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Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
ORDERING THREE NOW. 111 POINTS IS INSANELY CHEAP! I mean, I was guessing 120-130 and thought I was being optimistic.

Lack of invulnerable save is a bit of a problem, sure. But it just means you take it Stygies or hide it better as Mars.


They seem cheap for sure, I just find it really boring.
   
Made in gb
Aspirant Tech-Adept






@suzuteo you running 3 as mortars? Is 3D3 that great? I’ve been spoiled with using wyverns lol. It’s fantastic that it exists but I guess when you start comparing things to other armies you inevitably start getting green

I’m still on the fence about them
   
Made in gb
Stalwart Tribune





 Ideasweasel wrote:
@suzuteo you running 3 as mortars? Is 3D3 that great? I’ve been spoiled with using wyverns lol. It’s fantastic that it exists but I guess when you start comparing things to other armies you inevitably start getting green

I’m still on the fence about them


9 to 27 shots at S6 -1AP, 2D shots per turn? each shot that hits will probably kill a guard mortar team...

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in gb
Aspirant Tech-Adept






On average how many alaitoc dark reapers is that a turn?

Maybe it is amazing and I need to give it a fair try but on paper it’s not got me overly excited. More than happy to get aboard the hype train and admit I’m wrong

This message was edited 1 time. Last update was at 2019/06/29 22:05:39


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Hard to say because of how much eldar can buff a unit. But it's more then we get now and each does more than a wyvern because the ignore cover and -1 balance out. Better than a wyvern if they are just jumping behind a wall. And you still have other weapons for other units unlike a wyvern. Oh, and they can haz canticles.

I'd honestly have paid 150 for what were getting. And it's going to be 111 until at least 2020 because there is no way it get altered in time for ca19 because there isnt time from nova and they like 2-3 of the big kids before they alter. So enjoy the hell out if this thing. Even if it goes up itll still be a steal.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in pl
Regular Dakkanaut






This kit a most staple example of "it's good because it's cheap". Guess Admech really is a shooting horde

On a side note though - I see many people claim this thing will be very durable due to the Shroudpsalm. My question is - how many CPs do you guys run in your lists? Because I'm running dry turn 2, 3 if I am lucky. I can't imagine squeezing another 2CPs for the Canticle, that apparently is essential to the survival of the kit.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

The Admech reddit is having a serious meltdown over the Dunerider/Disintegrator rules. Most of it comes down to "it has no inv. save, how is it going to survive???". Seriously, reading through those comments makes it seem as if the commenters would rather pay another 10 extra points for a 6++ they are never going to use anyway because you still get a 6+ save even against lascannons, and against anything anything else a ~16% chance is not a real loss.

And that's before considering that with Shroudpsalm the tanks still get a 5+ save against lascannons.

And sure, the model kit is absolutely overpriced, but I also get the impression that many people would prefer the transport to cost 100+ points just so they can feel like buying it is "justified" even if it would be overpriced crap on the table.

This message was edited 1 time. Last update was at 2019/06/29 23:10:20


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in be
Mysterious Techpriest





Belgium

 Ragnar Blackmane wrote:
The Admech reddit is having a serious meltdown over the Dunerider/Disintegrator rules. Most of it comes down to "it has no inv. save, how is it going to survive???". Seriously, reading through those comments makes it seem as if the commenters would rather pay another 10 extra points for a 6++ they are never going to use anyway because you still get a 6+ save even against lascannons, and against anything anything else a ~16% chance is not a real loss.

And that's before considering that with Shroudpsalm the tanks still get a 5+ save against lascannons.

And sure, the model kit is overpriced, but I also get the impression that many people would prefer the transport to cost 100+ points just so they can feel like buying it is "justified" even if it would be overpriced crap on the table.

