Switch Theme:

Doom Slayer Stats  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Giggling Nurgling




I didn't know where else to post this...so This was just for fun. Not much else
If the Doom Guy / Doom Slayer was a mini model

DoomSlayer 666-Points

WS-7 BS-7 S-7 T-8 W-3 I-5 A-5 LD-10 Sv 3+

WarGear (DoomGuy can has these weapons by default )
2 ChainFists
Plasma Pistol
Shotgun - Extra 6-inches
H-Bolter - w/Assault-9
Plasma Rifle - w/Assault 6, on 5+ fires a 3in Plasma Cannon shot.
LasCannon - Wide beam rule, Like the Legion Glave tank rule.
___________________________
Assault rules
Any enemy killed in the assault phase restores 1 wound to the DoomSlayer
Any Enemy Killed on a roll of 5+ restores 2 wounds.
___________________________
"Warp Powers" Psychic Phase roll 3D6
1-3 Nothing
4-7 Haste: Mandatory 4-In movement after Shooting and Assult phases (Doesn't count as movement phase)
8-11 Invulnerability: Gain 2++ Invunrablity until enemy squad is killed
12-15 Quad Damage: All shooting attacks gain 4 Strength and have Armorbane.
16-18 Berserk : 2++invuln 2 inch movement after each killed enemy and all melee attacks are D Strength

Again, this isn't to be taken seriously, I just had this silly Idea and here it is.
   
 
Forum Index » 40K Proposed Rules
Go to: