Morkphoiz wrote:Eh?
Regular guard infantry is fine. What do you think is wrong with them? The only thing they could use is 20 man squads
imo.
What makes them look bad are the overperforming conscripts (which should be fixed by having them do a leadership test for orders
imo)
They are pretty good as is. The issues I see with them are grenade launchers being useless and the sergeants having no lasguns for some bizarre reason. Letting grenade launchers be taken in addition to other special weapons was my way of trying to make them more appealing.
And honestly, this is actually more about fixing heavy weapon squads. They seem to be in a weird position were on one hand they're too good because they allow you to spam so many heavy weapons, and on the other hand they aren't good enough because they're kind of vulnerable and they don't have a sergeant or vox caster (which really irks me because I'm weirdly fussy like that). The Sword squad idea was my proposal for a replacement heavy weapon squad. One with less heavy weapons but with more ablative wounds, a vox caster and a sergeant to make them more useful.
I was also thinking about this from a design and marketing point of view. Done right, you could have all of this as one kit. Pay attention gee dubs.
You're right though. It's conscripts that really need fixing. And I'm at the point now were I say, just get rid of them. You only have to look at all the problems they create by reading through any of the treads about them to see that they are just not worth all the agro. Or at least I think so.