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Half-Life 2: Episode 3 - The story is out... and it is now over...  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The writer from Half-Life has posted this on his own site. The site is near unreachable due to traffic, so here it is, what Episode 3 was set to be:

Gamespot wrote:
Gamespot report
Epistle 3

08-25-2017 2:05 AM

Dearest Playa,

I hope this letter finds you well. I can hear your complaint already, “Gertie Fremont, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Epistle 2).

To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Elly Vaunt shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Elly had been buried, we found the strength and courage to regroup. It was the strong belief of her brave son, the feisty Alex Vaunt, that we should continue on as his mother had wished. We had the Antarctic coordinates, transmitted by Elly’s long-time assistant, Dr. Jerry Maas, which we believed to mark the location of the lost luxury liner Hyperborea. Elly had felt strongly that the Hyperborea should be destroyed rather than allow it to fall into the hands of the Disparate. Others on our team disagreed, believing that the Hyperborea might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vaunt, Alex and I boarded a seaplane and set off for the Antarctic; a much larger support team, mainly militia, was to follow by separate transport.

It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Maas has provided, and where we expected to find the Hyperborea. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Disparate technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Disparate installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Disparate lensing system, Alex and I soon realized that what we were actually seeing was the luxury liner Hyperborea itself, phasing in and out of existence at the focus of the Disparate devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Maas had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

At this point we were briefly detained–not captured by the Disparate, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wanda Bree. Dr. Bree was not as we had last seen her–which is to say, she was not dead. At some point, the Disparate had saved out an earlier version of her consciousness, and upon her physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The Bree-Slug, despite occupying a position of relative power in the Disparate hierarchy, seemed nervous and frightened of me in particular. Wanda did not know how her previous incarnation, the original Dr. Bree, had died. She knew only that I was responsible. Therefore the slug treated us with great caution. Still, she soon confessed (never able to keep quiet for long) that she was herself a prisoner of the Disparate. She took no pleasure from her current grotesque existence, and pleaded with us to end her life. Alex believed that a quick death was more than Wanda Bree deserved, but for my part, I felt a modicum of pity and compassion. Out of Alex’s sight, I might have done something to hasten the slug’s demise before we proceeded.

Not far from where we had been detained by Dr. Bree, we found Jerry Maas being held in a Disparate interrogation cell. Things were tense between Jerry and Alex, as might be imagined. Alex blamed Jerry for his mother’s death…news of which, Jerry was devastated to hear for the first time. Jerry tried to convince Alex that he had been a double agent serving the resistance all along, doing only what Elly had asked of him, even though he knew it meant he risked being seen by his peers–by all of us–as a traitor. I was convinced; Alex less so. But from a pragmatic point of view, we depended on Dr. Maas; for along with the Hyperborea coordinates, he possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.

We skirmished with Disparate soldiers protecting a Dispar research post, then Dr. Maas attuned the Hyperborea to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Disparate agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Disparate forces in battle just as we rebounded between universes, once again unmoored.

What happened next is even harder to explain. Alex Vaunt, Dr. Maas and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Disparate invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Tocsin Island Research Base in Lake Huron, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Disparate pushed Earth into the Nine Hour Armageddon, the aliens seized control of our most important research facilities. The staff of the Hyperborea, with no other wish than to keep the ship out of Disparate hands, acted in desperation. The switched on the field and flung the Hyperborea toward the most distant destination they could target: Antarctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Hyperborea, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Nine Hour Armageddon and the present day Antarctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

Time grew confused. Looking from the bridge, we could see the drydocks of Tocsin Island at the moment of teleportation, just as the Disparate forces closed in from land, sea and air. At the same time, we could see the Antarctic wastelands, where our friends were fighting to make their way to the protean Hyperborea; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alex grew convinced we were seeing one of the Disparate’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Disparate forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Hyperborea? Should we run it aground in the Antarctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

What it came down to, at last, was a choice. Jerry Maas argued, reasonably, that we should save the Hyperborea and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alex reminded me had sworn he would honor his mother’s demand that we destroy the ship. He hatched a plan to set the Hyperborea to self-destruct, while riding it into the heart of the Disparate’s invasion nexus. Jerry and Alex argued. Jerry overpowered Alex and brought the Hyperborea area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Jerry fell. Alex had decided for all of us, or his weapon had. With Dr. Maas dead, we were committed to the suicide plunge. Grimly, Alex and I armed the Hyperborea, creating a time-travelling missile, and steered it for the heart of the Disparate’s command center.

