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Made in gb
Tower of Power






Cannock

Planning a new army and several grey knights and dreadknights tickle my fancy


++ Battalion Detachment +3CP (Imperium - Grey Knights) [104 PL, 1993pts] ++

+ HQ +

Grand Master in Nemesis Dreadknight [14 PL, 285pts]: 4: First to the Fray, Astral Aim, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Purge Soul, Warlord

Grey Knight Chaplain [8 PL, 146pts]: Purge Soul, Storm bolter

+ Troops +

Terminator Squad [13 PL, 253pts]: Gate of Infinity
. Grey Knight Terminator Justicar: Nemesis Daemon Hammer, Storm bolter
. 4x Terminator (Falchions): 4x Storm Bolter

Terminator Squad [13 PL, 253pts]: Vortex of Doom
. Grey Knight Terminator Justicar: Nemesis Daemon Hammer, Storm bolter
. 4x Terminator (Falchions): 4x Storm Bolter

Terminator Squad [13 PL, 253pts]: Gate of Infinity
. Grey Knight Terminator Justicar: Nemesis Daemon Hammer, Storm bolter
. 4x Terminator (Falchions): 4x Storm Bolter

+ Elites +

Apothecary [5 PL, 90pts]: Gate of Infinity, Nemesis Force Halberd, Soul Glaive

+ Fast Attack +

Interceptor Squad [16 PL, 263pts]: Hammerhand
. 9x Interceptor (Falchions): 9x Storm Bolter
. Interceptor Justicar: Nemesis Daemon Hammer, Storm bolter

+ Heavy Support +

Nemesis Dreadknight [11 PL, 225pts]: Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Vortex of Doom

Nemesis Dreadknight [11 PL, 225pts]: Astral Aim, Dreadfist, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon

++ Total: [104 PL, 1993pts] ++

Created with BattleScribe (https://battlescribe.net)

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Clousseau





East Bay, Ca, US

I like it, but i'm concerned by a lack of transports. Your method of moving troops is purely in deep strike & shunts. If you run into someone with strong area denial they will give you problems. My experience has been that you need to maximize damage on turn 1 or 2, to have a chance in a game.

The apothecary, to me, just isn't worth it, but I'd be curious to hear your thoughts on him.

Also, a lack of anti-tank outside of melee could prove difficult. Flyers will give you problems with this list.

At least that's my 2c. Have you play tested yet? I'd be really curious to see how this runs - it looks like a really fun list.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Our best anti-tank is psilencers, and you need a lot of them, at least one Purgation squad.

The math between psilencers and psycannons slightly favors the psilencers, in either vanilla or in Psybolt mode.
If only psycannons were 2dmg.....

I do like Astral Aim on a NDK, that could be really great for an annoying sniper unit

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in nl
Apprehensive Inquisitorial Apprentice



The Netherlands

With 9 units, you are deploying 5 of them. Since all of these are slow and since you can only use Gate once per turn, what's your plan on getting them close? And which units are you planning on deploying?

Depending on your game area and armies played this can be a fun list, but it has several downsides that can leave you fighting a severe uphill battle. I fear you might have a tough time against flyers and bubblewrap armies.

   
Made in gb
Tower of Power






Cannock

 Marmatag wrote:
I like it, but i'm concerned by a lack of transports. Your method of moving troops is purely in deep strike & shunts. If you run into someone with strong area denial they will give you problems. My experience has been that you need to maximize damage on turn 1 or 2, to have a chance in a game.

The apothecary, to me, just isn't worth it, but I'd be curious to hear your thoughts on him.

Also, a lack of anti-tank outside of melee could prove difficult. Flyers will give you problems with this list.

At least that's my 2c. Have you play tested yet? I'd be really curious to see how this runs - it looks like a really fun list.


The lack of transports aren't an issue as they're not required as only a few units will be using gate.

Haven't tried apothecary tbh, my thought process is I've got a low model count and as such healing wounded models is a big help. Of couse that's my thought process, haven't seen in game yet!

I agree with anti tank. Flyers will be an issue too.


Automatically Appended Next Post:
DutchSage wrote:
With 9 units, you are deploying 5 of them. Since all of these are slow and since you can only use Gate once per turn, what's your plan on getting them close? And which units are you planning on deploying?

Depending on your game area and armies played this can be a fun list, but it has several downsides that can leave you fighting a severe uphill battle. I fear you might have a tough time against flyers and bubblewrap armies.



The interceptors will combat squad giving me 5 units on the ground.

The three dreadknights, a unit of terminators and chaplain will all teleport attack. Other units will gate up to support.

Flyers indeed will be tough. I think can cope with horde armies, but we'll see!

This message was edited 1 time. Last update was at 2017/08/18 00:00:49


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The three dreadknights, a unit of terminators and chaplain will all teleport attack. Other units will gate up to support.

Gate can only be used once per turn.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Tower of Power






Cannock

Yes I know

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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