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Made in gb
Pyromaniac Hellhound Pilot






An idea for a ridiculously defensive / survivable IG list with a ton of psykers and a LOT of command points. It's organised into 2 brigades, so starts out with 21 CP in total! On the first turn (provided I don't seize) the opponent can't shoot a single unit that has more than 6pts per wound, so won't be able to kill anything efficiently except with anti-horde weaponry. It's 251 models on the table. The psykers average 16-17 mortal wounds provided no enemy psychic denial is going on.

HQ
2 Company commanders
4 Primaris psykers

Elites
13 Astropaths (with laspistols)
3 Commissars

Troops
3 units of 30 conscripts
9 infantry squads, each with a lascannon
2 scion squads with 2 plasma guns + plas pistol each (deep strike)

Fast attack
6 units of rough riders, each with two plasma guns (outflank)

Heavy support
6 heavy weapons squads with mortars



This message was edited 1 time. Last update was at 2017/08/16 17:47:52


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in se
Road-Raging Blood Angel Biker




Primaris psyker x10
Sergeant Harker
Commissar x3
Platoon commander x4
50 Conscripts x7
49 Conscripts
Vindicare assassin x2

Similar list from ETC.
   
Made in us
Navigator




Virginia

That's a scary list. The only thing I can say against it is the lack of mobility. Maybe with all that ranged you don't need it, but I still would be trying to outrun you instead of charging forward.
Nice job on the lascannons, 9 will definitely hurt quite a bit!

5 razorbacks with assault cannons would deal quite a bit of pain every round if they could stay on the table! What is your plan for something like that?


16,000 Wins: 40 Losses: 12
Imperial Soup : Raven Guard, Astra Militarum, Knights, Adeptus Sororitas


DQ:90S++G+++M+B++I+Pw40k97#/re7D++A++/cWD817R+++T(T)DM++ 
   
Made in us
Hardened Veteran Guardsman




Georgia

I imagine those 9 lascannons will go after any mass casualty producing weapons like assault cannon razorbacks. Mobility is a bit of a handicap but you can move a blob surprisingly fast with move, move, move and the scions and rough riders will help with progressives. You'll just need to be smart with objective placement. I like this list.

 
   
Made in gb
Pyromaniac Hellhound Pilot






My guard foot lists do tend to dominate on maelstrom - they're 4-0 in tournament level games so far! I've not tried eternal war in 8th yet though so smaller armies might do better at that.

That ETC list looks scary but I'd not want to run it myself! I can just about cope with around 200-250 models - any more and I'd probably struggle to finish games

Against the razorbacks I'd have the lascannons and try and get the psykers in range where possible. If the person running them retreats them to keep out of range then at least I'd gain ground I guess? Rough riders outflanking should be able to tie up one or two in CC as well. I could use command points to re-roll the charge rolls if needed... Even if I couldn't hurt them though, 5 razorbacks with full guilliman re-rolls only do 43 unsaved wounds to GEQ per turn. That's assuming no moving and no degradation. This list has 358 wounds in total haha (the characters add lots it seems)

Mobility hasn't been an issue so far (to my surprise). I've found the rough riders and scions to be great at nabbing objectives behind enemy lines in maelstrom, and tying up or eliminating nuisance backfield enemy units. The riders are also quite durable for their cost with 2 wounds apiece, so they don't die to a few incidental bolter shots. And as you said, move move move is seriously good

This message was edited 1 time. Last update was at 2017/08/16 21:40:24


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Hardened Veteran Guardsman




Georgia

Do you find that the lack of orders causes any problems? With only four orders it seems like you could have some issues there.

 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

Wow, 21 command points! IG is going to be king of strategems when they get their codex.

Anyway, have you considered grabbing 3 scout sentinels to push the enemy deep strike bubble out another 9 inches? 3 of them can cover 48" of table width and keep an enemy from dropping in your face.
   
Made in us
Watches History Channel




Washington

Awesome list DoomMouse! I may change my list below to yours.

I have a very similar 2000 point list, that has TABLED!! a heavy Vanilla Marine army and lost less than 40 men (Knight, 3 Landraiders, Whirlwind, 2 Predators, 2 attack bikes, scout snipers, 30 marines)

Differences:
22 command points, 2 brigades and one all mortar spearhead
No psychics, Scout Sentinels and 11 officers instead, lots of orders
No Scions, just Command Squads w/snipers and GL's
No conscripts, just more guard to hide more heavy weapons
No plas/melta, just 14 flamers
51 Heavy Weapons

I just sat back and shot; second half of game ran units with no decent targets to hold objectives.

Anyone in Albuquerque want to play?

Baconfat
10K IG-W3/L2/D0
3K Space Sharks W-/L-/D- 2K Eldar W-/L-/D-
2K WAB Hussites W4/L1/D0
2K WAB Byzantines W5/L1/D0
2K WAB Hungarians W-/L-/D-
Black Powder Prussians W2/L0/D0
LoTR Rohan W2/L1/D0
 
   
Made in gb
Pyromaniac Hellhound Pilot






Yeah - maybe one more company commander would be handy. I've not particularly found I needed tons of orders in general though. They've mostly been using 'get back in the fight', FRFSRF or move move move. I find the re-roll ones underwhelming (besides on plasma scions). I'm sure having a few more commanders and losing some guardsmen would be equally viable though

I'm really not a fan of the sentinels when I could have rough riders instead. They're just such awesome backfield harassment units and help counter the mobility problem. If I include sentinels they're all dead turn one as they're the ONLY good target for anti-tank weapons. If the enemy deep-strikes and charges they'll only hit conscripts anyway so it's not a particularly big deal. Then the conscripts fall back and the rest of the army just guns them down...

