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Made in us
Fresh-Faced New User




This is the list I am thinking of trying. I have not used alot of marines so not real sure on the load outs for them but they will mostly be used to hold objectives and pick of left overs. (In theory). But the plan is advance tactics thing the bezerkes and exalted champions in and then deep strike the sorcer. to buff the hit roles of a unit and hex or smite something. predators do predator thing and units do objective things. Also may drop eye of Tzeetch to free up a command point so I can start with 4 cp instead of 3. Opions and suggestions on list appreciated.

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [32 PL, 643pts] ++
Legion: Alpha Legion

+ HQ +
Warpsmith [5 PL, 76pts]: Bolt pistol, Flamer, Mark of Tzeentch, Meltagun, Power axe

+ Heavy Support +
Chaos Predator [9 PL, 189pts]: No Chaos Mark, Predator autocannon
Two lascannons: 2x Lascannon

Chaos Predator [9 PL, 189pts]: No Chaos Mark, Predator autocannon
Two lascannons: 2x Lascannon

Chaos Predator [9 PL, 189pts]: No Chaos Mark, Predator autocannon
Two lascannons: 2x Lascannon

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [77 PL, 1354pts] ++
Legion: Alpha Legion

+ HQ +
Exalted Champion [5 PL, 70pts]: Blade of the Hydra, Bolt pistol, Chainsword, Mark of Tzeentch

Sorcerer in Terminator Armour [8 PL, 156pts]: Combi-bolter, Death Hex, Eye of Tzeentch, Force stave, Mark of Tzeentch, Prescience

+ Troops +

Chaos Cultists [6 PL, 76pts]: 18x Chaos Cultist w/ Autogun, No Chaos Mark
Cultist Champion: Autogun

Chaos Space Marines [12 PL, 175pts]: 11x Marine w/ Boltgun, No Chaos Mark
Aspiring Champion: Plasma pistol, Power fist

Chaos Space Marines [12 PL, 175pts]: 11x Marine w/ Boltgun, No Chaos Mark
Aspiring Champion: Plasma pistol, Power fist

+ Elites +

Khorne Berzerkers [17 PL, 351pts]
Berzerker Champion: Chainsword, Power fist
19x Chainsword and Chainaxe: 19x Chainaxe

Khorne Berzerkers [17 PL, 351pts]
Berzerker Champion: Chainsword, Power fist
19x Chainsword and Chainaxe: 19x Chainaxe
   
Made in se
Road-Raging Blood Angel Biker




Drop count is a bit high imo, I have seen a lot of <10 drop lists. You want to maximize the chances of going first if you are going to make the infiltrate stratagem work (which I assume is the plan). 20 man berzerker squads risk losing a lot to morale but separating them would increase your drop count. It's a tricky list, I'm not sure what I would change.
   
Made in us
Fresh-Faced New User




Yeah i was looking at the drop count and thinking 11 was high but not sure how i wanted to get it much lower and use up points. Thought of dropping troops and adding an elite unit of some sort maybe terms to run the elite detachment instead of battalion. Then replace warpsmith with deamon prince. That would put me at 8 or 9 drops. That morale test is a worry but it is kind of a all in list style and not sure if smaller units would be better leaving me less cp but ssafer or big groups less drops but riskier. Will probably have to try both. Flamers scare me also so thats whay predators are for hopefully pop them before they tear up the zerkers
   
Made in us
Navigator




Virginia

Any reason you aren't putting your berserkers in Rhinos or some kind of transport?
More curious than anything.

16,000 Wins: 40 Losses: 12
Imperial Soup : Raven Guard, Astra Militarum, Knights, Adeptus Sororitas


DQ:90S++G+++M+B++I+Pw40k97#/re7D++A++/cWD817R+++T(T)DM++ 
   
Made in us
Fresh-Faced New User




Yeah there is an alpa legion strategem that lets them come down more then 9 inches away from enemy befoe the firt turn. So in theory you go first and get to move six then only make a 3 inch charge to have 40 bezerkers in combat turn 1 and rerolling wounds.
   
 
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