It's because GW milks the hell out of the AdMech community. How come Kastelan Robots are 55€ and one of our best units, or suddenly they noticed they didn't sold enough Kataphrons and one book later they're in every list at the abysmal price of 46€ for three TROOPS models. I thought the Dragoon/Ironstrider box was already pushing the limits with almost 1€/2 pts while requiring multiple boxes, but the Skorpius Dunerider is even worse in that regard. They're just exploiting our begging for a transport to release us a 60€ kit they know they'll sell 6 times to the most dedicated AdMech player. It's just plain outrageous.

And concerning the save I expected a 5++ and T7. What's the point of the open-topped design if it's just making the vehicle less solid ? Slap a roof on it like everyone else for god's sake. This makes no sense and it's infuriating. Now the best weapons to destroy Duneriders are AdMech's Arc weapons, they're now designed to kill our own vehicles.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in de
Sagitarius with a Big F'in Gun





 Aaranis wrote:
 Ragnar Blackmane wrote:
The Admech reddit is having a serious meltdown over the Dunerider/Disintegrator rules. Most of it comes down to "it has no inv. save, how is it going to survive???". Seriously, reading through those comments makes it seem as if the commenters would rather pay another 10 extra points for a 6++ they are never going to use anyway because you still get a 6+ save even against lascannons, and against anything anything else a ~16% chance is not a real loss.

And that's before considering that with Shroudpsalm the tanks still get a 5+ save against lascannons.

And sure, the model kit is overpriced, but I also get the impression that many people would prefer the transport to cost 100+ points just so they can feel like buying it is "justified" even if it would be overpriced crap on the table.

It's because GW milks the hell out of the AdMech community. How come Kastelan Robots are 55€ and one of our best units, or suddenly they noticed they didn't sold enough Kataphrons and one book later they're in every list at the abysmal price of 46€ for three TROOPS models. I thought the Dragoon/Ironstrider box was already pushing the limits with almost 1€/2 pts while requiring multiple boxes, but the Skorpius Dunerider is even worse in that regard. They're just exploiting our begging for a transport to release us a 60€ kit they know they'll sell 6 times to the most dedicated AdMech player. It's just plain outrageous.

And concerning the save I expected a 5++ and T7. What's the point of the open-topped design if it's just making the vehicle less solid ? Slap a roof on it like everyone else for god's sake. This makes no sense and it's infuriating. Now the best weapons to destroy Duneriders are AdMech's Arc weapons, they're now designed to kill our own vehicles.


Yes thats my problem and a lot of redditers, its not only BUT MUH invuln.
Its just that we can expect invulns for ours, its one of the few things that we could expect.
BSDT is normal despite 2 huge antennas.
Our chicken are T6 and the little dunecrawler hull T7 so I kinda expected T7 and T8
The ramp has no function either, Expected disembark after move or able to transport kataphron.
Has no Fly, and neither a pseudo fly to help aggressive plays.
It has no cool weird grimdark admech rules. AND it neither goes with the kinda Streamlined admech efficiency.
Its open topped, but its 10 cm to high for you troops to look over it and shoot. Or, more simple, they could have installed little banks to stand up on..
Nothing makes sense sadly, not even the energy cannon, how does it ignore LOS?
The skitarius with the pistol on top of the vehicle cant shoot as well.
   
Made in us
Quick-fingered Warlord Moderatus






If you have experiences with Wyverns, you know exactly how important non-LOS shooting is in ITC. One of my primary frustrations with pure AdMech is how many matchups boil down to a risky waiting game where the other side plays extremely conservatively to prevent getting blown out. These Mortars let us score Kill 1 at will pretty much. If we go second, it also lets us deny Hold More and possibly Hold 1.

The Mathhammer on this thing is good. Surprisingly, the things it kills best are Elites. T4-5 W2 just get shellacked by this thing. Really, anything with W2 is very vulnerable to it. Most valuable targets are W3 (Bullgryns, Warlocks), but one cannot be picky.

Going to repeat my earlier question though: Does Hover Platform mean that I can advance and shoot Heavy weapons at only -1 to hit?
   
