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Made in us
Sneaky Striking Scorpion




Seattle Area

So... I realize that the intent may be that these missions are not balanced, but it seems to me there's not a lot of deep thinking going into their design.

I play Chaos... specifically, Chaos Daemons, and these missions look like they were written by someone who has never bothered to read the daemon index.

Being the defender in this kind of scenario isn't a help when all of your units need to assault. In a way, it actually makes life harder, because I'll have to hold some units back to sit on objectives, and have real problems if my opponent elects to DS stuff. I'd really prefer to put the objectives in my enemy's deployment zone.

Then agian, to GW Chaos is CSM, and Demons need not apply. I should have figured that out when they left us with the same Daemon book for 5+ years

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Longtime Dakkanaut




The campaign as a whole has been incredibly favorable to marine armies of all stripes, and loyalists in particular. It's been so blatant I'm actually kinda glad I couldn't take part.
   
Made in us
Monster-Slaying Daemonhunter





znelson wrote:
So... I realize that the intent may be that these missions are not balanced, but it seems to me there's not a lot of deep thinking going into their design.

I play Chaos... specifically, Chaos Daemons, and these missions look like they were written by someone who has never bothered to read the daemon index.

Being the defender in this kind of scenario isn't a help when all of your units need to assault. In a way, it actually makes life harder, because I'll have to hold some units back to sit on objectives, and have real problems if my opponent elects to DS stuff. I'd really prefer to put the objectives in my enemy's deployment zone.

Then agian, to GW Chaos is CSM, and Demons need not apply. I should have figured that out when they left us with the same Daemon book for 5+ years


I think that's a problem with any army that's a fantasy army pretending to be a sci-fi army.

However, keep in mind that you don't outright have to run across the no-man's land. the enemy has to secure those objectives. If they don'y come to you, they're not going to cap the points, and you're going to win. I'd recommend placing a lot of your units outside of the attacker line-of-effect, and over-saturating your side of the board with terrain. Make it look like it's a Cities of Death game happening, or hide inside of Bastions. Then, when the enemy comes too close, pop out and countercharge. They can sit back and shell you, but they won't be doing much point-capturing.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

 Inquisitor Lord Katherine wrote:
I think that's a problem with any army that's a fantasy army pretending to be a sci-fi army. .


The only way this works is if said fantasy army has really strong defense against shooting... In 7th I used Nurgle Princes w/ Biomancy) and it was great; the Tzeentch 2++ silliness was effective, if OP.

In 8th, for the most part, my Daemons have just died hilariously. I did beat some harlequins the other week, though,

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Well, on one hand, this weeks mission is basically straight up the blitz mission out of the book.

That being said, I know how you feel. I've tried defending on blitz missions before as orks, and it doesn't really work. I'm pretty aggressive, so what I wind up doing is charging into their deployment zone, and their free reinforcements show up and shoot my boyz to bitz.

Then again, the longer you keep them busy in their deployment zone, the harder it is to get into your deployment zone.

It's a different mission type, and takes a bit of rethinking of your strategy for aggressive melee armies, but I don't think it's a bad or unfair mission.

That goes to the.....what second mission? Where it was just straight up kill points, but units with a 3+ save score double kill points for reasons? That was extremely poorly thought out and balanced. Maybe if it was just units with a 2+.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Slaanesh Havoc with Blastmaster





New Orleans

Can you Hide your heralds and summoners until the enemy gets close them summon up your main daemon swarms?

And I agree with using LOTS of terrain,
I'm looking at dropping a Chaos bastion on the middle objective in my backfield, and putting a Havoc squad in it
   
 
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