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Made in ru
Drop Trooper with Demo Charge






It finally happened – the thing anticipated by most of the Age of Sigmar players. The release of General’s Handbook-2017. Some tried to name it the second (or even the 3rd) edition of AoS, just like in 40K. So, the book is here and we are ready to discuss it.

In fact, calling it «the new edition» is wrong. It doesn’t change basic rules like 40K new books do. It only corrects the balance and develops gameplay possibilities. And it says much about basic rules of AoS. Those 4 pages remain the same from the very beginning, with just small adjustments. And they feel great. The game is being developed by adding new game modes, special mission conditions, and interesting units. It doesn’t make you change the whole army after the new rules release. (Yes, 8th edition?)

The book is still divided into 3 parts – Open Play, Narrative Play and Matched Play. And even the easiest of them suggests something new. What could be simpler – just to take all your favorite miniatures and use them? But even Open Play suggests us new Open War cards – random battlefield, victory conditions and special rules for each battle, being chosen just before the game. (40K now has something similar) Besides, this section suggests new rules for multiplayer games. Special army traits for mono-alliance armies, random events and so on. All this stuff appeared only in this book. For example, how do you like the fact that in some missions players from one team are not allowed to talk to tach other unless their generals are 3 inches close. Otherwise, they have to exchange written notes before every game turn. All interesting rules from this section can be used in other gaming modes as well.

Narrative game section has become smaller due to Path to Glory that has moved into the separate book. However, here you can find new rules for special narrative battles, new places al over Mortal Realms with their own unique rules. For example, neutral monsters, roaming all over the battle board. Or bonuses to some factions in particular places. Also, there’s a Siege mode, but it’s a bit simplified – the separate book for it will be released soon, and here we have just a demo-version. However, now you can check the mechanics, new siege phase and different siege tactics are chosen before battle. Again, nothing prevents you from using this even in tournament games.

Finally, the most playable mode – Matched Play. And it has also overcome some changes. There are two additions to the core rules – now you can’t modify the turn roll (quite logical) and take two similar artifacts (also logical). Also, there are new rules for the allies – now you have particular points (not many) for them, depending on the scale of the game. These allies don’t prevent you from using allegiance abilities and can benefit from your special rules if they have proper keywords. So, these are all the global changes. As you can see, you shouldn’t change weapons for half of your army or buy thousands of new miniatures just to be permitted to play.

The price of some units has changed. There are stars near the units that have changed, so you won’t miss anything. Somebody is more expensive, somebody is cheaper, but again, just small thoughtful changes, without a global revolution in balance. I’m playing Stormcasts and Blades of Khorne and haven’t noticed any gamebreaking changes. A lot of units got an option to take up to 30 models with a certain discount. And it makes sense, since such units now have the preference in scoring.

Next there are artifacts, traits and army special rules for the armies without a battletome, or for those, with an old one. It’s great that nobody is forgotten.

All in all, the fears were unreasonable. The book improves gameplay by adding new stuff without changing its basics. The book is not expensive, and it’s ok to buy one each year. GW have chosen the right way and such refreshments let them keep old players and correct the game and balance according to their gaming experience without breaking the whole system. It’s great. Who else, but players can give valuable insights on the gameplay?

Also check our blog: https://warzone40k.com/generals-handbook-2017-review


Trying to make a best battle board at warzone40k.com
facebook.com/Warzone40k
 
   
Made in us
Clousseau




The Great GHB 2017 - I rank it 2 stars out of 5.

The best parts of the Great GHB 2017 - more love for Triumph and Treachery. Some nods to campaign play, weak as they may be.

The siege section was an utter disappointment. Especially compared with the last incarnation of Warhammer Siege. A couple of pages and that was it. No expanded rules really. A couple battleplans for lolz.

Matched Play changes - they continue removing the legacy stuff by weakening it further. An understandable change, yet negative nonetheless.

The point system continues along its path of catering to listbuilding min/max shennaigans, only this time slightly shifting goal posts by neutering formations and removing a good chunk of them altogether. However, a lot of the same busted stays busted so here's to correcting those imbalances!

The horde bonuses are for the most part minimal except when you look at units that already got free stuff for being bigger. So now things like skeletons basically get another free unit on the table with what you'd save since if you're running skeletons you're already running them at full unit size to take advantage of the tripling in power for the same cost as plebs.

Top it off with confusing alliances that have long threads of discussion on many forums as people try to wrap their brain around some of the wordings and implications (for example: nurgle rotbringers appear to not be able to ally with nurgle demons at all but are fine with slaves to darkness, even though path to glory has nurgle demons as a big part of their follower trees)

The shining star so far this summer has been the Path to Glory book, though that has seemingly fallen through the cracks and become nonexistent with most of the community. Its not talked about hardly at all.

This message was edited 1 time. Last update was at 2017/09/06 15:15:21


 
   
Made in us
Regular Dakkanaut





I rather like the GHB 2017. I like the special rules for the different realms and I love the Triumph and Treachery rules. I agree Seige is just like WTF a single extra phase at the beginning of the game?
I really do like the Alliance rules. I think they limit a bit of the shenanigans that people were using and I don't think they are difficult at all to follow.
A little sad at the Legacy units, but it was to be expected at some point.
The Horde bonuses on some units are kinda rough. Ironjawz have one but to run the horde greatly reduces the army I think while making a unit weak to morale even more susceptible to it.
I'm all for pricing the Battalions higher and reducing the amount of them able to be played by a single army, so I'm happy there.
I also like the change to the Destruction rules and relics, this from an Ironjawz player.
I also agree with auticus, Path of Glory is an awesome book.

This message was edited 1 time. Last update was at 2017/09/06 15:43:37


 
   
Made in ca
Fixture of Dakka




Nice review Teena. I haven't got the chance to get the book yet. People are playing 40K again in our group so not as much Age of Sigmar going on, but still looking forward to it.

Reading Matt's review last week and yours just now, I am looking forward to the book now more. Thanks for sharing your opinion.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Prospector with Steamdrill






australia

The siege warfare was a let down, it was the most anticipated section for me and was way too light on. The rest is good, having new abilities for my fyreslayers has been awesome.

AOS
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