NinthMusketeer wrote:So I'm looking into theorizing what tournament (read:
OP cheese) Khorne armies will look like under the new battletome. I think that Gore Pilgrims will be very common due to giving the Slaughterpriests re-rolls on prayers, while Blood Council may potentially be powerful due to how cheap Bloodthirsters are. Here's my initial idea:
Council of Blood (80)
-Skarbrand (400)
-Insensate Rage (280) (Artifact: Harvester of Skulls)
-Wrath of Khorne (360) (General: Arch Slaughterer) (Aritfact: Crimson Soulstone)
Gore Pilgrims (80)
-Bloodsecrator (120) (Artifact: The Crimson Plate)
-Slaughterpriest (100) (Blessing: Blood Sacrifice)
-Slaughterpriest (100) (Blessing: Resanguination)
-Bloodreavers x10 (70)
-Blood Warriors x10 (200)
-Blood Warriors x10 (200)
There isn't an incredibly specific strategy, mainly the army is a battering ram to hit the opponent harder than they can handle. The council of blood stays relatively close to each other so that they all get re-rolled charges from the Insensate, while Skarbrand is the preferred target for the Wrath of Khorne's command ability. They move straight across the board and start killing as much as they can, with the Wrath of Khorne targeting enemy heroes and monsters specifically. The rest of the army is delegated to support and clean up efforts along with snagging whatever objectives are needed. The slaughterpiests can use Blood Sacrifice and Resanguination on the same model to generate extra blood tithe points, or if the bloodthirsters are in range just sacrifice reavers and resanguinate a 'thirster. The Bloodsecrator can afford to stay in the backfield thanks to Gore Pilgrims buffing Portal of Skulls to a formidable 30" range. I think this army would be very skill-dependent on the individual using it, and accordingly would be very rewarding to a skilled player. What do you guys think?