Made in us
Heroic Senior Officer





Western Kentucky

Ideasweasel wrote:@suzuteo you running 3 as mortars? Is 3D3 that great? I’ve been spoiled with using wyverns lol. It’s fantastic that it exists but I guess when you start comparing things to other armies you inevitably start getting green

I’m still on the fence about them

Guard kind of spoils you when it comes to indirect fire. These are pretty good and anything with flat damage is golden, I hate d3 because inevitably you end up using 3-4 damage to actually drop 2 wound models. Plus the other big bonus is 3d3 shots. Much more consistent which means you can rely on it more.
Ragnar Blackmane wrote:The Admech reddit is having a serious meltdown over the Dunerider/Disintegrator rules. Most of it comes down to "it has no inv. save, how is it going to survive???". Seriously, reading through those comments makes it seem as if the commenters would rather pay another 10 extra points for a 6++ they are never going to use anyway because you still get a 6+ save even against lascannons, and against anything anything else a ~16% chance is not a real loss.

And that's before considering that with Shroudpsalm the tanks still get a 5+ save against lascannons.

And sure, the model kit is absolutely overpriced, but I also get the impression that many people would prefer the transport to cost 100+ points just so they can feel like buying it is "justified" even if it would be overpriced crap on the table.

Honestly Reddit is just as much of a cesspit as 4chan, they just don't like to admit it I really wouldn't trust them for intelligent discussion as far as I could throw them.

Although I can kind of understand being confused over no invuln. It's what, the second unit in our codex without an invuln? The other being servitors, a throwaway unit that GW didn't even take time to properly integrate into our army as troops in big units, you know, since we have a million of the damn things We don't really need it but it does screw with the theme of the army. When all our other stuff has crazy and weird tech GW decided to look at the dunerider and go "ooooh, it floats! Look at how crazy that is! But it only floats a little bit, let's not get too crazy!" Which is really weird when our other two heavy supports are a walking crab tank with overlapping energy Shields and giant robots that may or may not be men of iron in disguise with energy Shields that ricochet shots back at their enemy and need to be reprogrammed to do things.

In other news, the magnetizing front doesn't look as bad as we first worried. The prow of the gun tank is all one piece and slots into the hull from inside it looks like. If this is true, it'll be pretty easy to magnetize, as long as you don't mind gluing your assault ramp shut. Basically you'll have a prow that slots in or out and the top can just sit on the model sans magnets most likely.

The tricky part is the turret, but I think the easiest thing there is to just make the turret as the gun tank and make it where it can mount two stubbers.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Longtime Dakkanaut



Glasgow

Hover platform means that you follow normal shooting rules if you advance.

@dadamowski cp can vary quite a lot based on build and whether your running pure admech or an imperium list

Competatively ive run a brigade and a battalion when going mixed in ETC but im not sure the build would be effective in ITC

Many units come with a cp cost you need to take enough CP to supply them

Prepared positions/divine chorous 4cp
Ryza destroyers 5cp
Infiltrators mars 3cp
Stygies dragoon 2-3cp
Hoplites 1cp
Lucius corpuscarii / enginseer 1cp
Agripinaa breachers assuming 2 squads 6-9cp
Dunwcrawlers 1cp
Allied knight 3-4 cp
Allied assassin 2-4CP

If your not running ryzaphrons and breachers you can cut your cp demands a lot
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

dunno about you guys but i face a ton of ap-4
Marine "better plasma" bullcrap and meltas all over the place. It irritates me when i field my walkers as Orks and none of them get a save at all unless theyre in a KFF bubble because they always get hit with dozens of AP-4 wounds.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






Another Ryzaphron + Friends list got Top 4. This time at Master's City.

TWELVE Ryzaphrons, backed by 2x Drills + 2x12 Fulgurites. No Dragoons or deepstrikers. Very interesting. I think it might have done better with a bit more diversity. Thoughts?

