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Made in es
Whiteshield Conscript Trooper




Spain

Hi!

I´m new here, so first of all... hi!

I´m an amateur game designer, and I´m creating a 16bits style platform videogame set in the 40K universe. The game is about a young ultramarine who receive the call of a Khorne demon...

I´m making the game with the Arcade Game Studio, drawing all sprites by myself, but using some free music and sound effects. Here you have some captures of the first two levels:





You can dowload the demo version of the game HERE (I only made the first level). Please, giveme your feedback:

http://www.mediafire.com/file/7s9j9pujn3f28nu/Ultramarine_demo.rar

Follow the intructions in the txt to play. Only for Windows... sorry!
   
Made in us
Consigned to the Grim Darkness





USA

Looks neat. But there's a Video Games section of theboard this should probably go to.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in es
Whiteshield Conscript Trooper




Spain

 Melissia wrote:
Looks neat. But there's a Video Games section of theboard this should probably go to.


Thank you! (The problem of being a newbie)
   
Made in us
Regular Dakkanaut





Looks awesome. Mind if I make a video on it?

 
   
Made in es
Whiteshield Conscript Trooper




Spain

 Cptskillet wrote:
Looks awesome. Mind if I make a video on it?


It would be great! Thanks.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

That looks pretty awesome. Downloading before it gets shut down by GW in 5..4..3..

 
   
Made in gb
Stealthy Grot Snipa






UK

Oh COOL. Having me a bit of this. PM me if you want some music doing (that's my other hobby) ;-)

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in es
Whiteshield Conscript Trooper




Spain

 deviantduck wrote:
That looks pretty awesome. Downloading before it gets shut down by GW in 5..4..3..


Haha! Well, that´s why I will make it freeware. It´s a fan-made product. If you give credit to GW, and don´t get profit, I guess you can do anything (I´m not an expert in copyright laws, anyway). It´s like drawing a fanart, or writing a fan-fiction, or making a atman cosplay.

A few years ago I made another freeware videogame set on the game of thrones world, and although it became quite popular, I had no problem with it.


   
Made in us
Damsel of the Lady




 Erranteee wrote:
 deviantduck wrote:
That looks pretty awesome. Downloading before it gets shut down by GW in 5..4..3..


Haha! Well, that´s why I will make it freeware. It´s a fan-made product. If you give credit to GW, and don´t get profit, I guess you can do anything (I´m not an expert in copyright laws, anyway). It´s like drawing a fanart, or writing a fan-fiction, or making a atman cosplay.

A few years ago I made another freeware videogame set on the game of thrones world, and although it became quite popular, I had no problem with it.




Copyright veteran checking in.

Giving credit and not taking payment are not real factors in copyright issues. The big question is whether the new work is TRANSFORMATIVE or DERIVATIVE. Transformative = good. Derivative = bad.

Additionally, most copyright issues are civil as opposed to criminal. That means you only hear anything if the copyright holder chooses to say something. Just because they choose not to does not stop any other copyright holder or even the same holder from changing their mind and taking issue in the future.

Fan-fiction and commission work have exceptions carved out for them (such as parody).
   
Made in es
Whiteshield Conscript Trooper




Spain

Audustum wrote:
 Erranteee wrote:
 deviantduck wrote:
That looks pretty awesome. Downloading before it gets shut down by GW in 5..4..3..


Haha! Well, that´s why I will make it freeware. It´s a fan-made product. If you give credit to GW, and don´t get profit, I guess you can do anything (I´m not an expert in copyright laws, anyway). It´s like drawing a fanart, or writing a fan-fiction, or making a atman cosplay.

A few years ago I made another freeware videogame set on the game of thrones world, and although it became quite popular, I had no problem with it.




Copyright veteran checking in.

Giving credit and not taking payment are not real factors in copyright issues. The big question is whether the new work is TRANSFORMATIVE or DERIVATIVE. Transformative = good. Derivative = bad.

Additionally, most copyright issues are civil as opposed to criminal. That means you only hear anything if the copyright holder chooses to say something. Just because they choose not to does not stop any other copyright holder or even the same holder from changing their mind and taking issue in the future.