At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, Mrs. X. For once she appeared not to me, but to Alex Vaunt. Alex had not seen the cryptical schoolmarm since childhood, but he recognized her instantly. “Come along with me now, we’ve places to do and things to be,” said Mrs. X, and Alex acquiesced. He followed the strange grey lady out of the Hyperborea, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized luxury liner into the heart of a Disparate world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Disparate’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Hyperborea, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

Just then, as you have surely already foreseen, the Ghastlyhaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final epistle.

Yours in infinite finality,

Gertrude Fremont, Ph.D.


So this is how Half-Life ends, not with a bang but a whimper.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Experienced Maneater






That would have made a good Episode 3.

But initially it was cancelled to expand into a full blown Half-Life 3.

So what does this mean for Half-Life 3? I guess nothing, because the length suggest the initial E3 story before changes?

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

What the fething feth..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That's what a lot of us are saying Brook.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ru
Dakka Veteran




I'm glad we got closure in at least some way. That did come out of the blue though.. I wonder if there will be any interesting developments now, any comments from valve. Probably not. I sincerely hope the writer won't suffer in any way because of what he posted.

And that's the day I lost all respect to Valve. It was true then, nothing is told about the game, because nothing is done.. Yay, but we get Artifact! Hearthstone makes the most money for blizzard, so artifact was the one true way to go for Valve...
Screw story, characters, a 10 year old cliffhanger, screw new actual games! That's difficult, that doesn't sell as well!

This message was edited 1 time. Last update was at 2017/08/25 09:21:24


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I can't wait for hats you can put on your cards that you get out of loot boxes.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ie
Norn Queen






Dublin, Ireland

RIP HL.
Whilst one of my fav series of all times especially the HL1 engine overhaul, its simply a game out of time at this point.
Even if Valve did start on HL3, I'd be concerned how they would "take it to the next level" considering some of the excellent FPS's in the last 5 years.
Probably best left in the category of happy gaming memories for me.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Damsel of the Lady





drinking tea in the snow

Well that's a thing.

realism is a lie
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

But I mean, why change the names (and genders) of people and places? If he left on good terms, what does he have to fear?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





USA

Sigh. I would have loved to play through that, having some sort of closure for the franchise that ignited my love of all things gaming.

Farewell Gertrude. May you always hear the activation laser of the claymore and your missile launcher not be too close to a door way.

*tearful salute*

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in ca
Longtime Dakkanaut





Would have been fantastic. Also I think the next level for Half Life would be Perfect Dark 64 of crazy level of weaponry with alternate modes and you can even customise what their alternate mode is with unlocks in the game ect. The gravity gun form the start as well with some improvements to it. Or just give us the super gravity gun and send massive huge enemies at us in hordes to show how crazy strong the combine is that even a super gravity gun is basically nothing to them.

At any rate at least we got some closure. Rest in peace Half Life.

As for Valve and Gabe Newell. They are now one of the worst gaming companies around and have become corrupted over the years. They teased us along for almost a decade and never even intended to work on it. With one blow today it confirms we won't see sequels to any of their games thus far. No more L4D, Portal, or Half Life. Even EA never managed to kill three franchises at once.

Gabe's Fortress of Lies

Spoiler:

This message was edited 1 time. Last update was at 2017/08/25 19:43:46


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 BrookM wrote:
But I mean, why change the names (and genders) of people and places? If he left on good terms, what does he have to fear?
Maybe that's exactly the reason. Because he didn't leave on good terms.

I mean speculation is that the last paragraph is less about Half-Life and more about his views on the Valve team.

 Gamgee wrote:
Even EA never managed to kill three franchises at once.
At least it proves that Valve can count to 3.


This message was edited 2 times. Last update was at 2017/08/25 23:54:09


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in at
Tail-spinning Tomb Blade Pilot





Re: why change the names: Simple. Copyright. Using the same names couldve landed him in trouble, this way he's in the clear. They probably had a 10 year NDA, which is why we're getting this now.
   
Made in ca
Stormin' Stompa






Ottawa, ON

Makes you wonder. There are plenty of resources for level creation in the HL2 engine and a community that knows how to use them. Is it possible the wider community could create Half Life 3? We have a story and i'm sure someone could create playable levels. It would by no means live up to the promises of our imaginations, but it would be interesting to see a living conclusion. The copyright could be a problem though.

Ask yourself: have you rated a gallery image today? 
   
Made in us
[DCM]
The Main Man






Beast Coast

It seems less and less likely that either HL2: Episode 3 or HL3 will ever be a thing.

I still hope though.