Spoiler:
3rd Place
Gabriel Rocheleau - Master's City

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World: Graia

+ HQ +
Tech-Priest Enginseer
Tech-Priest Enginseer

+ Troops +
5x Skitarii Ranger
5x Skitarii Ranger
5x Skitarii Ranger

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World: Stygies VIII

+ HQ +
Tech-Priest Enginseer
Tech-Priest Manipulus: Transonic Cannon, Warlord

+ Troops +
5x Skitarii Ranger: 2x Transuranic Arquebus
5x Skitarii Ranger: 2x Transuranic Arquebus
5x Skitarii Ranger: 2x Transuranic Arquebus

+ Elites +
12x Fulgurite Electro-Priest
12x Fulgurite Electro-Priest
4x Servitor: Servo arm

+ Dedicated Transport +
Terrax-Pattern Termite Assault Drill: 2x Storm bolter
Terrax-Pattern Termite Assault Drill: 2x Storm bolter

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World: Ryza
Servitor Maniple Specialist Detachment

+ HQ +
Tech-Priest Dominus: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster
Tech-Priest Manipulus: Magnarail Lance

+ Troops +
12x Kataphron Destroyer: Cognis Flamer, Plasma Culverin
5x Skitarii Vanguards
5x Skitarii Vanguards

What do people think about the Cognis Flamers? Useful for Overwatch, I suppose, since the unit has little protection?

One thing is for sure though: This list is really good at killing Dreadnoughts.

This message was edited 3 times. Last update was at 2019/06/30 02:29:00


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Wouldn't survive at our rtt level locally let alone a lot of our gts. Curious as to its win path. Doesnt feel like it has enough range support to deal with any kind of moderate horde, fliers, or any army that doesnt rely on a single unit.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Heroic Senior Officer





Western Kentucky

They cant feel much more useless than the phosphor blasters. Those sound great in theory but they've rarely done anything of note for me. Which is weird because it's essentially just a better heavy bolter for every 3 you take, youd think the phosphor would do more. Especially 12 of them, that's 24 heavy bolter shots that ignore cover in rapid fire range.

Paying a pt extra for the flamer can't hurt too much. Might at least make it where the opponent needs to dedicate something more powerful to tie them up. Especially if you're using them aggressively. I'm not sure what else you'd use them for. Maybe it's just me but I try to not put my Destroyers so close to the front line they're in rapid fire range, especially not flamer range.


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Quick-fingered Warlord Moderatus






Right. I am a bit mystified as well as to how this list did so well without 2-3 Dakkabots to give Elimination Volley. That being said, we are in a shooting meta right now though. Eldar Aircraft, Chaos Dreadnoughts, Tau Triptides, Ultramarines Tanks, and Guard Tanks are all very popular. Ryzaphrons are the most efficient anti-tank shooting in the entire game right now. 48 points for D6 S15 AP-3 D3 plasma is incredibly broken.


Automatically Appended Next Post:
My friend flipped the table when he found out how cheap the Disintegrator is. He said it was Calladius territory. And he has a point:

Calladius (210)
T7 W14 3+/5++
BS2+ 8x S8 AP-3 DD3, 6x S6 AP-2 D1

Disintegrator (2 for 232)
T7 W24 3+ (2+ with Shroudpsalm, also can get -1 to hit)
BS3+ 6x S8, AP-3, D3, 2D6x S7 AP-2 DD3, 12x S4 D1

And this is with the "bad" Ferrum gun. We basically traded Fly and Backwash for 10 extra wounds on two bodies. We have comparable shooting.

This message was edited 4 times. Last update was at 2019/06/30 05:19:01


 
   
Made in us
Pewling Menial






@Suzuteo: Gabriel Rocheleau posted on Reddit and described how he ran it at the tourney.

Well, despite the doom and gloom on social media, I'm building Hoplites, Fulgurites, I preordered 2 Duneriders, and I'll be getting more Skorpius kits later; I'm ready to experiment.
After doing the mathhammer, I'm confident that the utility the kit brings is efficient enough to facilitate my goal of competitively running Stygies using a mechanized 'hammer and anvil' style of strategy.

