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2017/09/19 15:01:39
Subject: Pox Walkers - Adding models beyond initial unit size?
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Fresh-Faced New User
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If you trigger an effect adding a Pox Walker to a unit (either their innate rule or the new DG stratagem) can the unit grow beyond the unit size it started the game as?
I.E. I bring a 20-man Pox Walker unit and park a unit of 20 Chaos Cultists within 7" of them and use the DG stratagem. Before the PW unit takes any casualties my opponent shoots and kills 5 nearby cultists. Do I now have a 25-man PW unit?
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2017/09/19 15:04:06
Subject: Pox Walkers - Adding models beyond initial unit size?
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Grim Dark Angels Interrogator-Chaplain
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Yes. There are other threads on this if you search (or look a few threads down).
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/09/19 15:06:42
Subject: Pox Walkers - Adding models beyond initial unit size?
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Crazed Cultist of Khorne
Derbyshire, UK
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Yes, you can exceed the starting number of poxwalkers as far as I understand. Other similar rules, like the Daemons Daemonic Icon, have restrictions such as "return D6 SLAIN models to the unit" but the Walkers have a pretty blunt "add a model".
Bear in mind though you can only use that strat on YOUR movement phase. If you're going to go for something like that with the cultists they'll have to die to Overwatch.
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"The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer!" - Khârn "The Bloody", First Captain of the World Eaters
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2017/09/19 16:44:54
Subject: Pox Walkers - Adding models beyond initial unit size?
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Longtime Dakkanaut
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It's activated in the movement phase and lasts until the next movement phase, so there are a lot of phases where casualties can add up.
Only real problem is you have to have the unit deployed to use the stratagem.
Of interest , there are rules in the rulebook faq for placing new models, which say you have to place the new models in coherency with models that were in the unit at the start of the phase.
If you gain models across multiple phases, you could gain a fair bit of movement.
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DFTT |
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2017/09/20 01:00:58
Subject: Re:Pox Walkers - Adding models beyond initial unit size?
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Dakka Veteran
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I was just wondering, in matched play, do you pay points for the new models, especially when taking the unit above it's starting size?
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2017/09/20 01:52:43
Subject: Pox Walkers - Adding models beyond initial unit size?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Does this prevent Necron reanimating?
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2017/09/20 02:38:25
Subject: Pox Walkers - Adding models beyond initial unit size?
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Irked Necron Immortal
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In matched play you cannot go above the starting unit limit. If you start with 10 Pox Walkers then you cannot exceed 10 even if you would normally be able to add models into the unit
no it does not prevent Necron Reanimation
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2017/09/20 02:45:05
Subject: Pox Walkers - Adding models beyond initial unit size?
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Lieutenant General
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BomBomHotdog wrote:In matched play you cannot go above the starting unit limit. If you start with 10 Pox Walkers then you cannot exceed 10 even if you would normally be able to add models into the unit
Page number and rules reference please.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2017/09/20 04:04:55
Subject: Pox Walkers - Adding models beyond initial unit size?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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If a dead Necron becomes a poxwalker you can't reanimate it.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2017/09/20 05:40:12
Subject: Pox Walkers - Adding models beyond initial unit size?
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Longtime Dakkanaut
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Actually that's been covered in a faq, you can (ruins the fluff of it, but makes the rules work) with
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DFTT |
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2017/09/20 10:39:19
Subject: Pox Walkers - Adding models beyond initial unit size?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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What happens to the additional poxwalker?
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2017/09/20 12:11:32
Subject: Pox Walkers - Adding models beyond initial unit size?
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Tzeentch Veteran Marine with Psychic Potential
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The same thing that happens to Guilliman when he gets turned into a Chaos Spawn. Nothing. He just gets back up after you kill him and his corpse rises as a Chaos Spawn too.
It's a game so some reality-bending bull is possible.
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It's called a thick skin. The Jersey born have it innately. |
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2017/09/21 02:06:36
Subject: Pox Walkers - Adding models beyond initial unit size?
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Twisted Trueborn with Blaster
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BomBomHotdog wrote:In matched play you cannot go above the starting unit limit. If you start with 10 Pox Walkers then you cannot exceed 10 even if you would normally be able to add models into the unit
I've spent the last 20 minutes searching through both the BRB and the FAQ and I cannot find anywhere that it says this.
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"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" |
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2017/09/21 02:46:16
Subject: Pox Walkers - Adding models beyond initial unit size?
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Irked Necron Immortal
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AnFéasógMór wrote:BomBomHotdog wrote:In matched play you cannot go above the starting unit limit. If you start with 10 Pox Walkers then you cannot exceed 10 even if you would normally be able to add models into the unit
I've spent the last 20 minutes searching through both the BRB and the FAQ and I cannot find anywhere that it says this.
Cant seem to find it anymore. I do recall seeing something, might of been an FAQ or even the designers notes, that addressed this under a Reinforcements section/question. Basically, it said units that can recover models don't have to pay for the models (as its not a new unit) but they cannot go over the starting amount in a Matched Play game. I'll keep looking, otherwise I'd say throw the question to GW.
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2017/09/21 05:13:38
Subject: Pox Walkers - Adding models beyond initial unit size?
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Pestilent Plague Marine with Blight Grenade
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RAW looks like you can - both from a codex and BRB POV.
Although I don't want to be that guy that says "if the books says I can't do it, then I can"
Hopefully a FAQ addresses the question soon.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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2017/09/21 05:51:23
Subject: Re:Pox Walkers - Adding models beyond initial unit size?
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Dakka Veteran
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Looks like the FAQ says you don't have to pay points when adding models to an existing unit. Ergo you don't have to pay when you go over your starting limit.
https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/warhammer_40000_rulebook_ENG.pdf
Page 3 under reinforcements.
Q: What about rules that add models to existing units; do I
need to pay reinforcement points for those models?
A: No (unless the rule itself says otherwise).
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