recon squads to snipe enemy units, or ambush from outflank? I would be hesitant to use anything that requires fuel tbh lol, maybe with the exception of a few dreadnoughts, but don’t take just one. Rapiers seem like a good option here, Quad heavy bolsters to keep the enemies heads down, or laser destroyers to take out tanks. I think focus your army more around infantry that can burrow into terrain and will be a pain for the enemy to go in and get.

13th Stor-Bezashk and Ezurum Fusiliers - Army of Dark Compliance Plog -

SoCal Open Horus Heresy Narrative Event FB Page

“Victory is not an abstract concept, it is the equation that sits at the heart of strategy. Victory is the will to expend lives and munitions in attack, overmatching the defenders’reserves of manpower and ordnance. As long as my Iron Warriors are willing to pay any price in pursuit of victory, we shall never be defeated.” - The Primarch Perturabo, Master of the Iron Warriors 
   
Made in us
Scouting Gnoblar Trapper




Baltimore, MD

This is actually supposed to be an ambush force lol
All the SoH tactics prefer close range firefights leading to a melee, so the infantry blobs rush forward, loken and friends barrel down at the closest big threat, and the destroyers and vet squad in the rhino flank behind, hunting armor and heavy weapons. I did have a seeker squad in the original list, but decided to put the points into vets and the rhino. Maybe switch the vets to the raider with loken, dump the command squad and pick up seekers again? I dont want to go bigger than a raider as the loyalist (besides the death guard) didnt land with a lot of armor, especially anything heavy. Same for the weapon batteries, that just seems more Death guard-y to me lol
   
 
Forum Index » The Horus Heresy
Go to: