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Made in us
Dakka Veteran




Orlando, Florida

First try at an alpha legion list...

HQ

Daemon prince- Strength, stature, dread axe, ccw, aura, speed, MoCU, spiky bits, furious charge- 186

Lieutenant- infiltrate, MoCU, lightening claws, spiky bits, melta bombs, furious charge, mutation, speed, stength- 155

 

Elites

2 oblits- 140

Troops

6 las/plas- infiltrate, mocu- 121

6 las/plas- infiltrate, mocu- 121

6 las/plas- infiltrate, mocu- 121

8 Marines- Mocu, 2 plasma, champion, powerfist, mutation- 178

Rhino-58

10 cultists- assassins, mocu -70

10 cultists- assassinsm nocu- 70

Fast Attack

6 bikes- 2 meltas, skilled riders, champion, powerfist- 270

Heavy

defiler- indirect- 175

defiler- indirect- 175

Comes to 1840. What to spend the 10 points on?

   
Made in us
Longtime Dakkanaut





Orlando, Florida

That list looks familiar...

Anyway, I would either drop the Lieutenant or mount him on a bike. I would add Tank Hunters to all the CSM Squads (you know how effective Tank Hunting Plasma can be, and I believe you can have that on top of Inf.) I would add a Dirge Caster on the Rhino, not only to keep the squad from ruinning but to run around and insta-rally squads below 50%.

But this list will suffer the same problem my list does, it doesn't have any units that can quickly take odjectives. So be aware of that and actually hold back the Rhino and/or bikes until later in the game.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Dakka Veteran




Orlando, Florida

Why put the Lt on a bike? If I keep him with infiltrate and speed then he gets a first turn charge if infiltrate is allowed or probably a second turn charge if no inflitrate. And yes, it is similar to your word bearer list because that is the way to build a non-cult chaos army.

If I dropped one cultist squad I could make the Las/plas tank hunters and then bring the other squad up to 12 and add mutation to the biker champ. I dont think a dirge is needed as the rhino squad has a re-rollable 10, and a dirge would make it more of a target. Plus, why would I want a rhino that costs more then 58?
   
Made in us
Longtime Dakkanaut





Orlando, Florida

As far as the rhino is concerned, I am just speaking from Personal Experiance, though with your rolls you might not have to worry. Dirge Caster might be fun on the Defilers, because you will set them up near the Defilers most of the time. Or at least you can catch Marines when they are running.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Dakka Veteran




Orlando, Florida

How much is a dirge caster? Also, your rhino squad is only ld9 cause your champ dies to let the thirster out, so that could explain the need for a dirge.
   
Made in us
Longtime Dakkanaut





Orlando, Florida

DC is 15 points.And you are right about the champion popping like pop corn.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

With the 10pts. I'd give the biker champ either spikey bits or mutation. Capt K

   
Made in us
Dakka Veteran




Orlando, Florida

Mutation would probably be better.
   
Made in us
Rampaging Carnifex





It looks like static ultramarines with a daemon prince and cheap infiltrate.

e.g., straight from boringtown on your way to gettingownedbymissionobjectiveville.
   
Made in us
Dakka Veteran




Orlando, Florida

It looks like static ultramarines with a daemon prince and cheap infiltrate


Yep!

gettingownedbymissionobjectiveville.


Thats what the rhino and bikes are for, I hope.
   
Made in us
Rampaging Carnifex





maybe if you played against a Fantasy army that didn't have any cannons.
   
Made in us
Dakka Veteran




Orlando, Florida

I cant think of anything to add that would make it any faster at getting objectives, at least anything worth their points. Out of the 10 scoring units, only 5 of them are 100% static. Plus, if infiltrate is allowed (66% of all missions) then I have nothing to worry about
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Like I said, just hold bake the Bikes until turn 5 or six then rush them at the objective.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Or you could add furies.... Capt K

   
Made in us
[DCM]
-






-

Not with Alpha Legion, unfortunately!

