I honestly think the game works better between a GM player controlling the "baddies" and an Inquisitor player.
The hardest thing to wrap your head around is that this is not a campaign game.... it is a narrative game. There is no "improving" or "leveling" only dying and injuring. Therefore, it has strong horror overtones as your characters slowly get widdled down and replaced as you progress instead of improving and skilling up.
As a Narrative game, the focus is less on the bang-bang and more on accomplishing mission objectives and acting "in character" with your chosen models backstory and goals. However, there are no inbuilt rewards to do this except for those rewards intrinsic in doing so.
There is no "balancing" per se either, which can be hard for people to wrap their heads around. It is unlike any gaming experience you have probably had and requires a tight knit group of players to pull off well.
It is not RPG and it is not wargaming.... it is its own unique and rewarding beast. Shed your pre-conceived notions about gaming before you continue.
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