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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I recently got my hands on the new CSM codex, and I can't wait to give the World Eaters a try! Berzerkers seem really, really solid, and with some help from psykers they can be even better, fluff be damned. So I thought I'd share my first list idea now that Battlescribe has apparently been updated with the new Chaos stuff:
Detachment 1: Battalion Detachment (World Eaters)
HQ:
Chaos Lord on Jump Pack: Power Fist, Lightning Claw, Talisman of Burning Blood
Exalted Champion: 2 Lightning Claws
Dark Apostle
Troops:
12 Cultists with Pistols/Brutal Assault Weapons, Flamer
12 Cultists with Pistols/Brutal Assault Weapons, Flamer
10 Cultists with Autoguns, Heavy Stubber, Shotgun on Champion
Elites:
9 Berzerkers with Chainsword and Chainaxe, Power Axe on Champion, Icon of Wrath
9 Berzerkers with Chainsword and Chainaxe, Power Axe on Champion, Icon of Wrath
10 Berzerkers: 5 with Chainaxe, 4 with Chainsword, 2 Plasma Pistols, 7 Bolt Pistols, Bolt PIstol and Chainsword for Champion, Icon of Wrath
Heavy Support:
Chaos Land Raider
Dedicated Transport:
Chaos Rhino
Chaos Rhino
Detachment 2: Supreme Command Detachment (CSM/Daemons)
HQ:
Be'lakor
Sorcerer on Bike: Force Stave
Sorcerer on Bike: Force Axe
Tactics are fairly straightforward: Berzerkers ride up in the vehicles, get out and beat face. The Apostle and Exalted Champion ride with the two 9 man squads, and the Jump Lord stays close to all of them (the vehicles should stay somewhat together to allow sharing of buffs once passengers disembark and start fighting). The one Berzerker unit is kind of janky with all the different weapons; that is because that's what my models have (I built that squad stock with what came in the Berzerker kit; I will make a Banner guy to go with them). My others are the AoS Bloodreavers and so are basically WYSIWYG for the optimum loadout already. Cultists can either form a rear screen against deep strikers that might go after the characters once everyone moves up or they could just hold objectives. At least one of the Psykers will have Warptime, another will have Prescience, and still another will have Death Hex. I figure it would be a good idea to spread the spells around in case someone bites it. Maybe there would be more than one copy of a couple of those spells. My main concern is hard targets like Imperial Knights, but I've seen the math that says Berzerkers can take one down without it even getting to swing, so maybe I'm okay. The Land Raider should help with that too.

I'd be interesting in hearing people thoughts. I know already that I should fix the one Berzerker squad, but I'll have to get more models first.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Frightening Flamer of Tzeentch






Exalted champion with 2 lightening claws seems like a huge waste, as his entire ability is to reroll wounds. Buying him reroll wound wargear is a waste.


Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in au
Regular Dakkanaut




Yeah double LC doesn't do much for him. Just take a power axe and call it a day.

Otherwise the list looks good, I agree that you will have a bit of a tough time against tank spam armies but honestly Zerkers are so strong that they can kill almost anything.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Wow, you're right, LC on the champion is a waste. I derped there. Would it be worth taking the Axe of Blind Fury on him instead? And maybe a plasma pistol (pistol and axe comes to the same points as the useless claws).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Regular Dakkanaut




AoBF is fine, but if you're going to an artifact, I prefer the Brass Collar. The Brass Collar + power axe should make him pretty strong and versatile.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Here's another version of the same list, replacing some of the crappy choices and fixing the wacky Berzerker squad (ignoring WYSIWYG for now):
Detachment 1: Battalion Detachment (World Eaters)
HQ:
Chaos Lord on Juggernaut of Khorne: Power Axe, Power Fist, Talisman of Burning Blood
Dark Apostle: The Black Mace
Exalted Champion: Power Axe, The Brass Collar of Borghaster
Troops:
11 Cultists: Autoguns, Heavy Stubber, Shotgun for Champion
11 Cultists: Pistols/Brutal Assault Weapons, Flamer
11 Cultists: Pistols/Brutal Assault Weapons, Flamer
Elites:
8 Berzerkers: Chainsword/Chainaxe, Power Axe/Chainsword for Champion
8 Berzerkers: Chainsword/Chainaxe, Power Axe/Chainsword for Champion
10 Berzerkers: Chainaxe/Bolt Pistol, 2 Plasma Pistols replacing 2 Bolt Pistols, Chainaxe/Bolt Pistol for Champion
Heavy Support:
Chaos Land Raider
Dedicated Transport
Chaos Rhino
Chaos Rhino
Detachment 2: Supreme Command Detachment
HQ:
Be'lakor
Sorcerer on Bike: Force Axe
Sorcerer on Bike: Force Stave
Tactics are probably about the same, just hopefully now everybody's loadout is a little more optimized. I went with a Juggerlord in this version because I like my model and because I feel that despite being somewhat slower his ability to advance and charge with the Talisman will make up for it.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
 
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