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Made in it
Fresh-Faced New User




I guys , i want try to start kharadron but in gh2 they are really nerfed.... khemist now 140pt and the battalions are very expensive...

So , Are kharadron good army for competitive?
   
Made in au
Steadfast Grey Hunter




Battalions became very expensive for everyone
   
Made in it
Fresh-Faced New User




Yea i know but for.kharadron is a big nerf because they dont have a unit with great power imho then kharadron need to spam i think ( yes im a noob and sorry for my eng )
   
Made in us
Clousseau




Kharadron come at the lower part of the raw statistical efficiency score. So as such if your goal is to win tournaments, I'd say no they are not very good at that. A good player can do some good things with them, but you'll struggle against an over efficient list.

This message was edited 1 time. Last update was at 2017/09/01 16:42:56


 
   
Made in ca
Longtime Dakkanaut





Ah that sucks to hear. Other than Khemists it didn't seem like they were too strong to begin with. However I don't play/keep up with the tournament scene of AoS. So I have no idea how they were doing.

I just want to paint an army. Doubt I could get a game here anyways.
   
Made in us
Dakka Veteran





A lot of their standard strength comes from their shooting. A lot of that shooting is single shot, powerful guns. So if you miss or fail to wound based on a few rolls it feels more or less like you just wasted a turn and it's just devastating.

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in it
Fresh-Faced New User




Oh ok , this army its very beautiful but not powerful :(

...mmmm.. if i want to start kharadron ,in your opinion, what do I suffer most?
   
Made in us
Clousseau




The keys in AOS from a powergaming standpoint are:

1) dishing out as many mortal wounds as you can (as you don't roll to hit or wound and your opponent can't roll to save)

2) dishing out a shed-load of dice in attacks to maximize damage output.

3) dishing out as many high rending attacks and high damage attacks as you can to maximize your damage output and reduce your opponents ability to save

4) high mobility

The overlords aren't really good at any of these things. They aren't BAD and against other non hyper-optimized lists you'd have a good game, but the lack of the above makes them a challenge to play with.

This message was edited 1 time. Last update was at 2017/09/02 01:09:01


 
   
Made in it
Fresh-Faced New User




Oh ok ty....so how do I recommend to play them?




Automatically Appended Next Post:
Oh ok ty....so how do I recommend to play them?

This message was edited 1 time. Last update was at 2017/09/02 01:20:47


 
   
Made in us
Clousseau




If you want to play in tournaments and actually care about trying to win tournaments, I wouldn't play them right now.

If you are playing in friendly games or narrative games, I'd say have at it.

That being said, I'm only going off of the math, I don't have a lot of experience with them other than watching them get beaten off the table a bunch of times. THere may be some people here that have had better luck that could give better guidance.
   
Made in us
Dakka Veteran





Mojo_jojo wrote:
Oh ok , this army its very beautiful but not powerful :(

...mmmm.. if i want to start kharadron ,in your opinion, what do I suffer most?


They are actually really powerful, but the potential for the dice to screw you over entirely is just as high. Also even if you can't use them, they look absolutely beautiful all painted up. I couldn't recommend them more even if it's just for a display case.

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in us
Humming Great Unclean One of Nurgle






 auticus wrote:
If you want to play in tournaments and actually care about trying to win tournaments, I wouldn't play them right now.

If you are playing in friendly games or narrative games, I'd say have at it.

That being said, I'm only going off of the math, I don't have a lot of experience with them other than watching them get beaten off the table a bunch of times. THere may be some people here that have had better luck that could give better guidance.
Kharadrons certainly have a learning curve, but are rewarding to a skilled player. There's a lot of tricks that people haven't picked up on due to Khemist-spam being such and overpowered option until GHB2.

@the OP, if you are looking for tournament play don't go Kharadrons. But know that AoS tournament play is a different beast than casual play, the latter pretty much every army is viable while in the former things are very restrictive to certain builds in certain armies.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in it
Fresh-Faced New User




in my city we play competitive and anyhow i want try to play kharadron even though I know they are weak ahahaha

what do you suggest to play?
   
Made in us
Longtime Dakkanaut




Sorry that I can't suggest anything yet but just wanted to say it doesn't matter if they're "weak".

That goblin and squig army that won a tournament certainly wasn't looking to be to top-tier but still pulled it off, so you're sky pirates can too.

Just have fun and pray to the dice gods as with all things.
   
Made in us
Humming Great Unclean One of Nurgle






Mojo_jojo wrote:
in my city we play competitive and anyhow i want try to play kharadron even though I know they are weak ahahaha

what do you suggest to play?
Mhornar skyport is the strongest, start there.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




I just switched to KO`s after doing Bonesplitterz since early spring,just started a local league with them last night,only 500 pts though.