On another topic, who's gonna take the lead and start the new super-awesome, frequently updated, tactica thread?

   
Made in us
Longtime Dakkanaut





Cheap costs, but I'm picking up things that have been solid proven that I didn't have yet. I'll wait and see what these new tanks do and maybe see if they get the nerf hammer before I decide to pay this crazy price tag for them.

Now if they get put out in a good boxset for a deal down the road - taps his chin - Then I'll be on it like white on rice, patience be my ally.
   
Made in us
Quick-fingered Warlord Moderatus






@the_Grak
Nice. I'm not really convinced by this list's robustness. A lot can go really wrong, actually. But the principle of Ryzaphrons + Friends is right. I like the triple Battalion setup too.
   
Made in cn
Regular Dakkanaut



Shanghai, China

I guess that’s a pretty basic but punchy “double threat” list? The ryzaphrons are a pricey distraction carnifex that will probably see a few survive to do some damage with a strat to pass morale, and the drills then get in and cause chaos since priests are great at hitting basically any target.

Not a super strong list but simple and effective, dangling two very nasty threats in front of the enemy and forcing a lot of lists to choose which one they attack, with no correct choice really.
   
Made in gr
Stalwart Tribune





Greece

 Suzuteo wrote:
Another Ryzaphron + Friends list got Top 4. This time at Master's City.

TWELVE Ryzaphrons, backed by 2x Drills + 2x12 Fulgurites. No Dragoons or deepstrikers. Very interesting. I think it might have done better with a bit more diversity. Thoughts?

Spoiler:
3rd Place
Gabriel Rocheleau - Master's City

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World: Graia

+ HQ +
Tech-Priest Enginseer
Tech-Priest Enginseer

+ Troops +
5x Skitarii Ranger
5x Skitarii Ranger
5x Skitarii Ranger

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World: Stygies VIII

+ HQ +
Tech-Priest Enginseer
Tech-Priest Manipulus: Transonic Cannon, Warlord

+ Troops +
5x Skitarii Ranger: 2x Transuranic Arquebus
5x Skitarii Ranger: 2x Transuranic Arquebus
5x Skitarii Ranger: 2x Transuranic Arquebus

+ Elites +
12x Fulgurite Electro-Priest
12x Fulgurite Electro-Priest
4x Servitor: Servo arm

+ Dedicated Transport +
Terrax-Pattern Termite Assault Drill: 2x Storm bolter
Terrax-Pattern Termite Assault Drill: 2x Storm bolter

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World: Ryza
Servitor Maniple Specialist Detachment

+ HQ +
Tech-Priest Dominus: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster
Tech-Priest Manipulus: Magnarail Lance

+ Troops +
12x Kataphron Destroyer: Cognis Flamer, Plasma Culverin
5x Skitarii Vanguards
5x Skitarii Vanguards

What do people think about the Cognis Flamers? Useful for Overwatch, I suppose, since the unit has little protection?

One thing is for sure though: This list is really good at killing Dreadnoughts.


drills with priest extremely highly value for me. As i said we dont play them in Etc but if i was ITC definetly . Every game i try priests they kill everything. and the Drill is extreme for what you want it for. Simply put sending the drills to enemy lines eat over watch and then preist killing frenzy. die or not till 20+ die after 3+ invu is just the game. Imagine that with a good shooter support.

As for the destroyers is high risk high reward . Can go really badly. I m not sure about the event missions maps etc but its really high efficient point for point model for model lots of cp giving him control over the battle and if combo works in table lethal.

I have tested and played all parts of the list super good in some cases.

This message was edited 2 times. Last update was at 2019/06/30 19:34:25


 
   
Made in de
Sagitarius with a Big F'in Gun





So, Ill probably getting a drill, is it any good? The rules seem cool and strong at least what I would expect of Admech, which the new Skorpius variants dont seem to be, although they are cheap points wise.
   
