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Made in gb
Member of a Lodge? I Can't Say






I ask this because Alpha Legion Rules give enemies a -1 Modifier to hit if they're outside 12"


Now, say something hits on a 6+ Naturally, does the -1 force it to be a 7+? Or does it stay a 6+?

(Armour saves can be 7+, What about WS/BS?)
   
Made in gb
Norn Queen






 commander dante wrote:
I ask this because Alpha Legion Rules give enemies a -1 Modifier to hit if they're outside 12"


Now, say something hits on a 6+ Naturally, does the -1 force it to be a 7+? Or does it stay a 6+?

(Armour saves can be 7+, What about WS/BS?)
No, you can't. This makes Orks very sad. There is a rule saying a 1 is always a fail. There is no such rule saying a 6 is always a success. If you've got something with -2 to hit, and are WS/BS 5+, you can't hit it.

This message was edited 1 time. Last update was at 2017/08/12 19:51:48


 
   
Made in gb
Member of a Lodge? I Can't Say






 BaconCatBug wrote:
 commander dante wrote:
I ask this because Alpha Legion Rules give enemies a -1 Modifier to hit if they're outside 12"


Now, say something hits on a 6+ Naturally, does the -1 force it to be a 7+? Or does it stay a 6+?

(Armour saves can be 7+, What about WS/BS?)
No, you can't. This makes Orks very sad. There is a rule saying a 1 is always a fail. There is no such rule saying a 6 is always a success. If you've got something with -2 to hit, and are WS/BS 5+, you can't hit it.

So...
Alpha Legion with Mark Of Nurgle...

Ouch
   
Made in us
Longtime Dakkanaut




Central California

Are you asking if BS/WS can be made a 7+, or if you can force an opponent to need to rioll above a 6 to hit?
The answer if you meant the first question is that the -1 modifier is applied to the die roll, NOT the BS/WS stat. So in this case, you are not making the BS/WS 7+. It remains a 6+. Like armor saves of 7+ on a data sheet, GW could put out a unit with a 7+BS/WS...
Now if your question was can you make it impossible for a unit to hit another unit (as in your example) the answer is yes as explained here and above.
And as also mentioned above, it makes a lot of orc players very sad.

Keeping the hobby side alive!

I never forget the Dakka unit scale is binary: Units are either OP or Garbage. 
   
Made in au
Liche Priest Hierophant







 commander dante wrote:
 BaconCatBug wrote:
 commander dante wrote:
I ask this because Alpha Legion Rules give enemies a -1 Modifier to hit if they're outside 12"


Now, say something hits on a 6+ Naturally, does the -1 force it to be a 7+? Or does it stay a 6+?

(Armour saves can be 7+, What about WS/BS?)
No, you can't. This makes Orks very sad. There is a rule saying a 1 is always a fail. There is no such rule saying a 6 is always a success. If you've got something with -2 to hit, and are WS/BS 5+, you can't hit it.

So...
Alpha Legion with Mark Of Nurgle...

Ouch

In matched play that'll only be a single unit at most though - you just have to hope the Psyker fails their psychic test (or get a psyker of your own if you have one in range to hopefully deny it).
   
Made in us
Ragin' Ork Dreadnought




 Matt.Kingsley wrote:
 commander dante wrote:
 BaconCatBug wrote:
 commander dante wrote:
I ask this because Alpha Legion Rules give enemies a -1 Modifier to hit if they're outside 12"


Now, say something hits on a 6+ Naturally, does the -1 force it to be a 7+? Or does it stay a 6+?

(Armour saves can be 7+, What about WS/BS?)
No, you can't. This makes Orks very sad. There is a rule saying a 1 is always a fail. There is no such rule saying a 6 is always a success. If you've got something with -2 to hit, and are WS/BS 5+, you can't hit it.

So...
Alpha Legion with Mark Of Nurgle...

Ouch

In matched play that'll only be a single unit at most though - you just have to hope the Psyker fails their psychic test (or get a psyker of your own if you have one in range to hopefully deny it).

Popping smoke on Dreadnoughts (sorry, 'Hellbrutes') will also do the trick.
   
Made in au
Liche Priest Hierophant







Waaaghpower wrote:
 Matt.Kingsley wrote:
 commander dante wrote:
 BaconCatBug wrote:
 commander dante wrote:
I ask this because Alpha Legion Rules give enemies a -1 Modifier to hit if they're outside 12"


Now, say something hits on a 6+ Naturally, does the -1 force it to be a 7+? Or does it stay a 6+?

(Armour saves can be 7+, What about WS/BS?)
No, you can't. This makes Orks very sad. There is a rule saying a 1 is always a fail. There is no such rule saying a 6 is always a success. If you've got something with -2 to hit, and are WS/BS 5+, you can't hit it.

So...
Alpha Legion with Mark Of Nurgle...

Ouch

In matched play that'll only be a single unit at most though - you just have to hope the Psyker fails their psychic test (or get a psyker of your own if you have one in range to hopefully deny it).

Popping smoke on Dreadnoughts (sorry, 'Hellbrutes') will also do the trick.

Last I checked they didn't have Smoke Launchers.
   
Made in gb
Norn Queen






 Matt.Kingsley wrote:
Last I checked they didn't have Smoke Launchers.
True, but Spess Mahrine Dreadnoughts do, so Raven Guard Dreads can do this.
   
Made in au
Liche Priest Hierophant







 BaconCatBug wrote:
 Matt.Kingsley wrote:
Last I checked they didn't have Smoke Launchers.
True, but Spess Mahrine Dreadnoughts do, so Raven Guard Dreads can do this.

Only once per game though, which is even more unreliable than the Nurgle psychic power.

Not saying it's a good thing, just that at least it isn't all game long.
   
 
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