That list looks pretty brutal! Which HWTs were you using? I highly recommend rough riders + scions with a foot list like that - they're great for capping enemy backfield objectives (if you're playing maelstrom) and also assassinating backfield backfield characters

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Hardened Veteran Guardsman




Georgia

I agree on that the most used orders are FRFSRF and move, move, move. The others are a bit lackluster although I have caught some opponent's with the fix bayonets order supported by a priest. What models are you using for your Rough Riders?

 
   
Made in gb
Pyromaniac Hellhound Pilot






I've got perry miniatures light cavalry combined with cadian torsos and heads - I'm pretty pleased with the result, they look exactly like what I was aiming for. I've magnetised the plasma guns too for if/when they catch a big nerf when our codex drops...

https://www.perry-miniatures.com/product_info.php?products_id=3275

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Hardened Veteran Guardsman




Georgia

I have been eyeballing that same set for a while now. Do you have any pics of the models?

 
   
Made in us
Watches History Channel




Washington

DoomMouse,

I would try Rough Riders, but I only have 10 models with one painted. Though I have hundreds of Perry Napoleonic horse I guess I could proxy.

The 53 HWT's from Infantry and Heavy Support come out to (averages include misses, no rerolls and no orders):
18 mortars (29% killing marine, 77% chance at IG, 9% vs T8)
14 Laz (sure they miss a lot, but average .97 damage vs Russ/Prdtrs, .77 vs Lndrdr)
17 HB (49% chance of killing SM, 83% vs IG)
2 Missile (best per point T7 killer)
2 AC (Mathhammer says they suck, but people think they're good.)

That's averaging over 135 (out of possible 189) assorted hw shots coming if I go first. The crappy HW will bleed even the best models to death. Possibly good way to beat ETC Conscript horde.


"Take aim" is amazing, can increase the chances of wounds by 20%. I want to destroy or weaken vehicles before they're in lasgun FRFSRF range.

I think of Infantry Squads as 10 wound vehicles with 9 weapons, for only 67 points. And I bring 14 of these vehicles. A crap Leman Russ tank commander is going to average 220 points. For 201 points I get 30 wounds, 3 Lazcannons, 3 flamers, and 18 lasguns, not to mention 3 separate morale tests. A Russ only has 12 wounds and far less things to shoot. Vehicles be damned!

Eleven officers will keep snipers busy. Good luck killing them all.

I mix the HWS up. Spread the Lazcannons and HB out, with mortars. Make them not appeasing targets. My whole army is individually garbage, nothing is worth shooting at or taking out. Together they can drown you in pin prick blood.



My 6 Sentinels are just scouts with Multilaser, to give a drop buffer and cheap. H3 S6 isn't much different than a HB. They can still hurt things and hopefully give the enemy something to shoot at.

I

Baconfat
10K IG-W3/L2/D0
3K Space Sharks W-/L-/D- 2K Eldar W-/L-/D-
2K WAB Hussites W4/L1/D0
2K WAB Byzantines W5/L1/D0
2K WAB Hungarians W-/L-/D-
Black Powder Prussians W2/L0/D0
LoTR Rohan W2/L1/D0
 
   
Made in nz
Fighter Pilot





So they dont play eternal war missions where you are? I often seem to get boned by the kill point mission as guard.

 
   
Made in us
Watches History Channel




Washington

Scommy,

You've ID'd one of my major weaknesses, and probably one of DoomMouse's.

I've only played one 8th game. Skipped 5-7th edition, but in 8th I absolutely FEAR new Codex Obliterator armies, Ork bikes, Grey Knights, Tyranids, 3 Knights, that katty corner deployment with the circle in the middle, and KILL points. I think I need to double corner castle and sit still to guarantee a win.

My one 8th game/win was a Relic battle.

I'm scheduled to play a 9 tank, 3 Assassin, kastellan, sniper heavy IG/Admech army to test my list this Saturday, I'm throwing them 10 Command Points for free. I hope to fight an Ork bike and horde army soon. Then I want to tackle Chaos.

If this thread is still alive I'll post my full list and results.

Baconfat

Baconfat
10K IG-W3/L2/D0
3K Space Sharks W-/L-/D- 2K Eldar W-/L-/D-
2K WAB Hussites W4/L1/D0
2K WAB Byzantines W5/L1/D0
2K WAB Hungarians W-/L-/D-
Black Powder Prussians W2/L0/D0
LoTR Rohan W2/L1/D0
 
   
Made in it
Regular Dakkanaut




DoomMouse, here's what I would do: swap a primaris for a tempestor prime (with command rod, ofc), remove one scions unit and replace it with a full plasma command squad: more plasmaguns for less points. You're gonna need to remove one astropath to do that, you may as well remove 2 and put in Harker (rerolling those 1s on the lascannon and/or mortars is nice). Re-organize your conscripts into 2 units, more efficient with orders (you're gonna have a bit less than 90 because of Harker's points, those squads will become too small otherwise)
   
Made in gb
Pyromaniac Hellhound Pilot






Cheers. Yeah, the tempestor prime and command squad is probably a good add in. It's how I usually run them tbh.

I'm not sold on Harker though for the HWTs. His re-roll ones only adds 1/6 to their damage output, so he'd have to be within 6" of at least six HWTs to make back his points, and he gets worse as the teams die off. There's also the fact that he doesn't add anything to the durability of the list either. I think I'd rather have an extra mortar/lascannon team tbh. If I was running plasma vets or something though he'd definitely be worth it to stop the overheating.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
 
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