Fan-fiction and commission work have exceptions carved out for them (such as parody).


Thanks for the info! So... I guess I will have to wait and hope that GW don´t act against me.
   
Made in us
Legendary Master of the Chapter






Its an ultra smurf game

its already a parody

looks great man.

This message was edited 1 time. Last update was at 2017/09/20 21:04:31


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Looks very cool.

If you want to avoid a C&D, I think a few tweaks could let it stand on its own - change the "U" to an omega sign by flipping it (ironically, a "flipped" marine turning to chaos...) and maybe rename it "Ultimate Marine"?

It never ends well 
   
Made in es
Whiteshield Conscript Trooper




Spain

Hi!

I´m still working on the game. Here you have some pictures of the second and third levels.

The second one, will be the Necron level:

The tomb world Sanctarro



The Monolith.



More Necrontyr!



The third level: Nurgle.

Zombieeees!!



Dreadnought of plague.

   
Made in us
Basecoated Black




Berkeley County WV

Very nice! Looking forward to it.

"At the point in time when bullets can pass through the interdimensional walls. When firepower takes up the entirety and eternity of space and time, all beings stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one is able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the warp itself into nothing but a sea of semi-automatic weaponry.. Then there will be enough dakka. Or, at least almost." -The Glorious God Emperor of Mankind 
   
Made in us
Regular Dakkanaut






 Erranteee wrote:
 deviantduck wrote:
That looks pretty awesome. Downloading before it gets shut down by GW in 5..4..3..


Haha! Well, that´s why I will make it freeware. It´s a fan-made product. If you give credit to GW, and don´t get profit, I guess you can do anything (I´m not an expert in copyright laws, anyway). It´s like drawing a fanart, or writing a fan-fiction, or making a atman cosplay.

A few years ago I made another freeware videogame set on the game of thrones world, and although it became quite popular, I had no problem with it.




GW has shut down freeware versions of Space Hulk in the past. The author of one of those finally had to change the color scheme and change the name to Alien Assault to keep being able to offer it.

-----
brian ® 
   
Made in us
Blood-Raging Khorne Berserker





Pittsburgh, PA

 alienux wrote:
 Erranteee wrote:
 deviantduck wrote:
That looks pretty awesome. Downloading before it gets shut down by GW in 5..4..3..


Haha! Well, that´s why I will make it freeware. It´s a fan-made product. If you give credit to GW, and don´t get profit, I guess you can do anything (I´m not an expert in copyright laws, anyway). It´s like drawing a fanart, or writing a fan-fiction, or making a atman cosplay.

A few years ago I made another freeware videogame set on the game of thrones world, and although it became quite popular, I had no problem with it.




GW has shut down freeware versions of Space Hulk in the past. The author of one of those finally had to change the color scheme and change the name to Alien Assault to keep being able to offer it.


This is also not a freeware version of any existing game, digital or otherwise
   
Made in es
Whiteshield Conscript Trooper




Spain

OK!

Game finished!




Thank you!
   
Made in us
Wicked Warp Spider





 Erranteee wrote:
OK!

Game finished!




Thank you!


This is amazing

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Longtime Dakkanaut




UK

Fun game, though also frustrating in places lol. Took me a while to get through the first level, just because you seem to have a 2-hit health system with no way to recharge health (eg. mario mushrooms) and while you seemed to have a checkpoint, there was no visual queue that I noticed that you have reached a checkpoint.

Also on level 2 you have an impossible to pass trap, which will always take 1 damage off you. So if you take damage at any time before that, then you might as well just die and restart because you can't avoid being killed by it. I assume there's meant to be a timing window to pass the trap, but as far as I could tell the timing was flawed.

Might just be me being tired though. Was still fun, but I decided to stop playing because the frustration was getting too high.
   
Made in us
Freaky Flayed One




I'm not sure what the issue with it is, but, it doesn't run on my computer.

It gets to the intro page, and hangs forever at "Presents..."

Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in es
Whiteshield Conscript Trooper




Spain

Niiru wrote:Fun game, though also frustrating in places lol. Took me a while to get through the first level, just because you seem to have a 2-hit health system with no way to recharge health (eg. mario mushrooms) and while you seemed to have a checkpoint, there was no visual queue that I noticed that you have reached a checkpoint.

Also on level 2 you have an impossible to pass trap, which will always take 1 damage off you. So if you take damage at any time before that, then you might as well just die and restart because you can't avoid being killed by it. I assume there's meant to be a timing window to pass the trap, but as far as I could tell the timing was flawed.

Might just be me being tired though. Was still fun, but I decided to stop playing because the frustration was getting too high.


Can you tell me exactly what is that trap? I made a green beam trap, but it can be pass if you wait a few seconds. Is it that?

valdier wrote:I'm not sure what the issue with it is, but, it doesn't run on my computer.

It gets to the intro page, and hangs forever at "Presents..."


You have to press the action button ( A or D ) to pass the intro screens.


Thanl you for your words!!!
   
Made in gr
Longtime Dakkanaut




Halandri

This looks very cool!

Just so you are aware this is GW's licencing policy from their website:

Licensing

If you think you have a winning idea and want to make a video game, an app, some merchandise, a movie or anything else that you will be distributing (either for free or at a cost) using Games Workshop’s IP then you need permission in the form of a license from Games Workshop. If you've got a strong vision of something you want to produce, using our imagery, and have a sound plan to make it a reality, then the people to talk to are our licensing department. They really want to hear from you! You can reach them at licensing@gwplc.com.



https://www.games-workshop.com/en-US/Intellectual-Property-Policy

Note, even if you want to distribute for free the ask you to contact them.

They are pretty open to giving out licensing so rather than distributing exclusively as a free ware, you may even be able to distribute this on for-profit platforms if you wish (after going through the necessary channels).

Good luck!

This message was edited 1 time. Last update was at 2017/10/10 05:13:11


 
   
Made in es
Whiteshield Conscript Trooper




Spain

nareik wrote:
This looks very cool!

Just so you are aware this is GW's licencing policy from their website:

Licensing

If you think you have a winning idea and want to make a video game, an app, some merchandise, a movie or anything else that you will be distributing (either for free or at a cost) using Games Workshop’s IP then you need permission in the form of a license from Games Workshop. If you've got a strong vision of something you want to produce, using our imagery, and have a sound plan to make it a reality, then the people to talk to are our licensing department. They really want to hear from you! You can reach them at licensing@gwplc.com.



https://www.games-workshop.com/en-US/Intellectual-Property-Policy

Note, even if you want to distribute for free the ask you to contact them.

They are pretty open to giving out licensing so rather than distributing exclusively as a free ware, you may even be able to distribute this on for-profit platforms if you wish (after going through the necessary channels).

Good luck!


Thank you! I will write em
   
Made in gb
Longtime Dakkanaut




UK

 Erranteee wrote:
Niiru wrote:Fun game, though also frustrating in places lol. Took me a while to get through the first level, just because you seem to have a 2-hit health system with no way to recharge health (eg. mario mushrooms) and while you seemed to have a checkpoint, there was no visual queue that I noticed that you have reached a checkpoint.

Also on level 2 you have an impossible to pass trap, which will always take 1 damage off you. So if you take damage at any time before that, then you might as well just die and restart because you can't avoid being killed by it. I assume there's meant to be a timing window to pass the trap, but as far as I could tell the timing was flawed.

Might just be me being tired though. Was still fun, but I decided to stop playing because the frustration was getting too high.


Can you tell me exactly what is that trap? I made a green beam trap, but it can be pass if you wait a few seconds. Is it that?



It's the second set of green beams, not the first. It's two beams right next to each other, without a gap between them. The pattern goes Left, Right, Both, Left, Right, Both, without any pauses between. So it means there's always one beam turned on, so you can't just run through, and you cant do the usual trick of standing under the left one while its off, then moving under the right one when it turns off, because the left one turns on at the same time as the right one turns off, so you get hit before you can move.

It might be that there is a timing that makes it possible to do it, but I wasn't able to see it last night. Unless the beams cycle like that a few times before a gap appears, but it seemed like a repeating pattern to me.

