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Made in gb
Regular Dakkanaut






With the new Codex I've been thinking of a completely new list, so here it is:

Vanguard Detachment:

HQ
x1 Grand Master w/Storm Bolter, Destroyer of Crys'ylix - Psychic: VoD

Elites:

1x Apothecary w/Storm Bolter, NFS

3x Paladin Squad - Psychic: Hammerhand:

2x Paladin w/ Storm Bolter, NFS

1x Paragon w/ Storm Bolter, NDH

Spearhead Detachment:

HQ:

Grand Master in Nemesis Dreadknight w/ NG, Heavy Psycannon, Gatling Psilincer, Deep Strike Teleporter - Psychic: Astral Aim, Sanctuary - Warlord Trait: First To The Fray

Heavy Support:

2x Nemesis Dreadknight w/ NG, Heavy Incinerator, Gatling Psilincer

1x Purgation Squad:

1x Purgator Justicar w/ Storm Bolter, Falchion
4x Purgator w/ Incinerators

Flyer:

Storm Raven Gunship w/ Twin Lascannon, Twin Multi-Melta, SS Missiles, Hurricane Bolters

For deployment I'd have the Purgators and Librarian loaded up in the Storm Raven along with the 2 Dreadknights on the board marching up (Gate of infinity themselves up hopefully each turn to where I need them).

The Paladins + Apothecary + Grandmaster Dread all deepstrike together, using stratagem Psybolt ammo to dakka down a squad and then charge another using the warlord trait for the rerolling charges.

I used to run Terminators in my army but I guess they're to be shelved until GW decide to actually make them point efficient.

So thoughts?

This message was edited 2 times. Last update was at 2017/08/16 19:38:31


 
   
Made in us
Fresh-Faced New User




 ThatNorthLondonGuy wrote:

For deployment I'd have the Purgators and Librarian loaded up in the Storm Raven

I don't see a Librarian in your list.

 ThatNorthLondonGuy wrote:
The Paladins + Apothecary + Grandmaster Dread all deepstrike together, using stratagem Psybolt ammo to dakka down a squad and then charge another using the warlord trait for the rerolling charges.

With only 3 Paladins in your squad the Psybolt Ammo isn't going to be as effective as if you had 10 man squads. 2CP is a lot to spend on giving 3 Stormbolters +1S. TBH, your best target for Psybolt Ammo is probably the StormRaven
   
Made in gb
Regular Dakkanaut






Kaptain O wrote:
 ThatNorthLondonGuy wrote:

For deployment I'd have the Purgators and Librarian loaded up in the Storm Raven

I don't see a Librarian in your list.

 ThatNorthLondonGuy wrote:
The Paladins + Apothecary + Grandmaster Dread all deepstrike together, using stratagem Psybolt ammo to dakka down a squad and then charge another using the warlord trait for the rerolling charges.

With only 3 Paladins in your squad the Psybolt Ammo isn't going to be as effective as if you had 10 man squads. 2CP is a lot to spend on giving 3 Stormbolters +1S. TBH, your best target for Psybolt Ammo is probably the StormRaven


My bad, did a points shuffle as I noticed I could fit a grand master in to make use of the hammer relic in combat. Also very good point, for some reason I thought it effected all units and not the single unit. Storm Raven would be a great choice with all those hurricane bolter shots though!

Otherwise reckon it's solid?

This message was edited 1 time. Last update was at 2017/08/15 22:40:26


 
   
Made in us
Fresh-Faced New User




I don't know man, trying to figure out what's good myself. I'm not a huge fan of the NDKs so I personally wouldn't run them. Also you have the Purgation squads listed as having Heavy Incinerators, I don't think they can take *Heavy* Incinerators, they only get the regular Incinerators and I'm not sure how well they'll perform. Try it out and let us know!
   
Made in gb
Regular Dakkanaut






Replaced the wording now so it's just incinerators But stil think flames are boss in 8th especially these that are -1 ap

I know what you mean about NDKs I just hate the fact they degrade, I mean a dreadnought is cheaper and almost as durable.

But just gotta get testing!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 ThatNorthLondonGuy wrote:
Replaced the wording now so it's just incinerators But stil think flames are boss in 8th especially these that are -1 ap

I know what you mean about NDKs I just hate the fact they degrade, I mean a dreadnought is cheaper and almost as durable.

But just gotta get testing!

For teleporting units, incinerators are not optimal since their range of 8'' is less than the distance of >9" between the teleporting unit and the enemy.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut






 wuestenfux wrote:
 ThatNorthLondonGuy wrote:
Replaced the wording now so it's just incinerators But stil think flames are boss in 8th especially these that are -1 ap

I know what you mean about NDKs I just hate the fact they degrade, I mean a dreadnought is cheaper and almost as durable.

But just gotta get testing!

For teleporting units, incinerators are not optimal since their range of 8'' is less than the distance of >9" between the teleporting unit and the enemy.


Does that count for units disembarking from transports as they'll be loaded up in the Stormraven? If so I'd maybe consider going psilencers then!

Cheers

This message was edited 1 time. Last update was at 2017/08/17 08:15:17


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 ThatNorthLondonGuy wrote:
 wuestenfux wrote:
 ThatNorthLondonGuy wrote:
Replaced the wording now so it's just incinerators But stil think flames are boss in 8th especially these that are -1 ap

I know what you mean about NDKs I just hate the fact they degrade, I mean a dreadnought is cheaper and almost as durable.

