Free Peoples
Leader:
Freeguild General w/ Sigmarite Weapon & Pistol - 100pts
Battleline:
40 Freeguild Guard w/ Swords and Shields - 320pts
30 Handgunners - 300pts
30 Handgunners - 300pts
Other:
5 Outriders - 140pts
3 Demigryph Knights - 200pts
Ironweld Arsenal
Leader:
Gunmaster w/ Masterwork Longrifle - 80pts
Artillery:
Helblaster Volleygun - 120pts
Helblaster Volleygun - 120pts
Behemoth:
Steam Tank - 300pts
So here's the battle plan;
The two Handgunner squads are at the core of the army with the Guard squad lined up in front to absorb charges. The General sits in the middle of that big blob to hand out buffs, hopefully taking a potshot here and there with his pistol. Behind them sit the Volleyguns and Gunmaster, he has a decent damage output but is more there to keep the artillery firing consistently. The Steamtank takes one flank and the Demigryph Knights the other (but sometime charge up the centre, depends on how my opponent deploys) to try to neuter heavy hitters or at least do some damage. The Outriders can do some work, but they're mostly to take objectives and stay out of trouble, however because this list lacks maneuvreablity they may end up running around to keep heat off the Handgunners and artillery.
So, what do you think? It's not the most competitive Free People list (lacking a Hurricanum, namely) but I think it'll do some work, thoughts?
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