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Made in us
Fixture of Dakka





I've never been one to make much use of drop pods myself, but I recognize the issues with their current incarnation. Namely...

*They're awfully expensive for a delivery system that sits there and doesn't do much after the turn they arrive.
*They're still durable enough to be annoying to deal with if they happen to land on an objective.

So thinking about drop pods, they're basically the scrawniest automated turret in 40k mounted on a lump of metal with retrothrusters and seatbelts. The only thing about them that really lets them prevent an enemy from controlling a point on the battlefield is that storm bolter that can be quite distracting to a would-be point taker. If one were to destroy that one measley little weapon, you'd be left with a lump of metal that, if anything, would make a point even more defensible for an enemy.

With that in mind, I propose...

*Lowering the drop pod's cost significantly. Let's make them.... I don't know. 50 points or something. Maybe 70 points given that they can hold multiple squads now.
* Lowering their wounds to like... 1 or 2.

The intended end result being that drop pods are now affordable enough to make armies themed around drop pod assaults viable while also being fragile enough to be blown away by your opponent without too much fuss. At 70 points, 3 pods (roughly 6 MSU squads worth of transportation) would cost you about 210 points and would give your opponent some easy kill points.

What do you think?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







My issue with Drop Pods is that they're a strategic tool getting implemented in a tactical game. The Captain doesn't scan over the battlefield, harrumph to himself, and pick a specific point to land his Drop Pods on when the fight is in full swing in any of the books I've read, there's a large-scale rain of pods across the field and then Marines link up to form larger forces. The pods should have all arrived before the game starts, not somewhere in the middle in any kind of intentional way.

I'd rather see Drop Pods as an infiltrate mechanic where you get to deploy pods (as terrain, not as models) and Marines in no-man's-land before the game starts rather than dumping them onto the field right into the middle of things after the fact.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Legendary Master of the Chapter






Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut




 Desubot wrote:
Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.


They were barely taken as is for Marines.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut







Slayer-Fan123 wrote:
 Desubot wrote:
Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.


They were barely taken as is for Marines.


Barring Skyhammer and Blackmanes, that is. The former more than the latter, due to the hilarity of some Grav Cannon marines popping out and going "sup" and mowing something down before the foe could react to anything.
   
Made in us
Decrepit Dakkanaut




 MagicJuggler wrote:
Slayer-Fan123 wrote:
 Desubot wrote:
Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.


They were barely taken as is for Marines.


Barring Skyhammer and Blackmanes, that is. The former more than the latter, due to the hilarity of some Grav Cannon marines popping out and going "sup" and mowing something down before the foe could react to anything.

You mean the formation everyone and their mother learned to play around after the first few months of the formation existing? Okay. I don't know what Blackmanes is so I cannot comment.

Outside that? You got Grey Hunters that actually used them to decent effect, Skitarii and Scions that stole them, Sisters that stole them, and the various suicide drops from either Sternguard or Command Squads. Drop Pod was fine as is up to 7th, and people refuse to accept that fact.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Liche Priest Hierophant







Slayer-Fan123 wrote:
 MagicJuggler wrote:
Slayer-Fan123 wrote:
 Desubot wrote:
Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.


They were barely taken as is for Marines.


Barring Skyhammer and Blackmanes, that is. The former more than the latter, due to the hilarity of some Grav Cannon marines popping out and going "sup" and mowing something down before the foe could react to anything.

You mean the formation everyone and their mother learned to play around after the first few months of the formation existing? Okay. I don't know what Blackmanes is so I cannot comment.

Outside that? You got Grey Hunters that actually used them to decent effect, Skitarii and Scions that stole them, Sisters that stole them, and the various suicide drops from either Sternguard or Command Squads. Drop Pod was fine as is up to 7th, and people refuse to accept that fact.


The SW version that also gave everyone free FnP 6+ on the game turn they arrived (along with another rule I can't remember).
   
Made in us
Decrepit Dakkanaut




 Matt.Kingsley wrote:
Slayer-Fan123 wrote:
 MagicJuggler wrote:
Slayer-Fan123 wrote:
 Desubot wrote:
Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.


They were barely taken as is for Marines.


Barring Skyhammer and Blackmanes, that is. The former more than the latter, due to the hilarity of some Grav Cannon marines popping out and going "sup" and mowing something down before the foe could react to anything.

You mean the formation everyone and their mother learned to play around after the first few months of the formation existing? Okay. I don't know what Blackmanes is so I cannot comment.

Outside that? You got Grey Hunters that actually used them to decent effect, Skitarii and Scions that stole them, Sisters that stole them, and the various suicide drops from either Sternguard or Command Squads. Drop Pod was fine as is up to 7th, and people refuse to accept that fact.


The SW version that also gave everyone free FnP 6+ on the game turn they arrived (along with another rule I can't remember).

I don't remember that, but that sounds like something Kelly might do. I'm guessing Kelly anyway.

Yeah, I think I'm correct. Space Marines don't make Drop Pods dangerous, even with suicide Command Squads or Sternguard...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





 Desubot wrote:
Its a 9 point Grav chute upgrade that sticks around and is annoying.

I dont like the idea of making them cheaper. its a trickle effect that will have unintended consequences with other units that normally cannot deep strike.



Are you saying that you don't like the idea of marines drop podding a lot of units in in general? Or that you think 70 points specifically would be *too* cheap? My initial goal was to make the "drop pod assault" army concept viable while also making it less annoying (by making the drop pods less of a headache to remove), but maybe that concept is flawed in general. Do you feel that there are units that are "too good" now using the current drop pod price point and rules?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

its a safe way of getting 10 men pretty much where you want on a battlefield safely (no mishaps). It is a great option and gives some real tactical fleibility

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in us
Omnipotent Necron Overlord






For their cost - some space marine units should come with a drop pod for free.

Lots a units get deep strike for free. A drop pod is just that but it has a storm bolter and takes up some space. whats it worth? 20 points? At most?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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