But just gotta get testing!

For teleporting units, incinerators are not optimal since their range of 8'' is less than the distance of >9" between the teleporting unit and the enemy.


Does that count for units disembarking from transports as they'll be loaded up in the Stormraven? If so I'd maybe consider going psilencers then!

Cheers

I guess that the units can disembark from a Stormraven if it is hoovering mode.
In this case, incinerators are a good bet since the disembarking units can move normally.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Clousseau





East Bay, Ca, US

You can disembark 3", then move your normal 6". Also, unless you're deep striking a transport/flyer (how?), you can move the storm raven 4" away from enemy troops if you want to. Although you'd have to disembark the following turn at the start of the movement phase, before your plan performs its normal move.

I would not invest in an apothecary for only 3 Paladins. It's not entirely unfeasible for them to all be removed in 1 shooting phase without much difficulty. There's a lot of 1-2 AP with 2 or D3 damage weapons out there.

This message was edited 1 time. Last update was at 2017/08/17 20:59:55


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I own 3 NDKs and I'm thinking of running a Supreme Command with all GMNDK. 3+ shooting while moving, in addition to the extra A and 4++ makes it a much better unit, even if it is pricey. You can run Techmarines to repair, and Purgation squads for fire support.

Overall, though, I think all NDKs are too expensive and move too slowly. They degrade to 6"??? Like seriously wtf. Where's my 12" to keep up with Princes??

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Regular Dakkanaut






 Elric Greywolf wrote:


Overall, though, I think all NDKs are too expensive and move too slowly. They degrade to 6"??? Like seriously wtf. Where's my 12" to keep up with Princes??


I know...still can't get over why a dreadnought get's a better deal than them in regards to the fact they don't degrade!

Maybe worth dropping the NDK's for 3x 5 man interceptor squads so they can be hidden deployed and teleport up first turn? Also throw in a Vindicare?


Automatically Appended Next Post:
 Marmatag wrote:
You can disembark 3", then move your normal 6". Also, unless you're deep striking a transport/flyer (how?), you can move the storm raven 4" away from enemy troops if you want to. Although you'd have to disembark the following turn at the start of the movement phase, before your plan performs its normal move.

I would not invest in an apothecary for only 3 Paladins. It's not entirely unfeasible for them to all be removed in 1 shooting phase without much difficulty. There's a lot of 1-2 AP with 2 or D3 damage weapons out there.


Maybe I'd consider switching him for a Vindicare as they're identical in points. Hearing a lot of good things about them w/ GK's for taking out HQ's at range

This message was edited 5 times. Last update was at 2017/08/18 10:22:08


 
   
Made in gb
Smokin' Skorcha Driver




London UK

Stormravens don't need to be in hover mode for disembark, yet another thing that makes them amazing. Incinerators from a storm raven are boss
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Nithaniel wrote:
Stormravens don't need to be in hover mode for disembark, yet another thing that makes them amazing.

Indeed, this is something that I also recognized.
This makes Stormravens even better.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut






Also one last question for you guys. Do you think it's worth going for 2 ranged weapons? I think it becomes alil pricey putting in that many points into him considering you can't hide him behind other units because of his wounds and his BS degrades etc. If you think just the one ranged weapon, what would you opt for? I'm thinking Psilincer?

Cheers all

This message was edited 1 time. Last update was at 2017/08/22 12:42:21


 
   
Made in us
Fresh-Faced New User




Some purely anecdotal evidence from my game last night. I ran my GMNDK with Psilencer and Heavy Incinerator and the ranged weapons felt really underwhelming - the Heavy Incinerator especially. T1 I Deepstruck with him and didn't want to use the HI that turn because it was going to make my charge rolls waaay harder if I shot the closest unit and I couldn't reach anyone else within 12" The Psilencer put out shots into a more distant target though. T2 I used it on some Rubric Marines, rolled 1 for the # of hits and he made his invulnerable save. T3 we called it.

At 40 points it's the most expensive upgrade for him and is the difference between him being 295/300 and being 255/260. I'll probably stick with it for a while and see how it performs in other games rather than making a decision off of 2 turns in one game.
   
Made in gb
Regular Dakkanaut






Kaptain O wrote:
Some purely anecdotal evidence from my game last night. I ran my GMNDK with Psilencer and Heavy Incinerator and the ranged weapons felt really underwhelming - the Heavy Incinerator especially. T1 I Deepstruck with him and didn't want to use the HI that turn because it was going to make my charge rolls waaay harder if I shot the closest unit and I couldn't reach anyone else within 12" The Psilencer put out shots into a more distant target though. T2 I used it on some Rubric Marines, rolled 1 for the # of hits and he made his invulnerable save. T3 we called it.

At 40 points it's the most expensive upgrade for him and is the difference between him being 295/300 and being 255/260. I'll probably stick with it for a while and see how it performs in other games rather than making a decision off of 2 turns in one game.


Thanks for the info fella. Yeah I was thinking to drop the incinerator purely due to the fact you can't even flame anything after Deepstriking obviously because of the 9" distance from nearest models. So with the Psilencer at least you can dakka another squad you're not charging etc
   
Made in us
Fresh-Faced New User




The Heavy Incinerator has 12" range so you can actually use it after Deep Striking.
   
 
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