Now I do play and run competative events,moslty ITC events.I consider myself a casual gamer though since I build the armies that I want to build ,not what the meta says will win,My goal is to give a good game and pull of a win here and there,perhap steal one from a top list even.For example my run with the Bonesplitters,over about a 6 mo period and 3 events played,ended up at a 5w/5 losses..my previos run with Seraphon last year was 4 w/6 losses over about the same period.Im perfectly fine with my records and I have a great time playing

The Overlords,especially now really fit the bill for me being a fresh new army,awesome models and great fluff.As far as how competative they seem to be..I dont think they really took too much of a nerf,well at least in our area as no one had really got them on the table yet.Some of the builds with the Khemist spam do seem OP`d but honestly,I think it was hyperbol and as far as I know there are no records of tournament wins using that combo.
The GH2 certainly did have some adjustments for them but really,,I think it was more clarifications than anything.I think now they do offer a unitque situation in the updated ruleset as in they can deploy most all of their force in 1-3 ships without needing to spend money on Battalions,yet still getting great faction benifits through the skyports or the tables for custiom skyports.This ,ideally should allow the KO`s to have some nasty alpha strike builds.For instance my first 2k build im working toward will have 3 drops consisting of a Frigate starting on the board,an Ironclad dropping in and a block of Vulkite Berzerkers tunneling in,should be fun to try.

Oh and my first outing last night,,2 games played 1 win and 1 loss,,both fun games,right were I like to be
   
Made in us
Dakka Veteran





I would avoid the army like the plague. I bought them as a big fan of the aesthetic and find them to be the weakest army I own out of many. I dont even want them as allies in my order armies. Wish I hadnt spent money on them.
   
Made in us
Humming Great Unclean One of Nurgle






I don't find them to be a weak army at all, it was only Khemist-spam that made them tournament viable anyways (note a tournament viable army is NOT a balanced army, it's one that needs to be nerfed). I was never running Khemist spam, and the fact that I'm still not having trouble leads me to believe that players who formerly relied on Khemist-spam just haven't re-adjusted to their army yet.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Dakka Veteran





Khemist spam needed to go away. Silly that it went away AND he still got a point increase, but I'm curious what you think IS good now.
   
Made in us
Humming Great Unclean One of Nurgle






Its not that there's a new 'something good' (though Mhornar still is) it's that nothing aside from battalions that's bad.

Fwiw I got creamed my first five or so games with KO; they have a steep learning curve imo.

This message was edited 1 time. Last update was at 2017/09/03 04:52:02


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




Ah, like my 8th edition Bretonnia experience.

Slaughtered several times at the beginning and then you tighten up your weak spots to get wins in.

(Though the lack of "knights all die" spells, being a regularly supported army and alliance options certainly offset the worst of that. )

This message was edited 2 times. Last update was at 2017/09/03 04:23:19


 
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

It's not just the khemists catching multiple nerfs that really hurts.

The thunderers not being able to take all of any of the better weapons is a crippling nerf to any competitive aspirations. I'm pretty positive it happened because of how many wtf complaints gw received when people opened the thunderer box and realized how many of which bits came in a kit.

The new "buffs" in the thunderer war scroll are cute but nowhere close to powerful. If they really wanted to make that unit better they should have improved the aether-rifle stat line. They start wounding on 3's and maybe we can talk. As it is I've got $200 + tax of (now misequiped) (gorgeous) junk.

If you are trying to make khardron do work the only unit we have left that is objectively good is the endrinrigger. Either a few min squads with a drill cannon and volley gun or a big unit with their chain-cutlasses and maybe a grapnel.

I'm a fan of mhornar but it's fairly limiting tacticly. I'm all for rerolls to hit, especially on all our 1-shot 4+ to hit weapons. Your privateer has to be on the ground and everyone that wants to enjoy much needed rerolls (vs 1 target a turn) has to be camped out within 3 inches. So....your a gunline. Not a very good one though when compared to something like tzeentch, free ppls, sylvaneth, kunning ruk or hell even vanilla dwarves.

That was supposed to be my endorsement of mhornar lol. I too feel like a bit of a sucker for diving into the sky dorfs. They were just so AWESOME but rules/effectiveness matter and now I find myself looking around saying wth.

I'm also a "fan" of zilfin. Right now if you asked me to write a "competitive" list it's going to have a deep striking frigate with a crap ton of endrinriggers hopping out. 3-4 min units spec'd shooty and a maxed unit of melee. Try and put a hurting on a flank and then disengage/ kite away and hope your opponent has to come back at you piecemiel. Skywardens would be amazing for this if their ability didn't happen on a 6. (Why gw why)

All of the things. Most of the time. 
   
Made in us
Humming Great Unclean One of Nurgle






The Thunderer change was a nerf, now the warscroll is appropriate for a 100-point unit. It was worth a solid 140 before thanks to mortar spam.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

Mortar spam wasn't even all that it was all about the aethercannons (with khemists)

All of the things. Most of the time. 
   
 
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