   
Made in es
Whiteshield Conscript Trooper




Spain

Niiru wrote:
 Erranteee wrote:
Niiru wrote:Fun game, though also frustrating in places lol. Took me a while to get through the first level, just because you seem to have a 2-hit health system with no way to recharge health (eg. mario mushrooms) and while you seemed to have a checkpoint, there was no visual queue that I noticed that you have reached a checkpoint.

Also on level 2 you have an impossible to pass trap, which will always take 1 damage off you. So if you take damage at any time before that, then you might as well just die and restart because you can't avoid being killed by it. I assume there's meant to be a timing window to pass the trap, but as far as I could tell the timing was flawed.

Might just be me being tired though. Was still fun, but I decided to stop playing because the frustration was getting too high.


Can you tell me exactly what is that trap? I made a green beam trap, but it can be pass if you wait a few seconds. Is it that?



It's the second set of green beams, not the first. It's two beams right next to each other, without a gap between them. The pattern goes Left, Right, Both, Left, Right, Both, without any pauses between. So it means there's always one beam turned on, so you can't just run through, and you cant do the usual trick of standing under the left one while its off, then moving under the right one when it turns off, because the left one turns on at the same time as the right one turns off, so you get hit before you can move.

It might be that there is a timing that makes it possible to do it, but I wasn't able to see it last night. Unless the beams cycle like that a few times before a gap appears, but it seemed like a repeating pattern to me.



I have just played, and everything seems to be in order. Also, I asked other people and they told me there is no problem with that trap. Maybe it was just a specific error. If you try again, please tell me if it happens.
   
Made in gb
Longtime Dakkanaut




UK

 Erranteee wrote:
Niiru wrote:
 Erranteee wrote:
Niiru wrote:Fun game, though also frustrating in places lol. Took me a while to get through the first level, just because you seem to have a 2-hit health system with no way to recharge health (eg. mario mushrooms) and while you seemed to have a checkpoint, there was no visual queue that I noticed that you have reached a checkpoint.

Also on level 2 you have an impossible to pass trap, which will always take 1 damage off you. So if you take damage at any time before that, then you might as well just die and restart because you can't avoid being killed by it. I assume there's meant to be a timing window to pass the trap, but as far as I could tell the timing was flawed.

Might just be me being tired though. Was still fun, but I decided to stop playing because the frustration was getting too high.


Can you tell me exactly what is that trap? I made a green beam trap, but it can be pass if you wait a few seconds. Is it that?



It's the second set of green beams, not the first. It's two beams right next to each other, without a gap between them. The pattern goes Left, Right, Both, Left, Right, Both, without any pauses between. So it means there's always one beam turned on, so you can't just run through, and you cant do the usual trick of standing under the left one while its off, then moving under the right one when it turns off, because the left one turns on at the same time as the right one turns off, so you get hit before you can move.

It might be that there is a timing that makes it possible to do it, but I wasn't able to see it last night. Unless the beams cycle like that a few times before a gap appears, but it seemed like a repeating pattern to me.



I have just played, and everything seems to be in order. Also, I asked other people and they told me there is no problem with that trap. Maybe it was just a specific error. If you try again, please tell me if it happens.


I'll give it a go, it may have been simply me being extremely tired at the time, but I played through to that point over two continues before giving it up.

I guess there's no password system in place, so I'd have to start from level 1 again. Very old school. Though that was the worst of the old school lol.


Edit:
ok so I played again, and it worked fine. There was a gap in each cycle where neither of the beams turned on. I'm sure this wasn't happening last night though, there was always at least one beam... I'm sure. Fairly sure. Anyway it works fine now. Until I then died to a guy who shot me through two walls, and I ragequit.

This message was edited 1 time. Last update was at 2017/10/10 22:32:01


 
   
Made in ie
Norn Queen






Dublin, Ireland

That youtube vid of it
Brilliant!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in es
Whiteshield Conscript Trooper




Spain

 Ratius wrote:
That youtube vid of it
Brilliant!


Thank you!!
   
 
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