   
Made in us
Longtime Dakkanaut





Orlando, Florida

Posted By Alpharius on 06/08/2006 12:51 PM
Not with Alpha Legion, unfortunately!


All he has to do is take Icons on the Cultists.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
[DCM]
-






-

Are you sure that Alpha Legion can take Furies?

I am fairly sure that they cannot.

But, no codex at work, so...

   
Made in us
Dakka Veteran




Orlando, Florida

I'm pretty sure they can, it's just that the only icons that can be taken are on cultists (or greater daemons, but lets not restart that one).
   
Made in us
[DCM]
-






-

I was pretty sure that, when fielding an Alpha Legion list, you could only take Bloodletters, Plague Bearers, Daemonettes or Horrors...

You'd think I'd know for sure, but, well...

Can someone with access to the CSM codex confirm or deny?

   
Made in us
Dakka Veteran




Orlando, Florida

I checked, they can take any daemon, they just have restrictions on were icons can go.
   
Made in us
Tunneling Trygon





The House that Peterbilt

IIRC the 3ed Chaos FAQ restricted Alpha Legion to only daemon packs. That is no longer stated in the new FAQ. I can't remember exactly what the dex says. If says daemon packs, then that would be pretty specific and I'd say no to beasts. If it just says daemons then go for it.  Some furies or mounted daemonettes is just what this list needs.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Dakka Veteran




Orlando, Florida

It says they may include daemon packs. Which brings up some thing for YMDC, as it never actually restricts the use of any kind of daemon, only restrictions on icons.

I probably wont have any daemons any way, but from a fluff point, furies would make more sense then blood letters or daemonettes, as Alpha legion is undivided.
   
Made in us
Dakka Veteran




Orlando, Florida

So I was wrong about it saying they could take any daemons, as it does only mention daemon packs, implying no beasts, but Like I said, it never actually restricts different daemons.
   
Made in us
Longtime Dakkanaut





Orlando, Florida

This was the whole "Can Alpha Legion take Greater Deamons" thread. Basically per RAW, the only restriction they have is where they can take Icons. It says that you can take Deamonic Packs but doesn't mention anything about Greater Deamons or Beasts therefore since they are a part of the main list and there is no restriction taken, Alpha Legion can take those units. I wouldn't do it because you will always come across a player that thinks you are cheating, not to mention tournaments (esp. in Tampa).

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Dakka Veteran




Orlando, Florida

Thats why I wouldn't.

On a side note... wooo 200!
   
Made in us
Dakka Veteran




Orlando, Florida

Plus, cultists are not exactly dependable icons, just look at how pathetic they are in DOW.
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Hey, they are a good way of getting and Infiltrating GD. In DOW that is.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Posted By Mahu on 06/09/2006 1:14 PM
This was the whole "Can Alpha Legion take Greater Deamons" thread. Basically per RAW, the only restriction they have is where they can take Icons.

Actually, by RAW, they can't take anything besides Daemon packs, possessed, and princes.
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Have fun finding that restriction...

Unless the specific rules (Alpha Legion) restricts the unit than the General Rules (choas codex) apply.

Example:

You can have any chocolate in this box.

You can have the red, blue, and yellow chocolate in this box.

The second statement isn't a restricting statement therefore the first statement still applies. Alpha Legion rules state that you may have Deamon Packs, Possessed, and Princes. But doen't make a restriction on not taking any Deamon and it most certainly doesn't name GDs and Beasts as being restricted.

Was that the desginers intent? Probably not, and any monkey with a type writter can see that, but that isn't the RAW and until they change it, Alpha Legion can take GDs and Beasts. My advice to any Alpha Legionair is to not do it.

But alas, I know that to some of you this will make about as much since as Micheal Myers, Leatherface, and Jason playing Jeopardy.

Just trust me on this, OK.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Rampaging Carnifex





Permissive rule set 4tw. pretty sure it has to give you explicit permission for each unit you take.
   
 
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