Made in us
Quick-fingered Warlord Moderatus






Pomguo wrote:
I guess that’s a pretty basic but punchy “double threat” list? The ryzaphrons are a pricey distraction carnifex that will probably see a few survive to do some damage with a strat to pass morale, and the drills then get in and cause chaos since priests are great at hitting basically any target.

Not a super strong list but simple and effective, dangling two very nasty threats in front of the enemy and forcing a lot of lists to choose which one they attack, with no correct choice really.

Actually, it's quite obvious for most opponents that they are going for the Destroyers. The pilot of the list says he usually deploys them out of range.

I think the principle of hammer and anvil is pretty sound in general. Big scary and tough-to-kill melee threat, big scary ranged threat. Force the enemy to come closer to the melee threat to hurt the ranged threat. I personally like Dragoons more than the Fulgurites at the moment though. If the opponent plays defensively, it may take more than one turn to get the Fulgurites into range due to the awkwardness of disembarking; given they are extremely vulnerable until their first kill, they have to stay embarked until they are ready to fight.

I can foresee two big weaknesses for this army though, due to the dependence on Ryzaphrons. The first is Eldar aircraft. Ryzaphrons are TERRIBLE against -2 and -3 to hit. You can't even overcharge them at some point. And the Fulgurites can't even fight them. The second is Triptides Tripsides. Drones sponge up plasma shots like nothing, and Overwatch can and will kill Drills. Dakkabots or something like Basilisks (now our Mortar Tankettes ) are so key in that matchup to kill the Drones.
   
Made in de
Enginseer with a Wrench






From my experience it's actually not that bad against tau. If you have a big unit you can force them to roll so many dice that they will fail a few 2+ drone saves. Remember, you will be wounding on 2s and hitting on 3's with reroll 1.
   
Made in us
Quick-fingered Warlord Moderatus






Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Mmm.....new tanks help murder tau And eldar flyer lists even more so.

Not sure I wanna give up all my CC but this is one of the directions I'm testing;

Mars Batt
Cawl - 190
Enginseer - 30
3x10 Rangers w/Omni - 77 (231)
3 Shooty Bots

Mars Batt
Manipulus - 90
Enginseer - 30
2x10 Vanguard - 80 (160)
10 Rangers w/Omni - 77
3xIcarus Dunecrawler w/Stubber - 112 (336)
2xDunerider - 73 (146)

Mars Spearhead
Enginseer - 30
3xNew Tank w/Energy Mortar - 111 (333)


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in be
Mysterious Techpriest





Belgium

I've written the new Tactica thread as requested by popular demand, it's a work in progress, but I'm here often so I'll update it as my time allows. Feel free to debate there and discuss the new Skorpius hotness.

https://www.dakkadakka.com/dakkaforum/posts/list/0/777332.page#10490100

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Regular Dakkanaut



Shanghai, China

 Suzuteo wrote:
Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.
While I agree that ryzaphrons are wasting a ton of firepower on drones if you just shoot them at riptides willy nilly, that maths doesn’t seem to agree with the optimal, does it? Is it only 48 hits even when rerolling 1s to hit? And then 12 damage out of 6 successful hits, not 18 damage from overcharge + ryza?

But yeah even just making room for two robots for anti-drone fire and the +1 to hit would help a fair bit imo.
   
Made in us
Quick-fingered Warlord Moderatus






Pomguo wrote:
 Suzuteo wrote:
Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.
While I agree that ryzaphrons are wasting a ton of firepower on drones if you just shoot them at riptides willy nilly, that maths doesn’t seem to agree with the optimal, does it? Is it only 48 hits even when rerolling 1s to hit? And then 12 damage out of 6 successful hits, not 18 damage from overcharge + ryza?

But yeah even just making room for two robots for anti-drone fire and the +1 to hit would help a fair bit imo.

Well... 48 is assuming you roll twelve 6s for shots. I dispensed with precision at that point. Lol.
   
 
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