   
Made in us
Secret Force Behind the Rise of the Tau




USA

I've always found Valve's aversion to the number 3 odd. I mean they could have made another L4D game and it would have sold like hotcakes. The various imitators and spiritual successors, many of them quite mediocre, have shown to be a very profitable formula with a wide market that can be made for a relatively tidy sum. They apparently have made it about as official as it gets that HL3 will never happen, despite the series being one of the most beloved and treasured on the market. There's no way they weren't going to make money. And where the feth is Portal 3?

It just find it weird. I guess at this point Steam as a media distribution and development platform is where their business model really lies more so than game development, and quite successful it has been but still. Who passes up such easy money, and always on the try that's supposed to be the charm XD

This message was edited 2 times. Last update was at 2017/09/16 06:08:31


   
Made in gb
Regular Dakkanaut




 Ratius wrote:

Even if Valve did start on HL3, I'd be concerned how they would "take it to the next level" considering some of the excellent FPS's in the last 5 years.


I suspect that is the reason why there hasn't been another HL game in 10(?) years. Work was definitely put into creating Episode 3 and there have been various leaks over the years of various pieces of concept art and even an entire prototype level (the ice breaker mentioned in the story above) but the hype was and will remain simply too great for any game to live up to.



   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Almost as if Valve is being like Blizzard. If the game isn't excellent/perfect, they would rather cancel it than simply release a "good" game to the public.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Confessor Of Sins




WA, USA

Possibly unpopular opinion here, but in a weird way, I'm okay with HL3 not coming out. Not because I don't like the series, I love it, mind, but because I think at this point, HL3 would be deep into Duke Nukem Forever syndrome. There have been so many delays, and expectations have grown so high and wide that there's no way that I could ever see HL3 being able to live up to them. Very disappointing if it never comes out, but I think that we're oddly better without it, because any HL3 that comes out is doomed to its own history.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Probably for the best yes, if I have to do one more fething physics / seesaw puzzle...



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Stormin' Stompa






Ottawa, ON

 curran12 wrote:
Possibly unpopular opinion here, but in a weird way, I'm okay with HL3 not coming out. Not because I don't like the series, I love it, mind, but because I think at this point, HL3 would be deep into Duke Nukem Forever syndrome. There have been so many delays, and expectations have grown so high and wide that there's no way that I could ever see HL3 being able to live up to them. Very disappointing if it never comes out, but I think that we're oddly better without it, because any HL3 that comes out is doomed to its own history.


"That is not dead which can eternal lie"

Ask yourself: have you rated a gallery image today? 
   
Made in us
Member of the Ethereal Council






Valve makes more money doing essentially nothing other than maintain a platform for people to sell games. The money the poor into a game would not be worth it when they can make the same by just selling walking sims,

5000pts 6000pts 3000pts
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I think you mean asset flips, not walking sims..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Proud Triarch Praetorian





 LordofHats wrote:
I've always found Valve's aversion to the number 3 odd. I mean they could have made another L4D game and it would have sold like hotcakes. The various imitators and spiritual successors, many of them quite mediocre, have shown to be a very profitable formula with a wide market that can be made for a relatively tidy sum. They apparently have made it about as official as it gets that HL3 will never happen, despite the series being one of the most beloved and treasured on the market. There's no way they weren't going to make money. And where the feth is Portal 3?

It just find it weird. I guess at this point Steam as a media distribution and development platform is where their business model really lies more so than game development, and quite successful it has been but still. Who passes up such easy money, and always on the try that's supposed to be the charm XD


Hats, loot crates, and micro transactions.

That is their business now.
   
Made in us
Fresh-Faced New User




This whole thing was such a let down. I kind of feel like I would have preferred nothing about half life 3 ever being released. At least we could have had lots of fun jokes for the next 50 years.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Tannhauser42 wrote:
Almost as if Valve is being like Blizzard. If the game isn't excellent/perfect, they would rather cancel it than simply release a "good" game to the public.



Which is why they've released so few titles in the recent years. Like, 0 in almost a decade! Valve has stopped caring about making videogames, they are just an online store now.
   
Made in au
Norn Queen






I was never into HL 2 as much as other PC gamers. They were good FPS's, on a platform that wasn't exactly lacking in those.

But this is weak.
   
Made in us
Fresh-Faced New User




Really HL3 was the one chance Valve had to redeem themselves in a lot of the gamers eyes.
   
Made in gb
Regular Dakkanaut




Builderjohn wrote:
Really HL3 was the one chance Valve had to redeem themselves in a lot of the gamers eyes.


I don't think that Valve really cares; Steam had just under 3 million users today, an ordinary Tuesday.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I think at this point the number of people who actually care about HL3 on more than a "oh isn't that neat" level are so few that saying it was the last chance for Valve to redeem itself in the eyes of "a lot" of anything is rather out of touch.

Truth is no one really cares that much anymore.

   
 
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